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Work progress and public beta test - 0.9.7.4
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| steeljaw354 | Date: Monday, 25.07.2016, 16:08 | Message # 3196 |
 World Builder
Group: Users
Pirate
Messages: 862
Status: Offline
| How is the issue with star mass/size going to be fixed?
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| JackDole | Date: Monday, 25.07.2016, 17:25 | Message # 3197 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| Quote JackDole (  ) Unfortunately, I have to disagree. The stars in my examples are only stars from the 'HIPPARCOS.csv'. Not from any other catalogs!
Quote JackDole (  ) From what I read, Spaceengineer is referring precisely to the Hipparcos catalog. Okay, I take it back. I am ashamed. I did not read properly. So it looks as though it is a fundamental problem with the 'HIPPARCOS.csv' catalog that the data contained therein are not enough to represent the stars. I thought that it could be roughly estimated from 'AppMagn' and 'Class'.
Don't forget to look here.
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| PlutonianEmpire | Date: Monday, 25.07.2016, 18:15 | Message # 3198 |
 Pioneer
Group: Users
United States
Messages: 475
Status: Offline
| Yeah, if someone could make a .csv from the tycho catalogs as well for an addon, like what was done for Celestia for those million star databases, that'd be great.
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
Edited by PlutonianEmpire - Monday, 25.07.2016, 18:16 |
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| butterarmyxjrblx | Date: Monday, 25.07.2016, 21:01 | Message # 3199 |
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Astronaut
Group: Users
Pirate
Messages: 71
Status: Offline
| I've run into a issue on Windows 10. Forcing shutdown with SE open appears to make the game permanently inrunable without uninstalling and reinstalling.
"You can't spell Challenge without change. You need to change to overcome challenges." -Bo Dallas
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| FastFourierTransform | Date: Monday, 25.07.2016, 21:37 | Message # 3200 |
 Pioneer
Group: Local Moderators
Spain
Messages: 542
Status: Offline
| Quote PlutonianEmpire (  ) Yeah, if someone could make a .csv from the tycho catalogs as well for an addon
Vladimir Romanyuk (SpaceEngineer) is quite interested in ESA's Gaia mission as this post certifies. Gaia is going to release a catalogue of 1 billion stars!!!! and half a million new solar system bodies. I think we should be patient and wait for this. Maybe he comes with some trick to include all these data as an addon.
By the way. There is a catalogue addon for Galaxies. 104,038,116 galaxies precisely. Test this in your computer and you will see what are the current capabilities for SE, handeling large catalogue datasets (Gaia's star catalogue is going to be 10 times bigger at least).
Edited by FastFourierTransform - Monday, 25.07.2016, 21:39 |
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| Hetairos | Date: Monday, 25.07.2016, 21:51 | Message # 3201 |
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Observer
Group: Users
Poland
Messages: 18
Status: Offline
| Two more bugs, neither very apparent in a screenshot. Easier to notice if you take a look at the sample celestial bodies, and I don't want to spam the thread with pictures.
First one involves sea level. On the screenshot, inside the red rectangle you can see what appears to be shallows near a coast. However, zooming in very closely on this area makes the water immediately around the camera disappear. The deeper ocean works fine.

Then there are broken, flickering shadows on planets and moons of a system inside a nebula. Barely visible here, but they shift all over the surface. The problem disappears when eclipse shadows are switched off.
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| richardreis111 | Date: Monday, 25.07.2016, 22:06 | Message # 3202 |
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Observer
Group: Users
Pirate
Messages: 15
Status: Offline
| I have problem like serious i use sea level to up on rock planet but dont appear water its really strange
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| Przeszczep | Date: Tuesday, 26.07.2016, 09:13 | Message # 3203 |
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Space Tourist
Group: Users
Poland
Messages: 22
Status: Offline
| Quote SpaceEngineer (  ) Or maybe someone can find updated HIPPARCOS catalog Is the version from 2007 an updated version of the Hipparcos catalog?
CPU: Intel Core i5 4690K | GPU: MSI GeForce GTX 970 | RAM: 8 GB
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| SpaceEngineer | Date: Tuesday, 26.07.2016, 11:40 | Message # 3204 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote FastFourierTransform (  ) By the way. There is a catalogue addon for Galaxies. 104,038,116 galaxies precisely. This addon should be updated. Better to converts catalogs to .csv - they loading faster and have smaller size.
