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Work progress and public beta test - 0.9.7.4
FireintheholeDate: Thursday, 05.05.2016, 18:14 | Message # 2476
Pioneer
Group: Translators
Sweden
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Great work, SpaceEngineer! smile




Love SpaceEngine!
 
PlutonianEmpireDate: Thursday, 05.05.2016, 19:47 | Message # 2477
Pioneer
Group: Users
United States
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Agreed, awesome work, SpaceEngineer! biggrin




Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
HarbingerDawnDate: Thursday, 05.05.2016, 20:16 | Message # 2478
Cosmic Curator
Group: Administrators
United States
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Quote steeljaw354 ()
I know I am being severely off topic here

Then don't post here.

Quote steeljaw354 ()
I don't want to bump old threads

Why not? The forum rules explicitly permit you to do that instead of making new threads or off-topic posts. ALWAYS post in a thread that matches your topic, NEVER derail another thread.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
steeljaw354Date: Thursday, 05.05.2016, 20:25 | Message # 2479
World Builder
Group: Users
Pirate
Messages: 862
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Post deleted. Sorry about that. I would appreciate it if somebody would go over to the thread I made in troubleshooting and solutions and attempt to solve the issue.

Edited by steeljaw354 - Thursday, 05.05.2016, 20:31
 
sinsforealDate: Thursday, 05.05.2016, 21:38 | Message # 2480
Space Pilot
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United States
Messages: 129
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Not too many more things to do.

All that is left is better lighting to fix issues and make it as realistic as possible, volumetric clouds; this will lead to proto disks and better black holes as well as quasar jets and improved nebula and galaxies rendering as well as water rendering, intergalactic stars also need to done before 1.0; rocks and plants as well as trees on planetary surfaces, and finally better looking star models.





"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
 
MosfetDate: Thursday, 05.05.2016, 22:14 | Message # 2481
World Builder
Group: Users
Italy
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...And rocks on rings, and...




"Time is illusion. Lunchtime doubly so."
Douglas N. Adams
My mods
Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
 
HornblowerDate: Thursday, 05.05.2016, 22:42 | Message # 2482
World Builder
Group: Users
United States
Messages: 714
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...And caves and mines on planets, and...
 
sinsforealDate: Thursday, 05.05.2016, 22:45 | Message # 2483
Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
Hornblower, That is not possible in the current engine.




"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
 
Bells_TheoremDate: Friday, 06.05.2016, 00:08 | Message # 2484
Explorer
Group: Users
United States
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Awesome: :D

Can't wait for rogue stars too.
 
IdgeliosDate: Friday, 06.05.2016, 03:08 | Message # 2485
Astronaut
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United States
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I can't see rogue stars being a thing until stellar motion is simulated some point in the 2020's.

Or do you mean rogue stars in the void of intergalactic space?

Since I don't how you'd even find those on a intergalactic scale. Not even a star browser I can picture helping.
 
SalvoDate: Friday, 06.05.2016, 06:23 | Message # 2486
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
Quote sinsforeal ()
All that is left is better lighting to fix issues and make it as realistic as possible, volumetric clouds; this will lead to proto disks and better black holes as well as quasar jets and improved nebula and galaxies rendering as well as water rendering, intergalactic stars also need to done before 1.0; rocks and plants as well as trees on planetary surfaces, and finally better looking star models.

Things than can be made in a few days, am I right? cool





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
sinsforealDate: Friday, 06.05.2016, 09:37 | Message # 2487
Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
Salvo, I know that is sarcasm but I will reply anyways. :P These features will take many many months maybe up to a year to implement or longer to fully implement. I am not a programmer these are rough esitimates and I have no idea how close we are to getting it implemented. But if he implements anything first it should be volumetric clouds because he can rebrand the code for more purposes like nebula to speed up coding.




"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
 
sinsforealDate: Friday, 06.05.2016, 09:38 | Message # 2488
Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
Idgelios, Yes I do mean rogue stars in intergalactic space. You would most likely have to turn up star brightness all the way to find any.




"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
 
sinsforealDate: Friday, 06.05.2016, 09:38 | Message # 2489
Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
Mosfet, I forgot about that.




"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
 
SalvoDate: Friday, 06.05.2016, 10:14 | Message # 2490
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
Well, let's write some numbers!

Quote sinsforeal ()
better lighting

To edit the current shaders/add new ones/add new effects, I would say at least one month.

Quote sinsforeal ()
volumetric clouds

He would have to create a shader for clouds particles, (1 week?), then he would have to create an algorithm to spawns these particles in a realistic way (2-3 weeks?), then he would probably need 2-3 more weeks to apply the changes to every type of object.
In total it's, at least, 6 weeks. (using the engine at the current state)

Quote sinsforeal ()
improved nebula and galaxies rendering

I really have no idea, but probably more than one month.

Quote sinsforeal ()
as well as water rendering

Together with clouds, it's the feature I mostly wanted to see in the game. If he found an shading/movements algorithm for water that was compatible with SE, I would say 2 weeks to implement it in the engine, plus 3 weeks to adapt it to planets.
In total 5 weeks. (assuming he wants to start from scratch)

Quote sinsforeal ()
intergalactic stars

The problem here seems to be finding a way to set the right position for these stars, since you don't have the galaxy as reference. So it might take a week like an entire month, anyway I'm not sure Vladimir wants to implement intergalactic stars since, actually, there is no way to eventually find them!

Quote sinsforeal ()
rocks and plants as well as trees on planetary surfaces

Here too there is a problem of positioning. Since the terrain on planets is basically just a texture with height-map, there is no easy way to put these object in the right position. I don't think you want to see a tree on the top of a mountain, do you? tongue
So I think one month should be necessary for finding the algorithm.
Also plants does not necessarily need to exist on alien planets, so he would have to create an huge variety of objects, that should also be able to change. (for example depending if they are on snow or not)
For this, I would say two months, if no-one is helping him.

Quote sinsforeal ()
better looking star models

I have no idea since I don't know at which state the current star rendering system is. But I guess at least a few weeks are necessary.

Quote Mosfet ()
rocks on rings

This is a nightmare, because if he spawn normal asteroids you would have 0.5 fps in the best cases. He you have to create a new type of object (2-3 weeks) that is able to disappear when too far away (1-2 weeks?), and spawn it around planets with rings with correct parameters based on distance from planets, etc. (4 weeks are the minimum for such a thing!)
So in total it's 8 weeks, quite a lot actually!

Here is my estimates. I might be wrong of course, since SpaceEngineer only knows his code. smile





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)


Edited by Salvo - Friday, 06.05.2016, 10:18
 
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