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Work progress - 0.9.7.2
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| SpaceEngineer | Date: Monday, 01.12.2014, 08:59 | Message # 901 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Harbinger_of_Life, SE uses automatic calculation, which may be suppressed by script parameters.
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| AndroidVageta | Date: Tuesday, 02.12.2014, 00:20 | Message # 902 |
 Observer
Group: Users
United States
Messages: 11
Status: Offline
| You know, it's stuff like this that add's more backing to the "virtual universe" theory.
If we can already create an entire universe with planets and moons and stars in 2014...imagine what will be possible 20 years from now...200 years from now.
Would it be that crazy to think that we're THAT far off from creating a living and breathing virtual universe? This game...this space engine...is that first stepping stone. This is what will evolve. This is what will become some creatures life 500 years from now.
It's inevitable.
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| Harbinger_of_Life | Date: Tuesday, 02.12.2014, 00:34 | Message # 903 |
 Observer
Group: Users
New Zealand
Messages: 15
Status: Offline
| And Vladimir and his associates should be extremely proud that he's leading this planet in this project, AndroidVegeta. So far, I have not seen a universe generator with the perfect balance between physics, simulation and beauty, like Space Engine. I have faith that Space Engine will be around at least 20 years from now, and it will be at a stage we could not possibly perceive at this point in time. Kind of makes you wonder if our universe is some other, alternate universe SpaceEngineer's computer project... I guess we'll never know. Anyway, I believe this is a bit off topic, so sorry, guys. Moving on now.
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| Idgelios | Date: Tuesday, 02.12.2014, 01:59 | Message # 904 |
 Astronaut
Group: Users
United States
Messages: 77
Status: Offline
| With all these features, i'm amazed that this isn't 0.9.7.5!
Due to the way lava works I assume that means some worlds might be highly volcanic while still having life. Although that old lava planet still might be of use in the form of representing a chthonian planet, which when I first saw believed it was.
Edited by Idgelios - Tuesday, 02.12.2014, 02:03 |
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| isdebesl | Date: Tuesday, 02.12.2014, 05:58 | Message # 905 |
 Space Pilot
Group: Users
Indonesia
Messages: 87
Status: Offline
| i love the lava planets! but how about these? http://en.wikipedia.org/wiki/List_of_planet_types
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| sniper23 | Date: Tuesday, 02.12.2014, 07:50 | Message # 906 |
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Observer
Group: Newbies
United Kingdom
Messages: 9
Status: Offline
| Is lava flowing ? I mean , is it animated ?
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| Inarius | Date: Tuesday, 02.12.2014, 07:57 | Message # 907 |
 Explorer
Group: Local Moderators
France
Messages: 237
Status: Offline
| No it isn't. Animated lava isn't possible with the way (procedural) spaceengine create planet , or it would kill your CPU. Liquid flows are very costly to animate in general.
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| DoctorOfSpace | Date: Tuesday, 02.12.2014, 08:31 | Message # 908 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote sniper23 (  ) Is lava flowing ? I mean , is it animated ? No, but it will be someday.
Quote Inarius (  ) Liquid flows are very costly to animate in general.
Not really depending on how you do it. There have been many games that pull off fluids wonderfully, a great example is From Dust.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| Azirphaeli | Date: Tuesday, 02.12.2014, 13:44 | Message # 909 |
 Space Tourist
Group: Users
United States
Messages: 32
Status: Offline
| From Dust is on a very small scale though. Don't get me wrong, it's great, but the playfields are pretty limited.
~
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| Inarius | Date: Tuesday, 02.12.2014, 15:50 | Message # 910 |
 Explorer
Group: Local Moderators
France
Messages: 237
Status: Offline
| You can see lava flows page 25 & 27 of this thread, however, the liquid won't flow and it's impossible (for now) to model rivers of any sort.
I recommend you read post #403 for more information about this issue !
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| spacer | Date: Wednesday, 03.12.2014, 12:21 | Message # 911 |
 Star Engineer
Group: Users
Israel
Messages: 1258
Status: Offline
| just asking. there will be also launch trailer? or the trailer is solaris trailer?
"we began as wanderers, and we are wanderers still" -carl sagan
-space engine photographer
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| Fireinthehole | Date: Wednesday, 03.12.2014, 13:53 | Message # 912 |
 Pioneer
Group: Translators
Sweden
Messages: 356
Status: Offline
| Quote spacer (  ) just asking. there will be also launch trailer? or the trailer is solaris trailer? I think that's the only trailer comming. 0.9.7.2 seems so close to release, that working on a new trailer would just be taking extra time.
Love SpaceEngine!
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| kart32 | Date: Friday, 05.12.2014, 22:05 | Message # 913 |
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Space Tourist
Group: SE team
United States
Messages: 23
Status: Offline
| Great rift video. Glad to hear DK2 will work on 0.9.7.2 from another post I read. I just had one slight concern, and that was regarding 0.9.7.2 possibly not having a cockpit as a "frame of reference" option in VR mode. Please try this demo out with the 0.4.4 runtime in direct mode and try various cameras opions to see what I mean. You can kind of get a sense of how important it is here: https://mega.co.nz/#!wcRUm....LnzqzrE
Will there be an option for a cockpit with a body avatar in rift mode? I feel it's one of the most important things for VR in space (for not only presence but preventing motion sickness). I know there is some motion parallax of moving past planets for 3D effect there, and some 3D effect close to a planetary surface with nearby objects, and atmospheric perspective. But feel in space only that one small step of adding a frame of reference is pretty crucial in VR, since stereo vision is so short and of because vection. This is really starting to look incredible btw! I Can't wait.
Edit: Interesting video from Oculus Connect on vection, why cockpit are important in VR, frame of reference http://www.youtube.com/watch?v=6DgfiDEqfaY&t=28m7s This guy from Oculus is going to explain it way better than I ever could.
Edited by kart32 - Friday, 05.12.2014, 22:32 |
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| SpaceEngineer | Date: Saturday, 06.12.2014, 12:29 | Message # 914 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| I played this demo, but wrong FOV (it was designed for DK2, but I have DK1). I can't say what I have motion sickness in SpaceEngine. Only if approaching fast to a planet surface. "Frame of reference" is not important there too. Despite on infinite distance to objects in 90% of time (= no monoscopic view), Oculus Rift allows to observe space with real FOV and full freedom of head rotation. The most epic thing is approaching a planet: it grows and grows in you view, but you still can't feel the distance - this gives the true sense of the scale.
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| Karakurt | Date: Saturday, 06.12.2014, 14:44 | Message # 915 |
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Space Tourist
Group: Users
France
Messages: 20
Status: Offline
| Hey,
Kudos for the big work you're doing SpaceEngineer, I honestly didn't exept some of those neat features to be implemented for 0.972. You have my full support!
Nice trailer btw.
Now, myself being afraid to come across a black hole, I wanted to know if it was possible to have an option for disabling / enabling them, just in addition to the stars / clouds / nebulas / comets and any other object that you can already disable?
Sorry if I broke the law.
Thanks!
Edited by Chr0nique - Saturday, 06.12.2014, 14:51 |
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