|
Interstellar Addon 0.9.7.4 (Only tested with Patch 7)
|
|
| DoctorOfSpace | Date: Sunday, 24.07.2016, 13:11 | Message # 136 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| JackDole, there are also other variables which affect the same thing if that is the case.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
|
| |
| |
| Watsisname | Date: Sunday, 24.07.2016, 21:42 | Message # 137 |
 Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
| If the accretion rate is affecting the disk's rotational speed, I'm not sure why. It should just affect the disk's overall appearance and brightness. The rotational speed is given by the distance from the black hole and its mass. This is Kepler's 3rd Law (surprisingly this law does still work near black holes).

For a 100 million solar mass black hole, circular orbits at 6AU (3 times the event horizon radius, which is as close as they can be) have an orbital period (as seen from a far away observer) of about 13 hours, with a velocity of about 40% the speed of light. This is an angular velocity of 28° per minute hour, which is about as fast as the hour hand on a clock.
For the orbits to be faster, the black hole must be smaller. If we plug in the radius of the innermost stable circular orbit, the formula for orbital period at that radius becomes

This is about half a millisecond per solar mass.
These numbers will be very different in the frame of reference of the orbiting material (it's much faster), or for a spinning black hole (no spinning black holes in SE yet).
|
| |
| |
| Spitfire7 | Date: Sunday, 24.07.2016, 22:18 | Message # 138 |
|
Astronaut
Group: Users
United States
Messages: 45
Status: Offline
| Hey guys, I am glad we are talking about this. To make this most like the movie, we would need to make the black hole extremely violent and moving very rapidly. See video link I posted previously.
@Watsisname, yes there are spinning black holes in SE. I have actually seen a lot. Find a star cluster and go to the center of it. Make sure your time rate is at 1x and you will see some of these black holes are spinning very fast. This is not rare, in fact maybe I just got lucky, but maybe 3 out of 5 were spinning.
In fact, I just picked the first star cluster I could find and it was also moving. Granted it might be smaller, but keep looking, most of the black holes are spinning except Gargantua. Most recent Start cluster coordinates. RC 5546-691 (M 88)
So I think we should make it spin. Like I said, see my video I linked to in a precious post. You can see in the film Gargantua is spinning and moving very violently. Would be cool to see this.
I am also working on fixing Mann's planet to make it look more like in the film. We currently have a good start, but mountains need to be slightly less spiky and there needs to only be white snow and dark grey rock. I am working on that, but if someone else wants to work on the spiky mountains let me know since I am not really sure how to do that.
|
| |
| |
| Watsisname | Date: Sunday, 24.07.2016, 22:40 | Message # 139 |
 Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
| Quote Spitfire7 (  ) @Watsisname, yes there are spinning black holes in SE. I have actually seen a lot. Find a star cluster and go to the center of it.
There are no spinning black holes in SE. What you see are non-spinning black holes with accretion disks. Spinning black holes have a different metric.
|
| |
| |
| Spitfire7 | Date: Sunday, 24.07.2016, 23:12 | Message # 140 |
|
Astronaut
Group: Users
United States
Messages: 45
Status: Offline
| Quote Watsisname (  ) There are no spinning black holes in SE. What you see are non-spinning black holes with accretion disks. Spinning black holes have a different metric. smile
Ah no I see what you mean. I misunderstood. So then can someone make the accretion disks for Gargantua spin like in the movie?
|
| |
| |
| Watsisname | Date: Monday, 25.07.2016, 03:01 | Message # 141 |
 Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
| I'm not sure how without either increasing time acceleration or reducing the mass of the hole, neither of which are good solutions.
|
| |
| |
| Spitfire7 | Date: Monday, 25.07.2016, 04:36 | Message # 142 |
|
Astronaut
Group: Users
United States
Messages: 45
Status: Offline
| Quote Watsisname (  ) I'm not sure how without either increasing time acceleration or reducing the mass of the hole, neither of which are good solutions.
What would increasing the mass do? What are the side effects to that?
Also, here is what I wrote before and it includes the link to the clip.
"Lastly, if you watch the Gargantua scene when they get close at 1min 16 sec. into the video you can definitely see that the black hole itself is extremely violently moving very rapidly since this is more of a far away steady shot https://www.youtube.com/watch?v=YdSz12Glhlw. "
Edited by Spitfire7 - Monday, 25.07.2016, 04:38 |
| |
| |
| Watsisname | Date: Monday, 25.07.2016, 05:40 | Message # 143 |
 Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
| That would do the opposite of what you want -- make the accretion disk take longer to rotate.
