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Work progress 0.9.7.1
Fireinthehole-Date: Saturday, 21.12.2013, 16:04 | Message # 571
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Quote HarbingerDawn ()
Real model of Vesta for 0.9.7.1

Wow, I'm impressed! I hope that Mimas and other irregular objects will get more detailed models soon! smile





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SpaceEngineerDate: Saturday, 21.12.2013, 17:13 | Message # 572
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Quote Fireinthehole ()
I hope that Mimas and other irregular objects will get more detailed models soon!

This is possible only for objects that have detailed elevation map.

Quote JCandeias ()
Wait. How?! SE now supports asteroidal meshes?

It do support any mesh that can be described by elevation map. Procedural and real asteroids in SE uses the same terrain engine that planet do.





 
JCandeiasDate: Saturday, 21.12.2013, 17:51 | Message # 573
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Quote SpaceEngineer ()
It do support any mesh that can be described by elevation map. Procedural and real asteroids in SE uses the same terrain engine that planet do.


I knew that, but I didn't think it'd be possible to get this kind of detail by that method, hence the surprise. What's the limit? Would you be able to add a properly-shaped 216 Kleopatra, for instance?





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HarbingerDawnDate: Saturday, 21.12.2013, 18:16 | Message # 574
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Quote JCandeias ()
Wait. How?! SE now supports asteroidal meshes?

Have you never visited Phobos, Deimos, or Amalthea in SE?

Quote JCandeias ()
What's the limit?

There is no limit, besides the 10-meter-per-pixel limit to terrain resolution common to all planets in SE at present.

Quote JCandeias ()
Would you be able to add a properly-shaped 216 Kleopatra, for instance?

Only if you can get a height map for it, and the exact parameters of the reference ellipsoid that it's relative to.





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Edited by HarbingerDawn - Saturday, 21.12.2013, 18:21
 
Fireinthehole-Date: Saturday, 21.12.2013, 19:03 | Message # 575
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Quote SpaceEngineer ()
This is possible only for objects that have detailed elevation map.

Mimas doesn't have that? sad





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JCandeiasDate: Saturday, 21.12.2013, 19:04 | Message # 576
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Quote HarbingerDawn ()
Have you never visited Phobos, Deimos, or Amalthea in SE?


Phobos yeah but, I have to admit, only at some distance. Ditto for Amalthea. I never got this close to either.

Quote HarbingerDawn ()
Only if you can get a height map for it, and the exact parameters of the reference ellipsoid that it's relative to.


I thought it would be problematic to do it, if that reference ellipsoid had to be much smaller than the object as a whole. Kleopatra, with its dog-bone shape, striked me as a hard one to model that way. Then again I don't know much about 3D modelling, so I'm just learning here.

Say, wouldn't that need for exact parameters be somewhat problematic for objects with chaotic rotation, like Hyperion?





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HarbingerDawnDate: Saturday, 21.12.2013, 22:24 | Message # 577
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Quote JCandeias ()
Say, wouldn't that need for exact parameters be somewhat problematic for objects with chaotic rotation, like Hyperion?

No, why? Its shape doesn't change as it rotates, so it has no effect. All that is needed is a radius and oblateness value (although for some objects you'd probably need support for triaxial ellipsoids, which SE currently lacks).





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JCandeiasDate: Saturday, 21.12.2013, 23:18 | Message # 578
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Quote HarbingerDawn ()
No, why?


Because, unless I'm much mistaken, as it is currently defined in SE oblateness kind of "squishes" the objects along their rotation axis. That is, the polar radius has to be the smallest of the two... at least in what concerns the refference ellipsoid. But if an object has chaotic rotation, it won't be.

What I mean here is: geometrically there shouldn't be problems in setting any kind of base ellipsoid and then overlapping it with an adecuate elevation map. But some objects might be problematic when you try to adapt their ellipsoids and elevation maps to their rotational patterns.

Right?





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HarbingerDawnDate: Saturday, 21.12.2013, 23:43 | Message # 579
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All of which is irrelevant if you can't actually simulate the chaotic rotation anyway (which SE can't).




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JCandeiasDate: Sunday, 22.12.2013, 00:12 | Message # 580
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True, that.

Although I wonder if precessional processes couldn't create cases where non-chaotically rotating bodies become misaligned between their rotational axis and their ellipsoidal axis.





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Edited by JCandeias - Sunday, 22.12.2013, 00:13
 
Universe2077Date: Sunday, 22.12.2013, 13:12 | Message # 581
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SpaceEngineer Hello, I found a new problem that I download too much catalogs (.sc files) from official mods, it can produce a bug and it is impossible to find existing objects (example Earth). Can you fix this problem, Vladimir?
 
Billy_MayesDate: Sunday, 22.12.2013, 16:14 | Message # 582
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Universe2077, all bugs should be reported in this thread.




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TheBigBangDate: Tuesday, 24.12.2013, 08:34 | Message # 583
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Looks amazing! I know your working on it but seeing some trees and other natural bodies of nature would really add a sense of realism. Make it seem more like a planet with life other than awesome looking mountains and flat grasslands. Keep up the good work!! biggrin




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dblackDate: Tuesday, 24.12.2013, 09:57 | Message # 584
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Just a question. Would anybody here be willing to take a day away from their life in order to have 0.9.7.1 right now? lol
 
midtskogenDate: Tuesday, 24.12.2013, 11:00 | Message # 585
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Quote dblack ()
Would anybody here be willing to take a day away from their life in order to have 0.9.7.1 right now?

Rather, I think some here are willing to let 0.9.7.1 take a day from their life when they have it.





NIL DIFFICILE VOLENTI
 
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