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Work progress and public beta test - 0.9.7.4
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| SpaceEngineer | Date: Tuesday, 26.07.2016, 16:49 | Message # 3196 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote n0b0dy (  ) Is this bug fixed? Sorry to repost but it is very disorientating All bugs which has been fixed are listed in the changelog.
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| PlutonianEmpire | Date: Tuesday, 26.07.2016, 18:37 | Message # 3197 |
 Pioneer
Group: Users
United States
Messages: 475
Status: Offline
| Quote FastFourierTransform (  ) Vladimir Romanyuk (SpaceEngineer) is quite interested in ESA's Gaia mission as this post certifies. Gaia is going to release a catalogue of 1 billion stars!!!! and half a million new solar system bodies. I think we should be patient and wait for this. Maybe he comes with some trick to include all these data as an addon. Good to know!
Quote By the way. There is a catalogue addon for Galaxies. 104,038,116 galaxies precisely. Test this in your computer and you will see what are the current capabilities for SE, handeling large catalogue datasets (Gaia's star catalogue is going to be 10 times bigger at least). I can't download that 4 gig experimental file because my only internet is my mobile phone, but the recommended file works like a charm!
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
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| Alek | Date: Tuesday, 26.07.2016, 19:38 | Message # 3198 |
 Pioneer
Group: Users
United States
Messages: 326
Status: Offline
| Quote steeljaw354 (  ) orbital and tidal evolution in planetary systems and galaxy movement and evolution
Better start saving up for a supercomputer.
Living among the stars, I find my way. I grow in strength through knowledge of the space I occupy, until I become the ruler of my own interstellar empire of sorts. Though The world was made for the day, I was made for the night, and thus, the universe itself is within my destiny.
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| FastFourierTransform | Date: Tuesday, 26.07.2016, 20:38 | Message # 3199 |
 Pioneer
Group: Local Moderators
Spain
Messages: 542
Status: Offline
| Quote DoctorOfSpace (  ) For the time being it will just delete the ship, but in the future there will be volumetric explosion effects. Thank you Doctor!! :D
Quote SpaceEngineer (  ) Lol does the message is self-explanatory? I was wondering if I could have a screenshot but since there is no effect just deletion I don't need it Great job by the way. It's amazing how fast you solve the bugs
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| LookAtDatDakka | Date: Tuesday, 26.07.2016, 22:20 | Message # 3200 |
 Explorer
Group: Users
United States
Messages: 156
Status: Offline
| I found something real strange about the telescope. I think if you zoom in to the black hole at a certain distance, it will crash.
Code Place "SpaceEngine crash" { Ver 974 Body "RS 0-0-0-44-7606-4-3545-8395" Parent "" Date "2016.12.17 17:58:02.45" Pos (+0000000052FB878F0E53F0F93F9FECFC -00000000676F56E2EC8C1541A3508F27 -0000000013511F8405E4DFE2C1894FB2) Rot (-0.2305123382738312 0.900240350977478 0.2806043525789168 -0.2401927760971281) Vel 9.2798778e-008 Mode 1 }
Do not move or rotate the camera. Search within 10 light years away. You should find just one black hole. Center it to the black hole and zoom in.
Am I'm the only one facing the problem?
NVIDIA 960 GTX 2048MB
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| HarbingerAce | Date: Wednesday, 27.07.2016, 16:48 | Message # 3201 |
 Observer
Group: Newbies
United States
Messages: 2
Status: Offline
| Apologies if repost, but are Terras supposed to appear as so?
This looks more like desert textures versus terra. The last version I used was 0.9.7.1, to which I upgraded to 0.9.7.2, then 0.9.7.3, then 0.9.7.4, as instructed here on the forum. None of the changelogs indicate that terras' textures were changed in such a manner. I bring up 0.9.7.1 because terras had both land and water on them back in such version. So far, I have never found a terra with water. However, I have found terras that seem to use desert textures.
(NOTE: In the screenshot below, I have atmospheres, clouds and aurora disabled. Turning them on looks barely different.) (NOTE 2: I have no addons, nor have I ever installed any.)
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| JackDole | Date: Wednesday, 27.07.2016, 17:54 | Message # 3202 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| HarbingerAce, I guess you still have version SE 0.974 RC2. In this version, it looks for me like that.

