Work progress and public beta test - 0.9.7.4
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admiralsirjohn | Date: Wednesday, 20.07.2016, 03:48 | Message # 3166 |
 Astronaut
Group: Users
Pirate
Messages: 64
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| Also, there are red, glowing clouds on Intar's night side...
John H. Harris Lightwave user, Trekkie, and wannabe Hugo Award winner. (Ah, who am I kidding...?)
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JackDole | Date: Wednesday, 20.07.2016, 04:30 | Message # 3167 |
 Star Engineer
Group: Local Moderators
Germany
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| I get the same result. When I make these settings in the graphics menu.

Have you changed something in the graphics settings? Perhaps by accidental key presses?
Don't forget to look here.
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admiralsirjohn | Date: Wednesday, 20.07.2016, 04:35 | Message # 3168 |
 Astronaut
Group: Users
Pirate
Messages: 64
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| I probably have. Let me go check the settings.
John H. Harris Lightwave user, Trekkie, and wannabe Hugo Award winner. (Ah, who am I kidding...?)
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admiralsirjohn | Date: Wednesday, 20.07.2016, 04:38 | Message # 3169 |
 Astronaut
Group: Users
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Messages: 64
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| No, everything seems to be in order there.
John H. Harris Lightwave user, Trekkie, and wannabe Hugo Award winner. (Ah, who am I kidding...?)
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admiralsirjohn | Date: Wednesday, 20.07.2016, 04:43 | Message # 3170 |
 Astronaut
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| Okay, turning off "real sun brightness" seems to have fixed the texture problem, but there are still no coronas.
John H. Harris Lightwave user, Trekkie, and wannabe Hugo Award winner. (Ah, who am I kidding...?)
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JackDole | Date: Wednesday, 20.07.2016, 05:17 | Message # 3171 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| What about Auto exposure?


Regarding the glowing clouds: For some time, there are atmospheric compositions in SpaceEngine. If this is missing, SpaceEngine invents something. Even existing atmospheric settings are ignored. Then can occur something like this.
Replace the 'Atmosphere' section for 'Intar' with this:
Code Atmosphere { Model "Earth" Height 58.51548 Density 0.3657133 Pressure 1.13 Bright 12.96069 Opacity 1 SkyLight 4.32023 Composition { N2 70.7729 O2 18.8625 H2O 7.4 CO2 2.0398 Ar 0.9303 } }
Don't forget to look here.
Edited by JackDole - Wednesday, 20.07.2016, 05:18 |
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admiralsirjohn | Date: Wednesday, 20.07.2016, 05:23 | Message # 3172 |
 Astronaut
Group: Users
Pirate
Messages: 64
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| Ohhhhhh. I left auto-exposure enabled.
And as for the clouds, changing the star to a G0V fixed the glow problem.
John H. Harris Lightwave user, Trekkie, and wannabe Hugo Award winner. (Ah, who am I kidding...?)
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admiralsirjohn | Date: Wednesday, 20.07.2016, 05:27 | Message # 3173 |
 Astronaut
Group: Users
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Messages: 64
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| So I guess it's corona or autoexposure, but not both. Got it.
John H. Harris Lightwave user, Trekkie, and wannabe Hugo Award winner. (Ah, who am I kidding...?)
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JackDole | Date: Wednesday, 20.07.2016, 15:06 | Message # 3174 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| Quote admiralsirjohn (  ) And as for the clouds, changing the star to a G0V fixed the glow problem. Like I said, it seems to depend on the atmospheric composition. The procedural values, which are generated by SpaceEngine, depend on the position of a star - among others.
If you correct this point error in the distance,
Code Star "Intar Stelis" { RA 164.7 Dec 22.6 Dist 34,126 // point error AppMagn 5.3 Class "G5IV" }
Code Star "Intar Stelis" { RA 164.7 Dec 22.6 Dist 34.126 // corrected AppMagn 5.3 Class "G5IV" }
the position of the star is changed. SpaceEngine creates a different atmosphere and the glow is gone! (At least for me! Such things can unfortunately also be dependent on other installed add-ons.)
With pont error:

Without point error:
Don't forget to look here.
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admiralsirjohn | Date: Wednesday, 20.07.2016, 15:11 | Message # 3175 |
 Astronaut
Group: Users
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Messages: 64
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| D'oh! Nice catch. Thank you.
John H. Harris Lightwave user, Trekkie, and wannabe Hugo Award winner. (Ah, who am I kidding...?)
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huishb | Date: Thursday, 21.07.2016, 02:49 | Message # 3176 |
 Astronaut
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Messages: 72
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| found a glitch while editing a planet
Possessor: AMD FX™-4100 Quad-Core Possessor (CPUs), ~3.6 GHz Memory: 8192MB RAM. Graphics Card: NVIDIA GeForce GT 610. Approx total memory: 4045 MB
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admiralsirjohn | Date: Thursday, 21.07.2016, 02:54 | Message # 3177 |
 Astronaut
Group: Users
Pirate
Messages: 64
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| I ran into that, too. I believe it has something to do with the texture settings, but I don't know what exactly I did to fix it...
John H. Harris Lightwave user, Trekkie, and wannabe Hugo Award winner. (Ah, who am I kidding...?)
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ShadowRaikou | Date: Thursday, 21.07.2016, 05:28 | Message # 3178 |
 Astronaut
Group: Users
India
Messages: 53
Status: Offline
| huishb, I can confirm this happening to me too. Usually when fiddling with the sliders and clicking update, sometimes it would work for a second then the model will freak out like that. Changing the slider back and updating fixes it.
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Salvo | Date: Thursday, 21.07.2016, 08:46 | Message # 3179 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Quote huishb (  ) found a glitch while editing a planet That's definitely the best-looking glitch I ever seen on SE!
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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JackDole | Date: Thursday, 21.07.2016, 12:56 | Message # 3180 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| This is nothing special. This happens frequently in the editor.


I click then always immediately 'Export script' to save the changes I have made to a planet or asteroid. Mostly SE crashes shortly thereafter.
Don't forget to look here.
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