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Work progress and public beta test - 0.9.7.4
SpaceEngineerDate: Wednesday, 13.05.2015, 12:25 | Message # 46
Author of Space Engine
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Russian Federation
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WIP - raytraced jet engine exhaust. Also, I made a camera following smoothly behind the ship when it accelerates or turns around.


Attachments: 8425823.jpg (147.8 Kb)





 
FastFourierTransformDate: Wednesday, 13.05.2015, 13:30 | Message # 47
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Quote SpaceEngineer ()
raytraced jet engine exhaust.


Wow that's awesome!!!
Couldn't this be aplied to stellar plasmas? to some neutron stars corona? or some protuberances on the surface of stars?
Couldn't this be expanded to make tenuous jets on Enceladus and cometary nucleai?
And, couldn't this be made in a greater scale for quasars? ultrarelativistic jets (maybe with changing noise to distort their shapoe throug time) on pulsars, T tauri stellar objects?? cry



Edited by FastFourierTransform - Wednesday, 13.05.2015, 13:30
 
SalvoDate: Wednesday, 13.05.2015, 14:29 | Message # 48
Star Engineer
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Italy
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Quote FastFourierTransform ()
Couldn't this be aplied to stellar plasmas? to some neutron stars corona? or some protuberances on the surface of stars?
Couldn't this be expanded to make tenuous jets on Enceladus and cometary nucleai?
And, couldn't this be made in a greater scale for quasars? ultrarelativistic jets (maybe with changing noise to distort their shapoe throug time) on pulsars, T tauri stellar objects??

Calm down man biggrin

Good job SpaceEngineer, as always.





The universe is not required to be in perfect harmony with human ambition.

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(still don't know why everyone is doing this...)


Edited by Salvo - Wednesday, 13.05.2015, 14:30
 
DeathStarDate: Wednesday, 13.05.2015, 15:29 | Message # 49
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SpaceEngineer, does the intensity of the exhaust depend on the current engine power?
 
SpaceEngineerDate: Wednesday, 13.05.2015, 17:54 | Message # 50
Author of Space Engine
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Russian Federation
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Quote FastFourierTransform ()
Couldn't this be aplied to stellar plasmas? to some neutron stars corona? or some protuberances on the surface of stars?
Couldn't this be expanded to make tenuous jets on Enceladus and cometary nucleai?
And, couldn't this be made in a greater scale for quasars? ultrarelativistic jets (maybe with changing noise to distort their shapoe throug time) on pulsars, T tauri stellar objects??

wow wow man take it easy! I can't implement EVERYTHING in one day!

Quote DeathStar ()
does the intensity of the exhaust depend on the current engine power?

I would be very stupid if not make this, right?





 
DeathStarDate: Wednesday, 13.05.2015, 17:59 | Message # 51
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Quote SpaceEngineer ()
I would be very stupid if not make this, right?


Hahaha, I expected that you did, just asked in case.
 
parameciumkidDate: Wednesday, 13.05.2015, 21:47 | Message # 52
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I would like to calmly second the request for quasars that actually look like quasars. Currently quasars are just regular galaxies with a "quasar" label and no other distinguishing features, which is disappointing xD
In a similar light, pulsar "pulses", i.e. radio / light beams, would be nice too. wink





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HarbingerDawnDate: Wednesday, 13.05.2015, 23:21 | Message # 53
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Quote parameciumkid ()
I would like to calmly second the request for quasars that actually look like quasars

It's on the to-do list. This requires implementing accretion disks, which is not simple to do.





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Kamil_CaderDate: Thursday, 14.05.2015, 15:18 | Message # 54
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^I registered here only to tell you that you should already know pushing the creator wont make any good reactions from this community... Btw: SE is a great project, im following it for a long time(^^)/... yes, ive red the forum rules.
 
Joey_PenguinDate: Thursday, 14.05.2015, 16:34 | Message # 55
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Quote HarbingerDawn ()
This requires implementing accretion disks, which is not simple to do.

Didn't SpaceEngineer make accretion disks once? They didn't make it in the game foe some reason.





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DoctorOfSpaceDate: Thursday, 14.05.2015, 18:58 | Message # 56
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Quote Joey_Penguin ()
They didn't make it in the game foe some reason.


There were so many issues with them that fixing them would've taken more time which would've delayed an otherwise functional build of the engine. They will be finished eventually.





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second-ichDate: Friday, 15.05.2015, 07:21 | Message # 57
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Quote SpaceEngineer ()
I made a camera following smoothly behind the ship when it accelerates or turns around.


I asked you in "Work progress - 0.9.7.3" if you could implement an option for a smoother mouse movement which will still allow you better to steer as in "spacecraft mode". You said that you also would like to implement it but it is to difficult for now.

Since you created something like that for spaceships will it be possible for the normal "free mode"?
 
FastFourierTransformDate: Friday, 15.05.2015, 10:56 | Message # 58
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Quote Salvo ()
Calm down man biggrin

Quote DeathStar ()
wow wow man take it easy! I can't implement EVERYTHING in one day!

Quote parameciumkid ()
I would like to calmly second the request


Hahahahah, ok don't panic. It was only a question. I see quite a lot of similarities between those exhausts and the astrophysical jets (at least in aspect). Obviously Space Engine is amazing as to be changeless as a masterpiece, but because the work is continuing I think there are many many things that a scientist would like to see, like those exotic phenomena.
 
SpaceEngineerDate: Friday, 15.05.2015, 16:13 | Message # 59
Author of Space Engine
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Russian Federation
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Quote minecraft9322 ()
The texture of a planetary surface does not look good when it is seen closely , can you put an actual texture of the groundwhich has stones,pebbles , sand etc?

WUT?
http://en.spaceengine.org/blog/detail_textures_on_planets/2011-07-30-1
2011!

Quote minecraft9322 ()
Can the colour and texture of a galaxy be according to the position and colour of its stars? Because right now when we go into a galaxy , the picture of a galaxy fades away and then the stars become visible.

Vice versa. Stars are generated according to galaxy texture color (if it have nicely prepared sybsystem texture).

Quote second-ich ()
I asked you in "Work progress - 0.9.7.3" if you could implement an option for a smoother mouse movement which will still allow you better to steer as in "spacecraft mode". You said that you also would like to implement it but it is to difficult for now.
Since you created something like that for spaceships will it be possible for the normal "free mode"?

No. It is not the same. Ships are completely different piece of code.
And I am implemented smooth 3rd person view camera, not the smooth mouse.





 
SalvoDate: Friday, 15.05.2015, 16:19 | Message # 60
Star Engineer
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Italy
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What he meant is that if you look very closely it doesn't look good, but giving more accuracy than that means 15 minutes of terrain generation and an huge occupying of VRAM tongue

Anyway...

Quote SpaceEngineer (To-Do List) ()
Improving the level of detail, reaching of 1 mm per pixel detail





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
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