Work progress and public beta test - 0.9.7.4
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admiralsirjohn | Date: Wednesday, 20.07.2016, 00:06 | Message # 3151 |
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| Wait, okay. Sorry about that, I didn't update. Let me see if I can do that (it doesn't want to cooperate with Chrome...)
John H. Harris Lightwave user, Trekkie, and wannabe Hugo Award winner. (Ah, who am I kidding...?)
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JackDole | Date: Wednesday, 20.07.2016, 00:27 | Message # 3152 |
 Star Engineer
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Germany
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| Be careful when you download the file!
Don't forget to look here.
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admiralsirjohn | Date: Wednesday, 20.07.2016, 00:29 | Message # 3153 |
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| Okay, updated the Star Trek systems, but the textures on most of the stars are still gone.
Intar Stelis and Sol show as blank white disks, Deneb shows as a flattened disk (sort of flexes as one flies around it) but Arcturus still has its textures.
John H. Harris Lightwave user, Trekkie, and wannabe Hugo Award winner. (Ah, who am I kidding...?)
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admiralsirjohn | Date: Wednesday, 20.07.2016, 00:34 | Message # 3154 |
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| Yeah, I had to use Firefox. (I adamantly refuse to use IE.)
Another thing I've noticed is that all the coronas are gone, whether the star's atmospheric textures are there or not.
John H. Harris Lightwave user, Trekkie, and wannabe Hugo Award winner. (Ah, who am I kidding...?)
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JackDole | Date: Wednesday, 20.07.2016, 00:37 | Message # 3155 |
 Star Engineer
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Germany
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| Quote admiralsirjohn (  ) just wondering what specific part it might be. I know that a missing parenthesis may be the reason that whole Star systems disappear.
Because a missing parenthesis in a script can be the cause that all systems no longer function, which are loaded after this script.
However, a missing parenthesis would be reported as an error in the log. So this can not be the cause.
Quote admiralsirjohn (  ) Maybe if I post the scripts themselves? That might be the best.
And because of the update once again the log file.
Don't forget to look here.
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admiralsirjohn | Date: Wednesday, 20.07.2016, 00:39 | Message # 3156 |
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| Okay, let me start with the log file.
John H. Harris Lightwave user, Trekkie, and wannabe Hugo Award winner. (Ah, who am I kidding...?)
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admiralsirjohn | Date: Wednesday, 20.07.2016, 00:41 | Message # 3157 |
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| Here's the StarTrek.pak as I use it. (I just recplaced the files that were there with the new ones, just to keep it straight in my own mind.)
John H. Harris Lightwave user, Trekkie, and wannabe Hugo Award winner. (Ah, who am I kidding...?)
Edited by admiralsirjohn - Wednesday, 20.07.2016, 00:42 |
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JackDole | Date: Wednesday, 20.07.2016, 00:55 | Message # 3158 |
 Star Engineer
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Germany
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| Quote admiralsirjohn (  ) Here's the StarTrek.pak as I use it. ????
Don't forget to look here.
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admiralsirjohn | Date: Wednesday, 20.07.2016, 01:00 | Message # 3159 |
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| The latest update changed the name of the .pak
The files are those of the newest update, I just put them in the old .pak file.
You'll see when you extract it.
John H. Harris Lightwave user, Trekkie, and wannabe Hugo Award winner. (Ah, who am I kidding...?)
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JackDole | Date: Wednesday, 20.07.2016, 01:10 | Message # 3160 |
 Star Engineer
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Germany
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| Here is no file to unpack! You can not post files here that are larger than 600 kilobytes.
In addition I need only the files that you created yourself, or have changed. That is, 'TrekStars.sc' and 'Intar.sc'
Don't forget to look here.
Edited by JackDole - Wednesday, 20.07.2016, 01:11 |
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admiralsirjohn | Date: Wednesday, 20.07.2016, 01:15 | Message # 3161 |
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| D'oh! I keep forgetting about that. Let me extract them and post them separately.
John H. Harris Lightwave user, Trekkie, and wannabe Hugo Award winner. (Ah, who am I kidding...?)
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admiralsirjohn | Date: Wednesday, 20.07.2016, 01:18 | Message # 3162 |
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| Hopefully, these will post correctly...
In the case of TrekStars, I just appended the last entry, the rest is the file as updated by Doctor of Space.
John H. Harris Lightwave user, Trekkie, and wannabe Hugo Award winner. (Ah, who am I kidding...?)
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admiralsirjohn | Date: Wednesday, 20.07.2016, 01:18 | Message # 3163 |
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| Dangit... Let me try that again.
