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Work progress and public beta test - 0.9.7.4
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| sinsforeal | Date: Friday, 06.05.2016, 09:38 | Message # 2506 |
 Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
| Mosfet, I forgot about that.
"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
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| Salvo | Date: Friday, 06.05.2016, 10:14 | Message # 2507 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Well, let's write some numbers!
Quote sinsforeal (  ) better lighting To edit the current shaders/add new ones/add new effects, I would say at least one month.
Quote sinsforeal (  ) volumetric clouds He would have to create a shader for clouds particles, (1 week?), then he would have to create an algorithm to spawns these particles in a realistic way (2-3 weeks?), then he would probably need 2-3 more weeks to apply the changes to every type of object. In total it's, at least, 6 weeks. (using the engine at the current state)
Quote sinsforeal (  ) improved nebula and galaxies rendering I really have no idea, but probably more than one month.
Quote sinsforeal (  ) as well as water rendering Together with clouds, it's the feature I mostly wanted to see in the game. If he found an shading/movements algorithm for water that was compatible with SE, I would say 2 weeks to implement it in the engine, plus 3 weeks to adapt it to planets. In total 5 weeks. (assuming he wants to start from scratch)
Quote sinsforeal (  ) intergalactic stars The problem here seems to be finding a way to set the right position for these stars, since you don't have the galaxy as reference. So it might take a week like an entire month, anyway I'm not sure Vladimir wants to implement intergalactic stars since, actually, there is no way to eventually find them!
Quote sinsforeal (  ) rocks and plants as well as trees on planetary surfaces Here too there is a problem of positioning. Since the terrain on planets is basically just a texture with height-map, there is no easy way to put these object in the right position. I don't think you want to see a tree on the top of a mountain, do you? So I think one month should be necessary for finding the algorithm. Also plants does not necessarily need to exist on alien planets, so he would have to create an huge variety of objects, that should also be able to change. (for example depending if they are on snow or not) For this, I would say two months, if no-one is helping him.
Quote sinsforeal (  ) better looking star models I have no idea since I don't know at which state the current star rendering system is. But I guess at least a few weeks are necessary.
Quote Mosfet (  ) rocks on rings This is a nightmare, because if he spawn normal asteroids you would have 0.5 fps in the best cases. He you have to create a new type of object (2-3 weeks) that is able to disappear when too far away (1-2 weeks?), and spawn it around planets with rings with correct parameters based on distance from planets, etc. (4 weeks are the minimum for such a thing!) So in total it's 8 weeks, quite a lot actually!
Here is my estimates. I might be wrong of course, since SpaceEngineer only knows his code.
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
Edited by Salvo - Friday, 06.05.2016, 10:18 |
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| Brett001 | Date: Friday, 06.05.2016, 10:36 | Message # 2508 |
 Space Pilot
Group: Users
Hungary
Messages: 84
Status: Offline
| This planemo very interesting. Excellent work, Vladimir!
Salvo,
Reading these problems I think that would have been easier at the time when Vladimir decided the Space Engine development of an existing graphics engine integrated into the SE? Expl.: Unreal, Unity? As I know that these are free. I'm not a programmer, I'm sorry if I say stupidity.
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| Salvo | Date: Friday, 06.05.2016, 12:21 | Message # 2509 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Quote Brett001 (  ) would have been easier at the time when Vladimir decided the Space Engine development of an existing graphics engine integrated into the SE? Not too much actually, he would have just gained some time in the beginning, and the whole graphic part would be slightly easier, but implementing features requires the same amount of time.
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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| sinsforeal | Date: Friday, 06.05.2016, 12:44 | Message # 2510 |
 Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
| Salvo, So in total around ten months of time is a good estimate of how long it will take to fully implement these features. That is my minimum estimate. In reality it will most likely take at least a year to implement all of this because of bug testing and issues it may cause as well as many different unknowns that could occur. So we will be close to 1.0 around this time next year if I am correct.
"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
Edited by sinsforeal - Friday, 06.05.2016, 12:45 |
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| sinsforeal | Date: Friday, 06.05.2016, 12:47 | Message # 2511 |
 Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
| Salvo, the engineer plans to make money off of this engine and because of this using the unreal engine or unity would of require him to buy a expensive license to be able to sell copy's of space engine. That is why he coded the engine from scratch
"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
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| Hornblower | Date: Friday, 06.05.2016, 12:56 | Message # 2512 |
 World Builder
Group: Users
United States
Messages: 714
Status: Offline
| Quote sinsforeal (  ) the engineer plans to make money off of this engine So do you mean Space Engine will at one point no longer be free for us? Or do you mean it will not be free for game developers...
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| Kexitt | Date: Friday, 06.05.2016, 13:00 | Message # 2513 |
 Pioneer
Group: Users
Russian Federation
Messages: 398
Status: Offline
| It will be free. The game, based on SE engine, will not be free.(I hope I'm right)
http://kexitt.deviantart.com/
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| sinsforeal | Date: Friday, 06.05.2016, 14:22 | Message # 2514 |
 Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
| Hornblower, there will be many versions of the program. One is the free version, basically what we have now but with more features the planetarium mode will always be free. The next version is the game version which will be paid the features Include mmo features and single player features. You will be able to harvest planets, explore, fight wars etc. The next version is the sdk. Space engineer may be charging for it but either way once we get to the goal there will be a sdk release some time after the goal is reached. Once goals are reached that doesn't automatically grant the game the features that are described at that goal, instead it means space engineer can now reach the goal with his funding.
"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
Edited by sinsforeal - Friday, 06.05.2016, 14:24 |
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| Brett001 | Date: Friday, 06.05.2016, 17:37 | Message # 2515 |
 Space Pilot
Group: Users
Hungary
Messages: 84
Status: Offline
| At present, the situation is as follows: The Unreal engine is free, but the proceeds share to be paid to graphics engine developers. (5%) If program is free, (like the SE) the programmer will not have to pay anything, naturally. However, when Vladimir began the development of the SE the Unreal Engine has had to pay a license fee. It is likely that SE would not have been free with Unreal engine.
Edited by Brett001 - Friday, 06.05.2016, 17:41 |
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| steeljaw354 | Date: Friday, 06.05.2016, 23:05 | Message # 2516 |
 World Builder
Group: Users
Pirate
Messages: 862
Status: Offline
| I hope SE will stay free. If it isn't i'll be very unhappy.
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| Mosfet | Date: Friday, 06.05.2016, 23:31 | Message # 2517 |
 World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| I'll contribute again to this off-topic party saying that such a massive emulated realistic-like universe, costing a big amount of coding and research, is worth quite some money even now, so I'd certainly pay for it, donations aside.
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
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| Neddy | Date: Saturday, 07.05.2016, 02:57 | Message # 2518 |
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Observer
Group: Newbies
Australia
Messages: 2
Status: Offline
| The new controls are sort of confusing, the camera movement and the actual movement itself will slow down instead of an immediate stop. This makes it seem as if the FPS is low which isn't very great at all. I am not trying to insult or anything but it would be awesome to bring the old controls back.
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| HarbingerDawn | Date: Saturday, 07.05.2016, 04:15 | Message # 2519 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Neddy, that has already been fixed for the next version.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| Neddy | Date: Saturday, 07.05.2016, 04:23 | Message # 2520 |
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Observer
Group: Newbies
Australia
Messages: 2
Status: Offline
| Oh yes sorry I found out a while ago and forgot to post.
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