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Work progress and public beta test - 0.9.7.4
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| gamadh | Date: Thursday, 28.07.2016, 19:26 | Message # 3211 |
 Observer
Group: Users
Brazil
Messages: 14
Status: Offline
| great job with space engine,but to ask , intelligent life is possible within space engine?
Edited by gamadh - Thursday, 28.07.2016, 19:27 |
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| PlutonianEmpire | Date: Friday, 29.07.2016, 00:00 | Message # 3212 |
 Pioneer
Group: Users
United States
Messages: 475
Status: Offline
| Quote SpaceEngineer (  ) Some planemos had terra moons, which is (probably) not possible in reality. I can understand preventing outer moons from becoming terras, since tidal heating is miniscules, but might close in inner moons have enough tidal heating for a dense atmosphere and liquid water?
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
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| Alek | Date: Friday, 29.07.2016, 00:50 | Message # 3213 |
 Pioneer
Group: Users
United States
Messages: 326
Status: Offline
| Quote PlutonianEmpire (  ) can understand preventing outer moons from becoming terras, since tidal heating is miniscules, but might close in inner moons have enough tidal heating for a dense atmosphere and liquid water?
Exactly. If nothing else, make them rare, as it would have to be very close and have a ton of geological activity but it is possible.
Living among the stars, I find my way. I grow in strength through knowledge of the space I occupy, until I become the ruler of my own interstellar empire of sorts. Though The world was made for the day, I was made for the night, and thus, the universe itself is within my destiny.
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| SpaceEngineer | Date: Friday, 29.07.2016, 15:10 | Message # 3214 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Inspired by my recent kayak hike, and looking on a work of Spock1108, I made my version of semi-realistic-semi-fake terrain model of Titan. It have 16k resolution near poles, where famous seas and lakes of liquid hydrocarbons can be found.
Near the north pole: the Kraken Mare (the largest double-shaped sea at the top, the Seldon Fretum dividing it into two bodies), the Ligeia Mare (bottom), the Punga Mare (to the right) and numerious lakes.

Near south pole: Ontario Lacus (to the left) and other lakes.

Titan without clouds:

Shores of the Kraken Mare with Saturn in the sky (like if there were no clouds):

Sailng through the Seldon Fretum in the Kraken Mare:

