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Work progress and public beta test - 0.9.7.4
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| huishb | Date: Sunday, 13.12.2015, 23:10 | Message # 931 |
 Astronaut
Group: Users
Pirate
Messages: 72
Status: Offline
| cool
Possessor: AMD FX™-4100 Quad-Core Possessor (CPUs), ~3.6 GHz Memory: 8192MB RAM. Graphics Card: NVIDIA GeForce GT 610. Approx total memory: 4045 MB
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| huishb | Date: Monday, 14.12.2015, 13:21 | Message # 932 |
 Astronaut
Group: Users
Pirate
Messages: 72
Status: Offline
| Spaceengineer, what textures will you use for the accretion disks? Will there be randomly generated textures, or will the textures be created by you?
Possessor: AMD FX™-4100 Quad-Core Possessor (CPUs), ~3.6 GHz Memory: 8192MB RAM. Graphics Card: NVIDIA GeForce GT 610. Approx total memory: 4045 MB
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| SpaceEngineer | Date: Monday, 14.12.2015, 21:52 | Message # 933 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote huishb (  ) I was wondering how it was going, meaning-anything completed? Any new images? Or something... But ok I'll stop asking. Sorry. They are at the same stage visually as in screenshots. I working on other things now. Nothing interesting to you, just debugging everything.
Quote huishb (  ) Spaceengineer, what textures will you use for the accretion disks? Will there be randomly generated textures, or will the textures be created by you? Procudurally generated in real-time (ie animated).
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| FastFourierTransform | Date: Monday, 14.12.2015, 22:29 | Message # 934 |
 Pioneer
Group: Local Moderators
Spain
Messages: 542
Status: Offline
| Quote SpaceEngineer (  ) (ie animated)
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| huishb | Date: Monday, 14.12.2015, 23:30 | Message # 935 |
 Astronaut
Group: Users
Pirate
Messages: 72
Status: Offline
| Procudurally generated? So you mean, like randomly generated?
Possessor: AMD FX™-4100 Quad-Core Possessor (CPUs), ~3.6 GHz Memory: 8192MB RAM. Graphics Card: NVIDIA GeForce GT 610. Approx total memory: 4045 MB
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| DoctorOfSpace | Date: Monday, 14.12.2015, 23:34 | Message # 936 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote huishb (  ) randomly generated
Procedural does not mean random.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| huishb | Date: Tuesday, 15.12.2015, 00:36 | Message # 937 |
 Astronaut
Group: Users
Pirate
Messages: 72
Status: Offline
| What does it mean?
Possessor: AMD FX™-4100 Quad-Core Possessor (CPUs), ~3.6 GHz Memory: 8192MB RAM. Graphics Card: NVIDIA GeForce GT 610. Approx total memory: 4045 MB
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| parameciumkid | Date: Tuesday, 15.12.2015, 03:01 | Message # 938 |
 Explorer
Group: Users
United States
Messages: 277
Status: Offline
| It means it is generated by the computer based on algorithms, equations, and/or some source material. Often there is a pseudorandom number generator involved, but due to the nature of computers, this ends up producing the same results every time (even if they appear random). Think of a Minecraft world (one of the more famous implementations of procedural terrain): the "seed" is fed into a complicated algorithm that calculates where to put certain block types, and while they look random, the same seed will always make the same world. SpaceEngine does the same basic thing - the seed is just not user-set in this case. It uses a few existing textures (such as galaxy maps) and some astronomical data (known stars and planets), and calculates where to put the rest. As this relates to black hole accretion disks, it means the texture on the disk will be generated by the computer at runtime as opposed to a pre-made texture. In this instance it may well be random, but that's not inherent to procedural generation.
Intel HD Graphics 4000 ;P
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| LookAtDatDakka | Date: Tuesday, 15.12.2015, 03:04 | Message # 939 |
 Explorer
Group: Users
United States
Messages: 156
Status: Offline
| Is this technically possible to change the seed use to generate the universe?
NVIDIA 960 GTX 2048MB
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| HarbingerDawn | Date: Tuesday, 15.12.2015, 04:34 | Message # 940 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote LookAtDatDakka (  ) Is this technically possible to change the seed use to generate the universe? Of course, there's just no end-user option for it.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| huishb | Date: Tuesday, 15.12.2015, 13:19 | Message # 941 |
 Astronaut
Group: Users
Pirate
Messages: 72
Status: Offline
| parameciumkid, Thanks! I greatly appreciate the help. Im soo exited about the new black holes
Possessor: AMD FX™-4100 Quad-Core Possessor (CPUs), ~3.6 GHz Memory: 8192MB RAM. Graphics Card: NVIDIA GeForce GT 610. Approx total memory: 4045 MB
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| Spock1108 | Date: Tuesday, 15.12.2015, 21:06 | Message # 942 |
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Space Tourist
Group: Users
Antarctica
Messages: 38
Status: Offline
| Have just released the results of the campaign nameexoworlds that pointing to give official names UAI to a handful of exoplanets ... Since I'm recognized by the IAU is very nice ... why not implement even on Space Engine?
NameExoWorlds
Sorry for my English! ;)
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| SpaceEngineer | Date: Tuesday, 15.12.2015, 21:19 | Message # 943 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote Spock1108 (  ) Have just released the results of the campaign nameexoworlds that pointing to give official names UAI to a handful of exoplanets ... Since I'm recognized by the IAU is very nice ... why not implement even on Space Engine? Wow I didn't knew about this! Of course I'll add names!
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| SpaceEngineer | Date: Thursday, 17.12.2015, 12:40 | Message # 944 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| This planet laugh over Tatooine: it have 5 suns!

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| huishb | Date: Thursday, 17.12.2015, 13:17 | Message # 945 |
 Astronaut
Group: Users
Pirate
Messages: 72
Status: Offline
| woooooowww! soo cool! 5 suns!
Possessor: AMD FX™-4100 Quad-Core Possessor (CPUs), ~3.6 GHz Memory: 8192MB RAM. Graphics Card: NVIDIA GeForce GT 610. Approx total memory: 4045 MB
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