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Work progress - 0.9.7.2
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| yag | Date: Saturday, 12.07.2014, 14:09 | Message # 346 |
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Observer
Group: Newbies
France
Messages: 1
Status: Offline
| Damn, David Braben should hire you (btw did you try his beta ?). Can't wait to see Space Engine in all its glory in my Rift DK1 !
Edited by yag - Saturday, 12.07.2014, 14:11 |
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| BastiGamezocker | Date: Sunday, 13.07.2014, 16:04 | Message # 347 |
 Observer
Group: Newbies
Germany
Messages: 1
Status: Offline
| Is it possible to use Voxel-Systems for the Objects, like Planets or Ships ?
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| SolarLiner | Date: Sunday, 13.07.2014, 22:58 | Message # 348 |
 Explorer
Group: Users
France
Messages: 267
Status: Offline
| Quote BastiGamezocker (  ) Is it possible to use Voxel-Systems for the Objects, like Planets or Ships ? BastiGamezocker, this would be too much out of the planetarium project, which is now the main project in development. Maybe with the game he'll release using Space Engine will have voxel features for ship constructions, and maybe a voxel-driven game using the Space Engine will be made if he releases a development kit.
custom landing page to share: http://bit.ly/spaceengine
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| Destructor1701 | Date: Tuesday, 15.07.2014, 16:52 | Message # 349 |
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Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
| Well, Space Engineer does intend to introduce impactors and dynamic cratering - voxels would be one way to do that.
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| kart32 | Date: Thursday, 24.07.2014, 23:27 | Message # 350 |
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Space Tourist
Group: SE team
United States
Messages: 23
Status: Offline
| SpaceEngineer, did you get a DK2 shipping notification yet? I ordered mine at the 4 hour mark
Edit: Mine was just shipped, so excited. I hope you were able to get one too and maybe able to check out the new SDK that was just released!
Edited by kart32 - Saturday, 26.07.2014, 06:02 |
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| Cesrate | Date: Monday, 04.08.2014, 15:49 | Message # 351 |
 Astronaut
Group: Users
China
Messages: 68
Status: Offline
| Hey, I wonder when will we have animated (and better looking) surfaces of stars?
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| SpaceEngineer | Date: Monday, 04.08.2014, 20:47 | Message # 352 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote kart32 (  ) SpaceEngineer, did you get a DK2 shipping notification yet? I didn't ordered DK2.
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| kart32 | Date: Wednesday, 06.08.2014, 21:06 | Message # 353 |
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Space Tourist
Group: SE team
United States
Messages: 23
Status: Offline
| Quote SpaceEngineer (  ) I didn't ordered DK2.
That's unfortunate, maybe we can make another stretch goal for donations to get you one. I will kindly donate again.
Any chance once Oculus fixes the SDK you may still be able to integrate support for it in addition to the DK1 support, or is it pretty much required to have one before you can do anything with DK2 and Space Engine?
Edited by kart32 - Wednesday, 06.08.2014, 21:13 |
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| SpaceEngineer | Date: Wednesday, 06.08.2014, 22:21 | Message # 354 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote kart32 (  ) Any chance once Oculus fixes the SDK you may still be able to integrate support for it in addition to the DK1 support, or is it pretty much required to have one before you can do anything with DK2 and Space Engine? I don't know.
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| kart32 | Date: Thursday, 07.08.2014, 01:34 | Message # 355 |
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Space Tourist
Group: SE team
United States
Messages: 23
Status: Offline
| I see.. On top of it, I believe Oculus is not shipping to Russia or China for whatever reason. (I think it was due to a reseller issue) This is not looking good :'(
Perhaps I could borrow/ship you mine if that's what it takes!
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| FaceDeer | Date: Thursday, 07.08.2014, 04:14 | Message # 356 |
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Space Pilot
Group: Users
Canada
Messages: 117
Status: Offline
| Isn't translational head tracking the main improvement over the previous Oculus model? If so, there's probably not much benefit in supporting it in Space Engine yet - everything is too large-scale for the translational movement of your head to have a noticeable visual effect. Maybe once planet surfaces get higher resolution or flora or something, or there are spacecraft you can move around inside.
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| SpaceEngineer | Date: Thursday, 07.08.2014, 08:26 | Message # 357 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote kart32 (  ) Perhaps I could borrow/ship you mine if that's what it takes! It may be difficult. Anyway, I may purchase DK2 in the same way as DK1 - with help of Antza (order to Finland, when go there and take it).
Quote FaceDeer (  ) Isn't translational head tracking the main improvement over the previous Oculus model? It also have a better display. But yes, position tracking is not very useful in SE. I think I can add its support, with help of someone who have DK2.
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| Antza2 | Date: Thursday, 07.08.2014, 22:54 | Message # 358 |
 World Builder
Group: Global Moderators
Finland
Messages: 1049
Status: Offline
| Quote kart32 (  ) I see.. On top of it, I believe Oculus is not shipping to Russia or China for whatever reason. (I think it was due to a reseller issue) This is not looking good Quote SpaceEngineer (  ) order to Finland, when go there and take it This is how me and SpaceEngineer did it the last time. We could do the same with DK2 if necessary.
Go to antza2.deviantart.com for cool photos!
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| kart32 | Date: Friday, 08.08.2014, 00:28 | Message # 359 |
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Space Tourist
Group: SE team
United States
Messages: 23
Status: Offline
| Awesome, that's great news guys. Also, regarding the positional tracking, as long as there is a "frame of reference" such as a cockpit, (refer to oculus best practices guide) it can be absolutely incredible. My source: Elite Dangerous beta with the DK2, I've been on it all week. One of the best space experiences I've ever had. I firmly believe Space Engine in VR would put it to shame if the VR is done right
Edited by kart32 - Friday, 08.08.2014, 00:45 |
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| Storm026 | Date: Friday, 08.08.2014, 18:49 | Message # 360 |
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Observer
Group: Users
United States
Messages: 14
Status: Offline
| I am really looking forward to this update! I do wonder if you could post a picture of the lava up close? oh and since you are also working on seasonal changes you should make sure that for the significant changes like large ice areas melting and refreezing sea levels will fluctuate as the ice area changes. and on some planets if the changes in temps causes oceans to evaporate away completely and then condense be sure the sea levels drop over time and eventually the planet is water free, then as temps drop oceans rise as the water condenses. I hope everything is going well and wish you big time luck that nothing bad happens that hinders development!
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