The original map where seas and lakes are visible have resolution of 12k x 6k, while there more hi-res images of some areas exist. Maybe in the future, when the new hi-res global map will be released by NASA, I will update this fake elevation map.
From the surface, resolution is very low (of course - the map is just 8-16k), and some artefacts are visible - not precise transition from land to water liquid methane. This will be solved when procedural terrain refinement will be implemented.
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| steeljaw354 | Date: Friday, 29.07.2016, 18:59 | Message # 3215 |
 World Builder
Group: Users
Pirate
Messages: 862
Status: Offline
| Will it be in the next update?
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| RolyMan | Date: Friday, 29.07.2016, 22:02 | Message # 3216 |
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Observer
Group: Newbies
United States
Messages: 1
Status: Offline
| Installed on windows 10. It loads everything, then crashes. I attached the log.
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| Mosfet | Date: Friday, 29.07.2016, 23:12 | Message # 3217 |
 World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| Nvidia graphics drivers 353.82 you're using are one year old, latest drivers for your notebook are 368.81, these are for Windows 10 64bit. You could try updating to see if it works.
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
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| Player1 | Date: Saturday, 30.07.2016, 04:10 | Message # 3218 |
 Astronaut
Group: Users
Mexico
Messages: 49
Status: Offline
| Quote RolyMan (  ) Installed on windows 10. It loads everything, then crashes.
Happens the same to me, but I last 30 seconds before crashing (I put my ships in the game exactly as I left them in the RC2 and tried to find them slowly).
Here's the .log file...
Ignore the traslation miss, please XD
"We used to look up at the sky and wonder at our place in the stars, now we just look down and worry about our place in the dirt" -Joseph Cooper, "Interstellar"
Edited by Player1 - Saturday, 30.07.2016, 04:13 |
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| n0b0dy | Date: Saturday, 30.07.2016, 09:13 | Message # 3219 |
 Explorer
Group: Users
Pirate
Messages: 297
Status: Offline
| Quote SpaceEngineer (  ) Inspired by my recent kayak hike, and looking on a work of Spock1108, I made my version of semi-realistic-semi-fake terrain model of Titan.
Quote steeljaw354 (  ) Will it be in the next update?
please
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| quarior14 | Date: Saturday, 30.07.2016, 12:18 | Message # 3220 |
 World Builder
Group: Users
Pirate
Messages: 649
Status: Offline
| SpaceEngineer, beautiful and good work. Also, is this the display problem of planets and ships that become invisible will be resolved ? Ah unless it's this but I did not understand exactly this bug :
Quote SpaceEngineer (  ) Fixed a bug with not showing of a planets if system's center wasn't in the field of view at least once
And what is this bug ?
Quote SpaceEngineer (  ) Fixed a bug with shimmering of comet tail sprites
Quote steeljaw354 (  ) Will it be in the next update?
Quote n0b0dy (  ) please I think this is likely (for the new map of Titan).
I also propose to choose another repository that can be chosen for the systems by Code Center "Milkay Way" //for example instead it is always the Sun the center.
Quarior
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| SpaceEngineer | Date: Saturday, 30.07.2016, 12:55 | Message # 3221 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote quarior14 (  ) SpaceEngineer, beautiful and good work. Also, is this the display problem of planets and ships that become invisible will be resolved ? Ah unless it's this but I did not understand exactly this bug : When you close SE while controlling a ship in orbit of a planet, next time you load it the planet will not appear until you turn the camera to see it's sun. The same happens to some locations loaded through F6 menu.
Quote quarior14 (  ) And what is this bug ? Shimmering of the comet tail It probably begins since some NVidia driver update, because I have it even in 0.972.
Quote quarior14 (  ) I also propose to choose another repository that can be chosen for the systems by Code Center "Milkay Way" //for example instead it is always the Sun the center. I don't understand.
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| quarior14 | Date: Saturday, 30.07.2016, 13:22 | Message # 3222 |
 World Builder
Group: Users
Pirate
Messages: 649
Status: Offline
| Quote SpaceEngineer (  ) Quote quarior14 (  ) I also propose to choose another repository that can be chosen for the systems by Code Center "Milkay Way" //for example instead it is always the Sun the center. I don't understand. I'll try to be more precise by taking examples : Here the code for our Solar System on Stars.sc currently, "the center of our universe it is the Sun" (it is false of course but on Space Engine, it is currently) :
Code StarBarycenter "Solar System" { RA 0 //coordinated Dec 0 //coordinated Dist 0 //coordinated Lum 1 Class "G2V" MassSol 1 RadSol 1 Teff 5778 Age 4.57 FeH 0 } But what if I take another repository, for example the Milky Way, there so theoretical to place the solar system in this reference I would put :
Code StarBarycenter "Solar System" { Center "Milkay Way" //Center for the reference RA -17.760278 //coordinated Dec 28.936111 //coordinated Dist 8584.74 //coordinated Lum 1 Class "G2V" MassSol 1 RadSol 1 Teff 5778 Age 4.57 FeH 0 } Of course in our galaxy and other object, it is based on the Sun because it's simpler but it is for you to understand my principle, used for example to set his stack system at the center of the galaxy to avoid this gap (look Interstellar system to illustrate the problem). I hope I was clear.
Quarior
Edited by quarior14 - Saturday, 30.07.2016, 13:30 |
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| Przeszczep | Date: Saturday, 30.07.2016, 14:41 | Message # 3223 |
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Space Tourist
Group: Users
Poland
Messages: 22
Status: Offline
| Today I've updated my system from Win 8.1 to 10 and all the GUI bugs are gone, including flickering when trying to open main menu. Magic I guess.
CPU: Intel Core i5 4690K | GPU: MSI GeForce GTX 970 | RAM: 8 GB
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| SpaceEngineer | Date: Saturday, 30.07.2016, 14:56 | Message # 3224 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| quarior14, I understand what you want, but this is impossible now. Catalog stars uses only one common octree (data structure in memory), with coordinates relative to it's center (which is coincides with the Sun). This is why coordinates lost precision in far galaxies. It's impossible to make it's own octree for catalog star for other galaxies. You may use only CenterOf "galaxy name" to replace a procedural supermassive black hole system in that galaxy by a custom one.
Also, SE uses astronomical equatorial system to place object: Right Ascension (RA), Declination (Dec) and distance (Dist). Making the same parameter for custom galaxy coordinates will make confusion. Better would be using XYZ or similar new parameters.
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| quarior14 | Date: Saturday, 30.07.2016, 15:05 | Message # 3225 |
 World Builder
Group: Users
Pirate
Messages: 649
Status: Offline
| SpaceEngineer, ah ok, I'm not a programmer but at first I thought it would be "easy" but in fact it's complicated, it's a pity :(
In fact, the functional wormhole is not a priority ? As for now, the existence of those this is not confirmed and Space Engine simulates all this could be true scientifically.
Quarior
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