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Work progress and public beta test - 0.9.7.4
DeathStarDate: Monday, 07.12.2015, 23:23 | Message # 886
Pioneer
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Croatia
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Quote Voekoevaka ()
That M9.9 star is wonderful !


Agreed! It looks so warm and inviting, even though it is one of the coldest types of ordinary stars in the universe, ironically. The new decimal numbers in the star class are also pretty cool, this is the first time I see them in general(didn't know stellar class can have a decimal).

Also, finally Y dwarfs! They barely look different from most gas giants and seem to emit very little light. Question now is - do they ever get generated as solitary stars?(since T dwarfs don't currently)

Also, I noticed a small, but nevertheless great improvement - the temperature is no longer rounded up to the nearest 10, but it is accurate down to 1 kelvin. Very nice!


Edited by DeathStar - Monday, 07.12.2015, 23:26
 
LookAtDatDakkaDate: Tuesday, 08.12.2015, 00:00 | Message # 887
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SpaceEngineer, you should create a separate atmospheric model for procedural gas giants because it would allows us to go deeper into the giants.




NVIDIA 960 GTX 2048MB
 
sinsforealDate: Tuesday, 08.12.2015, 03:45 | Message # 888
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Quote SpaceEngineer ()
Upgrades in cool star rendering. Stars are red dwarfs M8.1, M9.0, M9.9. Brown dwarfs are L6, T5, Y5. Note what late stars have almost the same size. And yes, SpaceEngine now supports decimal subclass numbers like "8.1". Solar spots are upgraded a bit also. There must be smooth transition in appearance between coldest M-dwarfs (M9.9) and hottest Y-dwarfs, but I didn't implement it yet.



Wow looks great can't wait until the next patch! Keep up the great work space engineer!





"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
 
WatsisnameDate: Tuesday, 08.12.2015, 04:33 | Message # 889
Galaxy Architect
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Very nice to have a smoother distribution of stars, and the lower mass dwarfs look gorgeous. Great work!




 
SpaceEngineerDate: Tuesday, 08.12.2015, 10:12 | Message # 890
Author of Space Engine
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Russian Federation
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Quote DeathStar ()
Question now is - do they ever get generated as solitary stars?(since T dwarfs don't currently)

T dwarfs are generated. Did you used star browser to find them? I added Y dwarfs as star system also, but they are planets technically (planemo). After implementing Planemo, I probably move Y dwarfs to planets class (and rename their satellites to moons).

Quote LookAtDatDakka ()
SpaceEngineer, you should create a separate atmospheric model for procedural gas giants because it would allows us to go deeper into the giants.

No, SE uses Eric Bruneton's atmospheric scattering code, which was designed for Eearth's thin and transparent atmosphere. Gas giants required another approach.





 
DeathStarDate: Tuesday, 08.12.2015, 10:32 | Message # 891
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Quote SpaceEngineer ()
T dwarfs are generated. Did you used star browser to find them? I added Y dwarfs as star system also, but they are planets technically (planemo). After implementing Planemo, I probably move Y dwarfs to planets class (and rename their satellites to moons).


I can't seem to find them:



Possibly a bug you fixed in the version you are using?
 
SpaceEngineerDate: Tuesday, 08.12.2015, 12:55 | Message # 892
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Use smaller search radius. There is probably no room for them in the table.




 
HarbingerDawnDate: Tuesday, 08.12.2015, 13:50 | Message # 893
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Quote DeathStar ()
Possibly a bug you fixed in the version you are using?

Yes. T dwarfs don't generate in the latest patch, but SpaceEngineer fixed it.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
Spock1108Date: Tuesday, 08.12.2015, 18:49 | Message # 894
Space Tourist
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Fantastic new stars! But brown dwarfs I'd recommend adding gigantic aurora, seen the latest scientific ...

Brown Dwarf' s Auroras





Sorry for my English! ;)
 
n3xtDate: Tuesday, 08.12.2015, 22:11 | Message # 895
Explorer
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I haven't tested anything of the new S.E. 0.9.7.4 because I know my mind will be blown apart once it's released.

Speaking of spectral subclasses... How about adding the additional luminosity subclasses and marginals?

For example: Betelgeuse, M1-M2 Ia-Iab
Or a procedural example: O7.4 Ib-IIa

M5 IIIab

K0 IV-V

G8 IIIb

B0.5 V-IV

G2.5 II-III

Etc... etc... And maybe change the subdwarfs from luminosity class ''VI'' to sd and esd (for extreme subdwarfs).
Like M8 V or sdM8 and esdM8. Just a suggestion though... Keep going Vladimir biggrin
 
huishbDate: Wednesday, 09.12.2015, 02:58 | Message # 896
Astronaut
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Pirate
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sooooo, any one know wow the black hole development is going? anything new planned? Anything completed?

sorry im just sooo exided about the new black holes!!!





Possessor: AMD FX™-4100 Quad-Core Possessor (CPUs), ~3.6 GHz
Memory: 8192MB RAM. Graphics Card: NVIDIA GeForce GT 610. Approx total memory: 4045 MB
 
SomeoneDate: Wednesday, 09.12.2015, 04:20 | Message # 897
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Indonesia
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Look at the acceleration in the information tab.



Also, when i take a screenshot without GUI, the orbits, marker and labels showed up in the screenshot, is that a bug?


Edited by Someone - Wednesday, 09.12.2015, 04:35
 
Destructor1701Date: Wednesday, 09.12.2015, 05:23 | Message # 898
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Those cool new upgrades to cool star rendering are pretty cool.




 
RetsofDate: Wednesday, 09.12.2015, 05:42 | Message # 899
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Would it be anywhere near accurate for the hotter brown dwarfs to somehow combine the look of gas-giant bands and stellar convection cells?
 
SpaceEngineerDate: Wednesday, 09.12.2015, 12:22 | Message # 900
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Quote n3xt ()
For example: Betelgeuse, M1-M2 Ia-Iab
Or a procedural example: O7.4 Ib-IIa

This is uncertanity or variability. Both are not supperted yet.

Quote n3xt ()
And maybe change the subdwarfs from luminosity class ''VI'' to sd and esd (for extreme subdwarfs).
Like M8 V or sdM8 and esdM8. Just a suggestion though...

Already did that.

Quote Someone ()
Also, when i take a screenshot without GUI, the orbits, marker and labels showed up in the screenshot, is that a bug?

It's not a bug. They are not parts of GUI, but parts of the scene.

Quote Retsof ()
Would it be anywhere near accurate for the hotter brown dwarfs to somehow combine the look of gas-giant bands and stellar convection cells?

Maybe not in theis version. I also want to make them realistic, but didn't find any scientific article about numerical modelling of the BD surface.





 
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