I think you're still mixing black hole spin with accretion disk spin. They're different things. The accretion disk is material orbiting the black hole. It rotates regardless of whether the black hole spins or not. In exactly the same way as how planetary rings must rotate, even if the planet doesn't rotate at all. The bigger the black hole, the longer it takes for material to orbit it. Even though the material is orbiting very fast.
Black hole spin is a property of the space-time. It's like a whirling of the space itself. It changes a lot of things about the black hole -- it makes the event horizon smaller for a given mass, allows circular orbits to exist closer to the horizon, and forces nearby material to orbit in the same direction that the hole is spinning.
The black hole in interstellar is spinning, which is why we can't have a perfect reproduction of it in SE until the engine supports spinning black holes. But this is still pretty close to the correct appearance. The accretion disk does rotate. It's just not easy to notice at 1x time.
|
| |
| |
| n0b0dy | Date: Monday, 25.07.2016, 06:10 | Message # 144 |
 Explorer
Group: Users
Pirate
Messages: 297
Status: Offline
| Quote Spitfire7 (  ) This might be because he later edited the water level. In the beginning the ocean was miles deep, but then he made it more realistic and lowered the ocean to a few feet deep like in the movie. This might be the reason for such a huge expanse from sea level.
That does not make any sense. The cloud height (AFAIK) is calculated from the land level. Not from the sea level.
The cloud height is calculated from water level (stupid me ) but still it doesn't make any sense. The cloud height should have been lowered automatically since it refers to the water height - still I am perplexed
Edited by n0b0dy - Monday, 25.07.2016, 06:14 |
| |
| |
| Spitfire7 | Date: Monday, 25.07.2016, 08:27 | Message # 145 |
|
Astronaut
Group: Users
United States
Messages: 45
Status: Offline
| @Watsisname: So there is absolutely no way currently to make the accretion rings appear to spin faster?
|
| |
| |
| Spitfire7 | Date: Monday, 25.07.2016, 08:51 | Message # 146 |
|
Astronaut
Group: Users
United States
Messages: 45
Status: Offline
| Quote DoctorOfSpace (  ) http://en.spaceengine.org/forum/17-376-1
An imported texture will be fairly low quality.
I will be flat out honest. I started reading how to import a texture and I got so confused and had to read it two more times. Maybe I am just tired, but I though this was going to be much easier than what it seems. So can someone who knows how to import a texture import this surface_diff file for Mann's planet? I made it mostly snow with grey and black rocky ground. I uploaded the file below.
Maybe you can take a pic and show me how it looks or send me the right files that I can just put in the file folder? To be honest I am not really sure how it works.
Thanks in advance if you can help.
|
| |
| |
| DoctorOfSpace | Date: Monday, 25.07.2016, 11:02 | Message # 147 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Spitfire7, I don't have the tools setup currently and I think it can be fixed in the catalog file instead. Using a texture will not look good.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
|
| |
| |
| SpaceEngineer | Date: Monday, 25.07.2016, 11:04 | Message # 148 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote JackDole (  ) I do not quite understand that, but I think the 'AccretionRate' is the amount of gas that is collected (from the surrounding space) and converted into energy by the disk. (In solar masses per year.) This affects the luminosity of the disk. This is expressed very simplistic. This affect all parameters of the disk: luminosity, temperature, opacity and color scheme. But I was forced to add many restrictions, because real accretion disks are so bright and hot (up to million degrees!) what SE is unable to render them accurately. It is a room for future work.
|
| |
| |
| JackDole | Date: Monday, 25.07.2016, 16:36 | Message # 149 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| Spitfire7, I have created CubeMaps from your texture. DiffMaps and BumpMaps.
I made two .zip files, because a single .zip file was too big. More than 600 kilobytes.
Extract the .zip files in 'addons\textures\planets'. You should then have two subfolders: 'manns_diff' and 'manns_bump'
Then replace the 'Surface' section for the planet 'Mann' with this:
Code Surface { DiffMap "manns_diff" DiffTileSize 258 DiffTileBorder 1 DiffMapAlpha "Ice" BumpMap "manns_bump" BumpTileSize 258 BumpTileBorder 1 BumpHeight 40 BumpOffset 0.001 SpecBrightWater 0.3 SpecBrightIce 0.3 SpecularPower 54.99999 Hapke 0.9988008 SpotBright 4 SpotWidth 0.05 }
But make previously as a precaution a backup of the 'Interstellar.sc' file.


But I do not think this is worth the effort.
Don't forget to look here.
|
| |
| |
| DoctorOfSpace | Date: Monday, 25.07.2016, 16:38 | Message # 150 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| I think you can just remove red color from the Catalog file. I don't know which catalog people are using so I haven't bothered to work on this but if someone gives me the catalog I can probably fix the pink rock issue.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
|
| |
| |