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Troubleshooting and bug reports - SpaceEngine 0.9.7.3
SpaceEngineerDate: Thursday, 16.04.2015, 22:59 | Message # 1
Author of Space Engine
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Russian Federation
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Please post here all of your reports about bugs or crashes in SpaceEngine. Before you post any bugs, please follow these steps:

  • First of all, make sure you updated your video card drivers. This may solve 99% of all isues.
  • Read the Fixing common issues section below. It is possible that your problem can be solved there.
  • Read the List of known issues section below and make sure that your bugs are not on in it. You can use your browser's word finder to help search the list.
  • If the bug is not on the list then please post it in this thread. Attach to your message a screenshot (if possible) and a log file (it's called the se.log and is located in the SpaceEngine/system/ directory). Only the log file will help us to understand your problem and find a solution!



    Fixing videocard-specific issues

    If you do not know which videocard do you have, open the system/se.log file in the text editor and read the Vendor information in the beginning:

    INITIALIZING OPENGL
    [MT] Vendor: ATI Technologies Inc.


    Then look for a solution for you:

    Nvidia: Major lag spikes


    Nvidia: Water missing on terras, clouds are below the surface


    ATI/AMD: Crash on approaching to the black hole, neutron star or white dwarf, on using ship's hyperdrive, or when enabling the Oculus Rift mode or the Fish Eye mode


    ATI/AMD: Crash on Startup on Windows 10


    Intel HD: Glitchy landscape and textures on planets


    Intel HD: Red clouds on Earth




    Fixing common issues

    1) Obsolete or incompatible drivers


    2) Weak system


    3) System with hybrid graphics (NVidia/ATI + Intel HD)


    4) Artifacts on procedural planets


    5) Frequent crashing while generating planetary surface


    6) Spaceship disappears when far from a star


    7) Blurry textures on Solar system planets


    8) Problems with very high resolution displays


    9) Problems in Windows 10 + AMD/ATI




    List of known issues

    Green items have been fixed for the next release

    Not real bugs, but effects caused by limitations in the engine:


    Real bugs:
  •  
    HarbingerDawnDate: Friday, 22.01.2016, 05:29 | Message # 361
    Cosmic Curator
    Group: Administrators
    United States
    Messages: 8717
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    Spacemutant14, please post your log file as described in the opening post.




    All forum users, please read this!
    My SE mods and addons
    Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
     
    OM3N1RDate: Saturday, 23.01.2016, 06:38 | Message # 362
    Observer
    Group: Newbies
    Thailand
    Messages: 3
    Status: Offline
    Hello, I am having constant crashes when near planets in Windows 10. I have turned LOD all the way down. I am really frustrated and looking for any tweaks that might help.

    i52500k
    GTX 960 2GB
    Running off of SSD

    Here is the log file http://textuploader.com/5zvqg

    Edit: Installed 0.974 Beta and I can last a little longer before crashes, but it's still not possible to fly over planets for more than a few seconds. Also, I am getting a notification that my NVIDIA display drive 361.41 has stopped responding and recovered.

    Is there a recommended driver for this game?


    Edited by OM3N1R - Saturday, 23.01.2016, 16:38
     
    MosfetDate: Sunday, 24.01.2016, 23:42 | Message # 363
    World Builder
    Group: Users
    Italy
    Messages: 754
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    I see that the latest WHQL drivers for your system are 361.43 rel. 2015.12.21 .

    Please update your drivers, see if that helps.

    Edit:
    To be sure I suggest to uninstall Nvidia drivers and reinstall the latest ones.
    If nothing change, you may try also with previous drivers, 359.06, even if usually is not the best thing to do.





    "Time is illusion. Lunchtime doubly so."
    Douglas N. Adams
    My mods
    Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram


    Edited by Mosfet - Monday, 25.01.2016, 00:05
     
    OM3N1RDate: Tuesday, 26.01.2016, 01:50 | Message # 364
    Observer
    Group: Newbies
    Thailand
    Messages: 3
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    Thanks. Actually I have 361.43, it was a typo before. I may try rolling back driver if I can't find another solution
     
    Lucas0231Date: Saturday, 30.01.2016, 17:00 | Message # 365
    Explorer
    Group: Users
    France
    Messages: 150
    Status: Offline
    I have a bug vicious, since the installation of Space Engine, the computer is slow, and i have often a CHKDSK scan in startup.

    My specs :

    IntelCore Pentium 3.0 GHz
    Nvidia GTX750
    8GB of RAM
    Windows 7 SP2

    My version of Space Engine is 0.97.3

    Thank you in advance smile
     
    HarbingerDawnDate: Saturday, 30.01.2016, 17:17 | Message # 366
    Cosmic Curator
    Group: Administrators
    United States
    Messages: 8717
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    I doubt this has anything to do with SE. SE is a self-contained program which doesn't write to any directories outside of its own, so I don't know what advice to give you.