Quote richardreis111 (  ) Then there are broken, flickering shadows on planets and moons of a system inside a nebula. Barely visible here, but they shift all over the surface. The problem disappears when eclipse shadows are switched off. This is fixed for the next update.
Quote richardreis111 (  ) I have problem like serious i use sea level to up on rock planet but dont appear water its really strange You should change planet class to terra. SE will not create the water layer though, you must update the planet script and restart SE.
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| SpaceEngineer | Date: Tuesday, 26.07.2016, 12:45 | Message # 3205 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Changelog since RC3. As usual, number of bugfixes is greatly exceeds number of changes.
- Added support of custom subfolders for addons (nested set of any depth is possible) - Changed config files structure and behaviour, user configs does not got overwritten by the patch - Added procedural Wolf-Rayet, Carbon and Circonium stars - Star browser shows only systems with 100% match with the filter - Added Norwegian localization (by username6) - Added ship destruction at high speed reentry, collision, and high tidal force - Added warning to the log if csv catalog is going to patch some sc catalog - Camera speed is set to zero after using the "Go to" function - Installer does not delete addons and other user files during installation/uninstallation
- Fixed bugs with ship autopilot then ship was spawned in interstellar space - Fixed ship flight mode stuck in "interstellar" until it exits the warp - Fixed change of localization of some GUI elements - Fixed galaxy rendering in Wiki - Many fixes in catalogs - Fixed terra moons of planemo - Fixed modules list in the Ship editor - Fixed ship's smooth behind camera and cockpit camera - Fixed Pluto atmosphere - Fixed issue with clouds in standard depth buffer mode - Fixed script exporting of gas giants, stars and black holes - Fixed too hot planets in T and Y brown dwarf systems - Fixed loading of ship engines effect - Fixed star spectral class initialization in the Planet editor - Fixed crash on entering Planetarium if no catalogs was loaded - Fixed object filters checkboxes if no catalogs was loaded (fully procedural Universe is possible) - Fixed precision issues with eclipse shadows - Fixed vanishing of a ship when entering a planetary system in a warp - Fixed too high mass of procedural brown dwarves and supergiant stars - Fixed colliding binary stars - Fixed camera collision detection with moons in the Chart mode - Fixed a bug with not showing of a planets if system's center wasn't in the field of view at least once - Fixed a bug with shimmering of comet tail sprites - Fixed a bug with file system data not being updated when a pak file is renamed, deleted, or added - Fixed swapped palettes of cool/cold/frozen gas giants
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| steeljaw354 | Date: Tuesday, 26.07.2016, 13:14 | Message # 3206 |
 World Builder
Group: Users
Pirate
Messages: 862
Status: Offline
| Are these fixes and changes included in the download?
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| FastFourierTransform | Date: Tuesday, 26.07.2016, 14:10 | Message # 3207 |
 Pioneer
Group: Local Moderators
Spain
Messages: 542
Status: Offline
| Quote SpaceEngineer (  ) Added procedural Wolf-Rayet, Carbon and Circonium stars
Quote SpaceEngineer (  ) Added ship destruction at high speed reentry, collision, and high tidal force
Oooh More information about this please
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| DoctorOfSpace | Date: Tuesday, 26.07.2016, 14:22 | Message # 3208 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote FastFourierTransform (  ) More information about this please
For the time being it will just delete the ship, but in the future there will be volumetric explosion effects.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| SpaceEngineer | Date: Tuesday, 26.07.2016, 14:23 | Message # 3209 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote steeljaw354 (  ) Are these fixes and changes included in the download? No. This would be stated in that message, right?
Quote FastFourierTransform (  ) Oooh More information about this please Lol does the message is self-explanatory?
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| steeljaw354 | Date: Tuesday, 26.07.2016, 14:25 | Message # 3210 |
 World Builder
Group: Users
Pirate
Messages: 862
Status: Offline
| I would love to see orbital and tidal evolution in planetary systems and galaxy movement and evolution.
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