Not much water on the planet, but that is quite normal.
There may be a problem with your graphics card. Maybe you need a new driver.
Don't forget to look here.
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| HarbingerAce | Date: Wednesday, 27.07.2016, 18:17 | Message # 3203 |
 Observer
Group: Newbies
United States
Messages: 2
Status: Offline
| Quote JackDole (  ) I guess you still have version SE 0.974 RC2.
I'm fairly sure that I had downloaded RC3. However, after downloading again, it appears to generate with water. Thanks, though.
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| steeljaw354 | Date: Wednesday, 27.07.2016, 21:36 | Message # 3204 |
 World Builder
Group: Users
Pirate
Messages: 862
Status: Offline
| M6.5 red dwarfs and below should be classified as brown dwarfs according this article. Quote There are brown dwarfs with a spectral class of M6.5 or later. They are also called late-M dwarfs.https://en.wikipedia.org/wiki/Brown_dwarf
Edited by steeljaw354 - Wednesday, 27.07.2016, 21:39 |
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| Taciturn_Artist | Date: Wednesday, 27.07.2016, 23:51 | Message # 3205 |
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Observer
Group: Newbies
United States
Messages: 6
Status: Offline
| Hello i dont know if this is a bug or intentional but the mode button is missing from my ship hud. Picture here below
Edited by Taciturn_Artist - Wednesday, 27.07.2016, 23:53 |
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| SpaceHopper | Date: Wednesday, 27.07.2016, 23:51 | Message # 3206 |
 Explorer
Group: Users
United States
Messages: 186
Status: Offline
| Quote SpaceEngineer (  ) Added procedural Wolf-Rayet, Carbon and Circonium stars
Quote SpaceEngineer (  ) Fixed too hot planets in T and Y brown dwarf systems Sanctuary much for those!
But what exactly does this mean?
Quote SpaceEngineer (  ) Fixed terra moons of planemo
3.14% of all seafarers are PIrates. *** Got Mole Problems? Call Avogadro at 602-1023 *** Google Search my picture to discover whom it depicteth.
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| SpaceEngineer | Date: Thursday, 28.07.2016, 07:44 | Message # 3207 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote Taciturn_Artist (  ) Hello i dont know if this is a bug or intentional but the mode button is missing from my ship hud. Picture here below It doesn't needed anymore, because ships now automatically switch physics computing method. If you left ship on a stable orbit, it will stay there forever like a moon. There is a bug though: if you accelerate time too much, it may crash into planet.
Quote SpaceHopper (  ) But what exactly does this mean? Quote SpaceEngineer () Fixed terra moons of planemo Some planemos had terra moons, which is (probably) not possible in reality.
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| 9876543210 | Date: Thursday, 28.07.2016, 10:27 | Message # 3208 |
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Observer
Group: Newbies
Norway
Messages: 5
Status: Offline
| Bugs! Such as effective temperature of non-stellar objects limited to 926.85C, age limited to maximum (stars: 12.1billion years) (galaxies: 10.87 billion years), size of galaxis limited to 326.16 kly. I hopen you can fix this unrealistic limitations in the next version!
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| JackDole | Date: Thursday, 28.07.2016, 12:52 | Message # 3209 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| Is it intended that the 'Precession' now turns the other way around? Or is this a bug?
In SE 0.974 RC3, my space stations suddenly looked like this:

After I changed the values for the 'Precession' of the gondolas, from plus to minus and vice versa, the space station was normal again.

(Well, almost anyway, there are other problems.)
Don't forget to look here.
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| Mosfet | Date: Thursday, 28.07.2016, 12:57 | Message # 3210 |
 World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| Quote 9876543210 (  ) Bugs! Such as effective temperature of non-stellar objects limited to 926.85C, age limited to maximum (stars: 12.1billion years) (galaxies: 10.87 billion years), size of galaxis limited to 326.16 kly. I hopen you can fix this unrealistic limitations in the next version! As yourself pointed out, these are not bugs, but limitations to the program, some if not all of them chosen by design in order to cope with minimum hardware specifications, programming language characteristics... Spaceengineer often said that in order to avoid some of them, big parts of the program should be completely rewritten, so don't expect a fix to those "unrealistic" limitations for a while.
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
Edited by Mosfet - Thursday, 28.07.2016, 12:58 |
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