    All forum users, please read this!
    My SE mods and addons
    Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
     
    Lucas0231Date: Saturday, 30.01.2016, 17:38 | Message # 367
    Explorer
    Group: Users
    France
    Messages: 150
    Status: Offline
    Thank you, after several scans, the problem is still unresolved, SE seem not unrelated with my problem, but my computer is faster with 0.97.3 patch.
     
    taylordonovan11Date: Wednesday, 03.02.2016, 00:52 | Message # 368
    Observer
    Group: Newbies
    Pirate
    Messages: 3
    Status: Offline
    Ok, so I have been using this program for a week now, and it is one of the best I have ever seen. As such, I like to take screenshots and save them to be used as wallpapers. Here is the problem, even with Landscape LOD up to maximum, the terrain still barely generates. Even after waiting fifteen minutes, I still get smooth-ish terrain, and the texture barely generates.

    I was wondering if it was possible to increase these settings to generate more realistic terrain, or if there was an addon or shader I could use to make them more realistic.

    Here is what I want it to look like: http://imgur.com/a/mv2Vn

    Here is what it looks like now: http://imgur.com/a/F15Hj

    Attachments: 8003820.jpg (514.9 Kb)





    :)
     
    HarbingerDawnDate: Wednesday, 03.02.2016, 01:22 | Message # 369
    Cosmic Curator
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    United States
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    taylordonovan11, terrain doesn't look spectacular everywhere you go. Like in real life, some places have amazing terrain, some places have boring terrain. The one place you showed screenshots of just happens to have boring terrain. You should explore more. Also, your computer specs make a big difference regarding the level of detail you can generate terrain at. As mentioned in the opening post, you should attach your log file so we can have more information to help you.




    All forum users, please read this!
    My SE mods and addons
    Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
     
    expandoDate: Wednesday, 03.02.2016, 09:20 | Message # 370
    Space Pilot
    Group: Users
    Australia
    Messages: 87
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    I suppose this is a constant problem, but terrain auto generating in front of you is annoying unless you go really slow around a landscape but even then you can see it.




    "Religion is regarded by the common people as true - by the wise as false - and by the rulers as useful."
    Lucius Annaeus Seneca
     
    HarbingerDawnDate: Wednesday, 03.02.2016, 13:59 | Message # 371
    Cosmic Curator
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    United States
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    Quote expando ()
    terrain auto generating in front of you is annoying

    What are you saying, you want SE to not generate terrain?





    All forum users, please read this!
    My SE mods and addons
    Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
     
    DoctorOfSpaceDate: Wednesday, 03.02.2016, 17:29 | Message # 372
    Galaxy Architect
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    Pirate
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    Quote expando ()
    but terrain auto generating in front of you is annoying unless you go really slow around a landscape but even then you can see it.


    That depends on hardware. When flying around terrain at LOD 0 for normal play, terrain for me loads almost instantly even when moving fast.





    Intel Core i7-5820K 4.2GHz 6-Core Processor
    G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
    EVGA GTX 980 Ti SC 6GB
     
    MosfetDate: Wednesday, 03.02.2016, 17:35 | Message # 373
    World Builder
    Group: Users
    Italy
    Messages: 754
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    Quote expando ()
    terrain auto generating in front of you is annoying

    Hi expando,
    This is a common effect with procedural generation, As far as I know every software has it, more or less pronounced.
    your computer is calculating a massive number of graphical elements in real time, when you are exploring surfaces of procedurally generated objects. These elements are recalculated while you're moving towards them, by multiplicating the number of components, in order to have a better final shape.
    All of this using the RAM and GPU of your graphic card, which could be the problem.
    If you provide your se.log as described above we could see how much RAM can be used by SE.
    After that, I believe it's only a matter of searching the best settings for your machine.





    "Time is illusion. Lunchtime doubly so."
    Douglas N. Adams
    My mods
    Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
     
    CinderwolfDate: Wednesday, 03.02.2016, 18:16 | Message # 374
    Observer
    Group: Newbies
    Canada
    Messages: 2
    Status: Offline
    First off: I LOVE this program!! I'm extremely new to it however and I'm running into the following issues:

    I've noticed about 99.9% of all stars I visit and come close to, they all look like globs of molten metal - there's no actual surface of the star so to speak (with no sun spots, flames, etc). I've taken two screen shots - one of Betelgeuse up close and one of it from it' orbiting planet Betelgeuse 3 (I've disabled "actual lighting" for sun/planet to easily show what I'm referring to.

    There are some stars (white dwarfs, for example) that are simply untextured white circles that are simply bright but just plain white circles (I can take screenshots of this later if required, I'm just strapped for time right now).

    Any ideas what might be up?

    Log file included as attachment smile

    Attachments: 5819587.jpg (277.3 Kb) · 8927217.jpg (350.1 Kb) · 7693078.log (48.2 Kb)
     
    HarbingerDawnDate: Wednesday, 03.02.2016, 18:45 | Message # 375
    Cosmic Curator
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    United States
    Messages: 8717
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    Betelgeuse is a giant star which doesn't look like normal stars (this is realistic). Go to Sol if you want to see a normal star. As for being untextured, I think you're confused by their overexposure. Low the exposure value if you want to see the surfaces of stars.




    All forum users, please read this!
    My SE mods and addons
    Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
     
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