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Work progress and public beta test - 0.9.7.4
DoctorOfSpaceDate: Wednesday, 04.05.2016, 13:10 | Message # 2461
Galaxy Architect
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Pirate
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Quote OMGspace_engine ()
The spaceships will have an arcade control mode in the future? the actual physics system turn too hard to just explore the planets with the ships


There is a hidden feature I use for ships that you may find useful.

Check the User.cfg for the section named Cheat settings

These are my settings

Code
// spacecraft cheat settings
EnableCheats            true  // enable cheats menu
UFO                     true  // enable unlimited thruster acceleration
FTL                     false  // enable unlimited speed
Aero                    false  // enable aerodynamics
Gravity                 false  // enable gravity
Collisions              true  // enable collision detection


If you use the UFO mode, currently, do not use the automatic go to feature as you will break ship orientation until you relaunch the program. I also recommend rebinding stop time to "x" and sync velocity to spacebar.

This is as close to arcade style as you will probably get.





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
Destructor1701Date: Wednesday, 04.05.2016, 13:12 | Message # 2462
Pioneer
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Ireland
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Quote OMGspace_engine ()
The spaceships will have an arcade control mode in the future? the actual physics system turn too hard to just explore the planets with the ships


No, never. Not unless someone uses the engine as a basis for a less-realistic game.

Space Engine aims to simulate reality. The best you might hope for in terms of easier ship controls is the "flight assist" mode that is currently available (though, as with all elements of the Autopilot, it needs further work).





 
HarbingerDawnDate: Wednesday, 04.05.2016, 13:43 | Message # 2463
Cosmic Curator
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United States
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Quote steeljaw354 ()
When are solar flares going to be implemented? Is it possible?

This is not the thread to ask things like that. Anyway, regarding such features, read the website FAQ.

Quote OMGspace_engine ()
The spaceships will have an arcade control mode in the future? the actual physics system turn too hard to just explore the planets with the ships

There will be more advanced autopilot features, but there will never be an "arcade mode", (unless it's implemented as a cheat code in the far future). The whole purpose of SpaceEngine is realism. Anyway, flying spacecraft isn't all that hard, you just need to learn the principles of spaceflight.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
Entuzio7498Date: Wednesday, 04.05.2016, 13:56 | Message # 2464
Observer
Group: Newbies
Slovenia
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It work's Great on Windows XP-64 under 'Virtuell Screen' and RAM-disk, biggrin
 
AlexisDate: Thursday, 05.05.2016, 09:39 | Message # 2465
Observer
Group: Users
France
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Atmospheric physics are still WIP, no? I'm not sure if my shuttle is supposed to wiggle around so much when doing a slight reentry... smile
 
SpaceEngineerDate: Thursday, 05.05.2016, 13:59 | Message # 2466
Author of Space Engine
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Russian Federation
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What is this new feature you may ask?



This is planemo (rogue planet). Just a black ball, nothing to see there, if you don't have bright background or don't use ambient lighting.



The planetary system without a star is classified as "planemo" (oops localizations must be updated once again...). The planet itself and its moons are called as usual, planet/dwarf planet/moon/dwarf moon.
... And no, SpaceEngine does not support lighting from nebula, nearest stars or other interstellar object.



Solar system browser and Wiki renders previews with some ambient lighting, to be able to see at least something. The same is used in a black hole systems with no accretion disk and other light emitting bodies.



The Map mode shows planemo systems as a pink dots (yeah there are a lot of them, planemos are thought to be as much abundant as stars). As long as planemo have zero luminosity, it could be visible only at highest zoom level (like black hole systems).



The star browser is also updated, it now have options to search planemo, or search in normal star system, ignoring planemo while building a star list (otherwise the list will be spammed with planemo). "P" is a new stellar class representing planemo, it is used in SE scripts to add them.



And yes, scripts supports planemo also. Example code:



Now you see what adding some small feature is a huge work. All engine systems affected by that feature must be updated. In this case, they are: Solar system browser, Star browser, Map mode, scripts. And a star classification system. This is not visible to user, but it was a hard task: I completely change the way SE handle star class in the code (the majority of work was done a months ago though, then I added Y brown dwarfs).

Attachments: 0912782.jpg (112.8 Kb) · 1052825.jpg (161.1 Kb) · 5072811.jpg (159.7 Kb) · 1054534.jpg (237.8 Kb) · 9070687.jpg (181.0 Kb) · 6319285.jpg (345.0 Kb)





 
Thomas988Date: Thursday, 05.05.2016, 14:38 | Message # 2467
Space Pilot
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Awesome job, SpaceEngineer! This has me very excited for the next update happy




All you need in life are space games and typhlosions.
 
