Work progress 0.9.7.1
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werdnaforever | Date: Thursday, 19.12.2013, 04:29 | Message # 541 |
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| Quote DoctorOfSpace ( ) While messing with the shader myself Lucky
It looks like this is related to the gravitational lensing effects around black holes and neutron stars.
Wait, wasn't the whole idea that the ships perform millions of instantaneous jumps per second, meaning that there's no actual distortion of space, or was this put aside for a warping theory?
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SpaceEngineer | Date: Thursday, 19.12.2013, 13:57 | Message # 542 |
Author of Space Engine
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| Quote werdnaforever ( ) Wait, wasn't the whole idea that the ships perform millions of instantaneous jumps per second, meaning that there's no actual distortion of space, or was this put aside for a warping theory? This effect is used now, just for eye-candy. Proper hyper-physics is not implemented yet.
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Darkcloak | Date: Thursday, 19.12.2013, 18:26 | Message # 543 |
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| Quote SpaceEngineer ( ) This effect is used now, just for eye-candy. Proper hyper-physics is not implemented yet.
What might the eventual implementation of actual hyperspace effects look like? Although, I suspect this is jumping out of range of this thread. <-- See what I did, there? Really, though, what kinds of things would be taken into account?
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DoctorOfSpace | Date: Thursday, 19.12.2013, 18:31 | Message # 544 |
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| Quote SpaceEngineer ( ) Proper hyper-physics is not implemented yet.
I don't remember where I read it but wasn't the new plan to have some sort of small effect that would make space ripple/warp but only the observers outside the ship would see it?
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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TritonClaw | Date: Thursday, 19.12.2013, 21:48 | Message # 545 |
Space Tourist
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Canada
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| I need it right now. I neeeeeeeeed it.
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Billy_Mayes | Date: Thursday, 19.12.2013, 21:52 | Message # 546 |
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| Quote TritonClaw ( ) I need it right now. I neeeeeeeeed it.
AMD Phenom II X4 955 3.2 GHz Quad-Core - AMD Radeon HD 6950 2GB VRAM - 4GB RAM - 1680x1050 75 Hz Samsung screen
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spacer | Date: Thursday, 19.12.2013, 22:03 | Message # 547 |
Star Engineer
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Israel
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| looooooooooooool
"we began as wanderers, and we are wanderers still" -carl sagan
-space engine photographer
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Darkcloak | Date: Friday, 20.12.2013, 03:13 | Message # 548 |
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| LMAO!!! Oh my, Billy_Mayes, I know you did not just post a HUGE picture of Spongebob! Now that I've stopped laughing enough to breathe... So, the effects of hyperspace being visible only to people inside the vessel is innteresting. So outside observers wouldn't notice the ship, of course. But, the effect from third person would still be visible... because you're flying the ship...? Or might it just be, hyperdrive, pow, jump, you've arrived at your destination?
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RockoRocks | Date: Friday, 20.12.2013, 16:30 | Message # 550 |
World Builder
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| Nice!
I will be inactive on this forum for the time being. Might come back eventually
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LiveLife42 | Date: Friday, 20.12.2013, 16:33 | Message # 551 |
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| Great improvement can't wait for waterfalls later down the line. Or maybe it will be a long ways away.
PC: Intel Core i7-3770K o/c 4.6 Ghz Quad Core, 16GB DDR3 o/c 1866 Mhz, EVGA GeForce 980Ti with 6GB VRAM
Edited by LiveLife42 - Friday, 20.12.2013, 16:42 |
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DeathStar | Date: Friday, 20.12.2013, 16:56 | Message # 552 |
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| Great addition! Terras are becoming more and more detailed, and I like it!
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JCandeias | Date: Friday, 20.12.2013, 17:14 | Message # 553 |
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Portugal
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| Quote SpaceEngineer ( ) New landform - something looks like rivers.
Cool.
And next you could combine this with terracing and get rift valleys.
They let me use this!
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Voekoevaka | Date: Friday, 20.12.2013, 17:14 | Message # 554 |
World Builder
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France
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| These remind me minecraft rivers : no current, at sea level, and can make loops.
Want some music of mine ? Please go here !
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borek555 | Date: Friday, 20.12.2013, 17:35 | Message # 555 |
Space Tourist
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Poland
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| Finally, I've been waiting for rivers for a long time
With every 0.9.7.1 update info I'm getting more and more impatient
Edited by borek555 - Friday, 20.12.2013, 17:39 |
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