I know there's probably a lot of crap I don't need, and removing that crap will likely fix everything.
John H. Harris Lightwave user, Trekkie, and wannabe Hugo Award winner. (Ah, who am I kidding...?)
Edited by admiralsirjohn - Wednesday, 20.07.2016, 01:20 |
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JackDole | Date: Wednesday, 20.07.2016, 03:23 | Message # 3164 |
 Star Engineer
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Germany
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| I have two errors discovered. First: 'Dwarf Moon' - with a space that does not belong there.
Secondly, this:
Code Surface { DiffMap "Intar-land.*" DiffMapAlpha "Water" BumpMap "Intar-land-bump.*" BumpHeight 19.475 BumpOffset 0 GlowMap "Intar-cities.*" GlowMode "Night" GlowColor (1.00 0.90 0.66) GlowBright 1.0 }
Surface { SurfStyle 0.766019 OceanStyle 0.004247501 Randomize (0.520, 0.642, 0.034) colorDistMagn 0.08852996 colorDistFreq 973.0098 detailScale 23382.41 colorConversion true drivenDarkening -1 seaLevel 0.6075119 snowLevel 1 tropicLatitude 0.9359554 icecapLatitude 1 icecapHeight 0.6986547 climatePole 0.4375 climateTropic 0.5625 climateEquator 0.6875 heightTempGrad 0.375 tropicWidth 0.5 mainFreq 0.8411674 venusFreq 1.320514 venusMagn 0.3882591 mareFreq 5.345445 mareDensity 0.06093365 terraceProb 0.478653 erosion 0.1267994 montesMagn 0.2603786 montesFreq 387.6023 montesFraction 0.4677013 dunesMagn 0.05097439 dunesFreq 53.7291 dunesFraction 0.7891982 hillsMagn 0.1037645 hillsFreq 780.7471 hillsFraction -0.4406146 hills2Fraction -0.1038225 riversMagn 64.95856 riversFreq 3.438957 riversSin 5.648582 riversOctaves 2 canyonsMagn 0.03420349 canyonsFreq 78.07471 canyonFraction -0.04562683 cracksMagn 0.1080638 cracksFreq 0.5068469 cracksOctaves 0 craterMagn 1.177383 craterFreq 20.87768 craterDensity 0 craterOctaves 0 craterRayedFactor 0 volcanoMagn 0.6457105 volcanoFreq 3.031883 volcanoDensity 0.4 volcanoOctaves 1 volcanoActivity 2 volcanoFlows 0.6382365 volcanoRadius 0.9708273 volcanoTemp 1467.547 lavaCoverTidal 0 lavaCoverSun 0 lavaCoverYoung 0 twistZones 2.007983 twistMagn 0 cycloneMagn 2.468482 cycloneFreq 0.4215044 cycloneDensity 0.0403683 cycloneOctaves 0 colorSea (0.040, 0.100, 0.200, 1.000) colorShelf (0.150, 0.480, 0.460, 1.000) colorBeach (0.780, 0.750, 0.740, 0.000) colorDesert (0.270, 0.250, 0.230, 0.000) colorLowland (0.470, 0.420, 0.390, 0.000) colorUpland (0.490, 0.480, 0.460, 0.000) colorRock (0.260, 0.240, 0.230, 0.000) colorSnow (1.000, 1.000, 1.000, 1.308) colorLowPlants (0.470, 0.420, 0.390, 0.000) colorUpPlants (0.490, 0.480, 0.460, 0.000) BumpHeight 11.74293 BumpOffset 7.133969 DiffMapAlpha "Water" SpecBrightWater 0.65 SpecBrightIce 0.85 SpecularPower 54.99999 Hapke 0 SpotBright 4 SpotWidth 0.05 DayAmbient 0.07 }
That will not do. You can not have two or more 'Surface' sections! That is not necessary. If you use textures, you do not need all these other settings. No wonder it did not work with the textures. Because of these settings SpaceEngine has ignored the textures. After you've made a second surface section, SpaceEngine ignored then this section.
I also have removed many superfluous blank lines. Especially between the name of a section and the brace, no blank line should be,
That should not be.
But I do not think that any of this has to do with your problem.
Can you post a screenshot. For example, from Deneb?
Don't forget to look here.
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admiralsirjohn | Date: Wednesday, 20.07.2016, 03:42 | Message # 3165 |
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| Okay.
John H. Harris Lightwave user, Trekkie, and wannabe Hugo Award winner. (Ah, who am I kidding...?)
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