HornblowerDate: Thursday, 05.05.2016, 14:46 | Message # 2468
World Builder
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How common will these "Planemos" be? Will there be more planemos than stars? Or will they be a rare occurrence?
 
SpaceEngineerDate: Thursday, 05.05.2016, 15:05 | Message # 2469
Author of Space Engine
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Attachments: 5876001.jpg (145.0 Kb)





 
SalvoDate: Thursday, 05.05.2016, 15:17 | Message # 2470
Star Engineer
Group: Local Moderators
Italy
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This is a total revolution! A lot of people have asked it in the past 1/2 years, and I seriously didn't expected it to be implemented in the next release. cry

Thank you!

(Unfortunately this leads to an huge number of new bugs, since you've modified the core of the program, I was happy to have a pretty stable version, but I guess I'll just go with it.) happy





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)


Edited by Salvo - Thursday, 05.05.2016, 15:18
 
steeljaw354Date: Thursday, 05.05.2016, 15:21 | Message # 2471
World Builder
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Yes! My favorite object will soon be added to the game.
 
spacerDate: Thursday, 05.05.2016, 15:21 | Message # 2472
Star Engineer
Group: Users
Israel
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this is very awesome to be in game, but its gonna be hard to play around them without see nothing :p
well...like in real life.
but question, i remember about reading that some Rogue planets can still have very hot core and have some little light from them
so they wont be full black. is it true? wink





"we began as wanderers, and we are wanderers still"
-carl sagan

-space engine photographer


Edited by spacer - Thursday, 05.05.2016, 15:24
 
The_BlazerDate: Thursday, 05.05.2016, 15:41 | Message # 2473
Space Tourist
Group: Users
Italy
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This is so nice! You know what we need now?... Floodlights on shuttles!

That aside, this release is shaping up to be one of the best ones. We got so many new features, awesome job Space Engineer!





Born too early to explore space... But just in time for Space Engine.

PC Specs:
GTX 770 (2GB VRAM) - i5 4570 - 8GB RAM
 
FastFourierTransformDate: Thursday, 05.05.2016, 17:35 | Message # 2474
Pioneer
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Spain
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Quote SpaceEngineer ()
What is this new feature you may ask?


Wowowowowowow!! this is awesome Vladimir!!! Thanks thank you a lot. This is great.

I have some things to ask/notice that where discussed here :D

1.- The lower estimate considers around two planemos per main sequence star (so that is accomplished) but there are other estimates that reach even 100.000 planemos per main sequence star. Why these numbers? Is a conservative aproach? (Maybe 10 or 100 would be more accurate).

2.- Now that the system has changed; is it reasonable to have interstellar asteroids or comets? There should be around 1000 billion per cubic parsec or even more

3.- Not all rogue planets have to be non-illuminated or pitch black. For example a close planetary binary would create inmense heat by the tidal interaction as to melt part of the crust (or a moon near a giant planet) so that it glows. Or maybe lonely giant planemos could have thermal emissión because of internal heat due to radioactive decay or recent formation like the night side of this picture.
Maybe lightning could illuminate part of the surface some times (but this is a yet to implement feature I know).

4.-
In the new engine's system there can be also trinary planemos? Planemos should follow also the hierarchical structure of multiple-stellar systems. Maybe there are binary rogue planets that orbit other binary for example (a quadruple planemo).

5.- I assume that the perturbations of the nearest objects are neglegible so that the hill's sphere of a plenemo shoould be huge! This means maybe moons with semi-mayor axis of tens of AUs for example.

6.-
I suppose that the great mayority of planemos are made of ice and volatiles: if the planemos originated in interstellar space then is obvious and if is an aboject scattered by some planetary system it's quite logical to assume that farther from their stars planets where more commonly scattered (thus many more formed beyond the frost line).

Thank you a lot. I'm so excited. I have so many questions! cry


Edited by FastFourierTransform - Thursday, 05.05.2016, 17:42
 
HarbingerDawnDate: Thursday, 05.05.2016, 17:50 | Message # 2475
Cosmic Curator
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Quote Hornblower ()
How common will these "Planemos" be? Will there be more planemos than stars? Or will they be a rare occurrence?

He answers that in his post, please read it carefully.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
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