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Work progress and public beta test - 0.9.7.4
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| Fireinthehole | Date: Thursday, 05.05.2016, 18:14 | Message # 2476 |
 Pioneer
Group: Translators
Sweden
Messages: 356
Status: Offline
| Great work, SpaceEngineer!
Love SpaceEngine!
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| PlutonianEmpire | Date: Thursday, 05.05.2016, 19:47 | Message # 2477 |
 Pioneer
Group: Users
United States
Messages: 475
Status: Offline
| Agreed, awesome work, SpaceEngineer!
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
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| HarbingerDawn | Date: Thursday, 05.05.2016, 20:16 | Message # 2478 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote steeljaw354 (  ) I know I am being severely off topic here Then don't post here.
Quote steeljaw354 (  ) I don't want to bump old threads Why not? The forum rules explicitly permit you to do that instead of making new threads or off-topic posts. ALWAYS post in a thread that matches your topic, NEVER derail another thread.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| steeljaw354 | Date: Thursday, 05.05.2016, 20:25 | Message # 2479 |
 World Builder
Group: Users
Pirate
Messages: 862
Status: Offline
| Post deleted. Sorry about that. I would appreciate it if somebody would go over to the thread I made in troubleshooting and solutions and attempt to solve the issue.
Edited by steeljaw354 - Thursday, 05.05.2016, 20:31 |
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| sinsforeal | Date: Thursday, 05.05.2016, 21:38 | Message # 2480 |
 Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
| Not too many more things to do.
All that is left is better lighting to fix issues and make it as realistic as possible, volumetric clouds; this will lead to proto disks and better black holes as well as quasar jets and improved nebula and galaxies rendering as well as water rendering, intergalactic stars also need to done before 1.0; rocks and plants as well as trees on planetary surfaces, and finally better looking star models.
"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
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| Mosfet | Date: Thursday, 05.05.2016, 22:14 | Message # 2481 |
 World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| ...And rocks on rings, and...
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
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| Hornblower | Date: Thursday, 05.05.2016, 22:42 | Message # 2482 |
 World Builder
Group: Users
United States
Messages: 714
Status: Offline
| ...And caves and mines on planets, and...
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| sinsforeal | Date: Thursday, 05.05.2016, 22:45 | Message # 2483 |
 Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
| Hornblower, That is not possible in the current engine.
"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
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| Bells_Theorem | Date: Friday, 06.05.2016, 00:08 | Message # 2484 |
 Explorer
Group: Users
United States
Messages: 188
Status: Offline
| Awesome: :D
Can't wait for rogue stars too.
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| Idgelios | Date: Friday, 06.05.2016, 03:08 | Message # 2485 |
 Astronaut
Group: Users
United States
Messages: 77
Status: Offline
| I can't see rogue stars being a thing until stellar motion is simulated some point in the 2020's.
Or do you mean rogue stars in the void of intergalactic space?
Since I don't how you'd even find those on a intergalactic scale. Not even a star browser I can picture helping.
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| Salvo | Date: Friday, 06.05.2016, 06:23 | Message # 2486 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Quote sinsforeal (  ) All that is left is better lighting to fix issues and make it as realistic as possible, volumetric clouds; this will lead to proto disks and better black holes as well as quasar jets and improved nebula and galaxies rendering as well as water rendering, intergalactic stars also need to done before 1.0; rocks and plants as well as trees on planetary surfaces, and finally better looking star models. Things than can be made in a few days, am I right?
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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| sinsforeal | Date: Friday, 06.05.2016, 09:37 | Message # 2487 |
 Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
| Salvo, I know that is sarcasm but I will reply anyways. :P These features will take many many months maybe up to a year to implement or longer to fully implement. I am not a programmer these are rough esitimates and I have no idea how close we are to getting it implemented. But if he implements anything first it should be volumetric clouds because he can rebrand the code for more purposes like nebula to speed up coding.
"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
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| sinsforeal | Date: Friday, 06.05.2016, 09:38 | Message # 2488 |
 Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
| Idgelios, Yes I do mean rogue stars in intergalactic space. You would most likely have to turn up star brightness all the way to find any.
"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
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| sinsforeal | Date: Friday, 06.05.2016, 09:38 | Message # 2489 |
 Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
| Mosfet, I forgot about that.
"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
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| Salvo | Date: Friday, 06.05.2016, 10:14 | Message # 2490 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Well, let's write some numbers!
Quote sinsforeal (  ) better lighting To edit the current shaders/add new ones/add new effects, I would say at least one month.
Quote sinsforeal (  ) volumetric clouds He would have to create a shader for clouds particles, (1 week?), then he would have to create an algorithm to spawns these particles in a realistic way (2-3 weeks?), then he would probably need 2-3 more weeks to apply the changes to every type of object. In total it's, at least, 6 weeks. (using the engine at the current state)
Quote sinsforeal (  ) improved nebula and galaxies rendering I really have no idea, but probably more than one month.
Quote sinsforeal (  ) as well as water rendering Together with clouds, it's the feature I mostly wanted to see in the game. If he found an shading/movements algorithm for water that was compatible with SE, I would say 2 weeks to implement it in the engine, plus 3 weeks to adapt it to planets. In total 5 weeks. (assuming he wants to start from scratch)
Quote sinsforeal (  ) intergalactic stars The problem here seems to be finding a way to set the right position for these stars, since you don't have the galaxy as reference. So it might take a week like an entire month, anyway I'm not sure Vladimir wants to implement intergalactic stars since, actually, there is no way to eventually find them!
Quote sinsforeal (  ) rocks and plants as well as trees on planetary surfaces Here too there is a problem of positioning. Since the terrain on planets is basically just a texture with height-map, there is no easy way to put these object in the right position. I don't think you want to see a tree on the top of a mountain, do you? So I think one month should be necessary for finding the algorithm. Also plants does not necessarily need to exist on alien planets, so he would have to create an huge variety of objects, that should also be able to change. (for example depending if they are on snow or not) For this, I would say two months, if no-one is helping him.
Quote sinsforeal (  ) better looking star models I have no idea since I don't know at which state the current star rendering system is. But I guess at least a few weeks are necessary.
Quote Mosfet (  ) rocks on rings This is a nightmare, because if he spawn normal asteroids you would have 0.5 fps in the best cases. He you have to create a new type of object (2-3 weeks) that is able to disappear when too far away (1-2 weeks?), and spawn it around planets with rings with correct parameters based on distance from planets, etc. (4 weeks are the minimum for such a thing!) So in total it's 8 weeks, quite a lot actually!
Here is my estimates. I might be wrong of course, since SpaceEngineer only knows his code.
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
Edited by Salvo - Friday, 06.05.2016, 10:18 |
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