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Work progress and public beta test - 0.9.7.4
DoctorOfSpaceDate: Monday, 09.05.2016, 02:16 | Message # 2521
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Quote meellis1998 ()
[MT] Vendor: Intel
[MT] Renderer: Intel® Q45/Q43 Express Chipset
[MT] Driver version: 8.15.10.2869
[MT] OpenGL version: 2.1.0 - Build 8.15.10.2869
[MT] GLSL version: 1.20 - Intel Build 8.15.10.2869

Quote meellis1998 ()
Version number not supported by OGL driver


I am going to hazard a guess and say this has something to do with it. Your computer isn't good enough so consider an upgrade.





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meellis1998Date: Monday, 09.05.2016, 02:20 | Message # 2522
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Quote DoctorOfSpace ()
I am going to hazard a guess and say this has something to do with it. Your computer isn't good enough so consider an upgrade.

how do I do that?
 
DoctorOfSpaceDate: Monday, 09.05.2016, 02:21 | Message # 2523
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Quote meellis1998 ()
how do I do that?


SpaceEngine requires OpenGL 3.3 so you will need a GPU that supports that. If you are on a laptop then your only choice is most likely to buy a newer laptop with more up to date hardware. If by some chance you are on a desktop with that intel chip then buying and installing a new GPU is pretty straight forward.





Intel Core i7-5820K 4.2GHz 6-Core Processor
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EVGA GTX 980 Ti SC 6GB
 
HornblowerDate: Monday, 09.05.2016, 02:25 | Message # 2524
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Quote meellis1998 ()
how do I do that?

Some of this stuff --> $$$$$$$$$$$
 
meellis1998Date: Monday, 09.05.2016, 02:27 | Message # 2525
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soon I get a powerful computer they are 1,000+
 
HarbingerDawnDate: Monday, 09.05.2016, 03:03 | Message # 2526
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meellis1998, please try to use more sense when posting. You should ATTACH your log, not paste it, and if you simply must paste it, put it inside a spoiler. Also messages consisting mostly of emoticons are no better than spam and are not allowed.




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IdgeliosDate: Monday, 09.05.2016, 19:30 | Message # 2527
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I wonder if some of these planemos will be isolated asteroids in interstellar space.
 
SpaceHopperDate: Tuesday, 10.05.2016, 22:42 | Message # 2528
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About these planemos and stars...you know, there's a good way to make (sadly, only a few custom) stars and planets orbit the center of the galaxy like they do in real life. Make them orbit a StarBarycenter situated at the center of the galaxy (or, if you're in the Milky Way, the Milky Way Central Black Hole) and then create Stars that will orbit the StarBarycenter, with a period of, say, 200 million years. Then you might be able to watch (custom) constellations change...




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kham132Date: Wednesday, 11.05.2016, 00:24 | Message # 2529
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I'm not sure if this is a bug, but the twistMagn tag doesn't effect the look of the clouds.
In my code:
Code

    Clouds //GENERATED
    {
  BumpHeight      2.5
  DayAmbient      3.0
  Hapke           0.2
  mainFreq        0.857143
  mainOctaves     10
  Coverage        0.35
  twistZones      2.75
  twistMagn       0.15
  Height          9.0
  Velocity        500.0 // km/h
    }

On the planet:

vv Log File vv

Attachments: 1794472.log (61.4 Kb)





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Edited by kham132 - Wednesday, 11.05.2016, 00:25
 
HornblowerDate: Wednesday, 11.05.2016, 01:12 | Message # 2530
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Quote kham132 ()
twistMagn tag doesn't effect the look of the clouds.

I think the problem is your trying to edit earth. I don't think any edit can change earth's clouds. Try another planet (Preferably a procedural one)
 
HarbingerDawnDate: Wednesday, 11.05.2016, 02:14 | Message # 2531
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Quote Hornblower ()
I think the problem is your trying to edit earth. I don't think any edit can change earth's clouds.

No, he clearly gave Earth procedural clouds and is editing them.





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steeljaw354Date: Wednesday, 11.05.2016, 10:05 | Message # 2532
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I noticed that when I edit planets and such, I can't change the land/sea or the the clouds for some reason.
 
SpaceEngineerDate: Wednesday, 11.05.2016, 11:57 | Message # 2533
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Quote FastFourierTransform ()
2.- Now that the system has changed; is it reasonable to have interstellar asteroids or comets? There should be around 1000 billion per cubic parsec or even more

This is possible only if they will not move, and by cost of performance/memory impact (of course). Also, how to find them? The map and star browser will be spammed by them completely.

Quote FastFourierTransform ()
Not all rogue planets have to be non-illuminated or pitch black. For example a close planetary binary would create inmense heat by the tidal interaction as to melt part of the crust

This should exist, because for rogue planet system I used the same code which generates a moon system.

Quote FastFourierTransform ()
4.- In the new engine's system there can be also trinary planemos? Planemos should follow also the hierarchical structure of multiple-stellar systems. Maybe there are binary rogue planets that orbit other binary for example (a quadruple planemo).

Not now.

Quote FastFourierTransform ()
5.- I assume that the perturbations of the nearest objects are neglegible so that the hill's sphere of a plenemo shoould be huge! This means maybe moons with semi-mayor axis of tens of AUs for example.

1 AU is limit for now, until I find some scientific work about that.
BTW some works says what significant percent of planemo should be solitary, because they lost their moons during planet-planet scattering event (the only way for planemo to left star system is to approach another massive planet and being ejecting). This also mean what many planemos are actually former moons.





 
SpaceEngineerDate: Wednesday, 11.05.2016, 12:06 | Message # 2534
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Quote sinsforeal ()
Salvo, So in total around ten months of time is a good estimate of how long it will take to fully implement these features. That is my minimum estimate. In reality it will most likely take at least a year to implement all of this because of bug testing and issues it may cause as well as many different unknowns that could occur. So we will be close to 1.0 around this time next year if I am correct.

Yes, many months to implement all these features. But then... bug fixes is actually 90% of time. So you should multiply "many months" to 10.





 
MixaDate: Thursday, 12.05.2016, 12:12 | Message # 2535
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So about 10 more years and engine will be considered done, right? Though, it can be built upon even then.
 
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