Work progress 0.9.7.1
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DeathStar | Date: Thursday, 05.12.2013, 00:36 | Message # 481 |
Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
| Quote Voekoevaka ( ) Why do all you devlopment screenshots does take place on the same planets ? I know they're not far from earth 'cause I see pleiades.
Actually, I was wondering too.
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Disasterpiece | Date: Thursday, 05.12.2013, 00:43 | Message # 482 |
World Builder
Group: Users
United States
Messages: 640
Status: Offline
| Quote SpaceEngineer ( ) Promised water video. *Pinches self *Punches self *Shoots self in foot "This definitely is not a dream, guys."
I play teh spase engien
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Fireinthehole- | Date: Thursday, 05.12.2013, 01:39 | Message # 483 |
Pioneer
Group: Translators
Sweden
Messages: 365
Status: Offline
| Quote Voekoevaka ( ) Why do all you devlopment screenshots does take place on the same planets ? I know they're not far from earth 'cause I see pleiades. One can even see Aldebaran not far from the Hyades, which means the planet can't be far away at all, since Aldebaran is only 65 light years from here. Also Auriga, with Capella (42 ly), is not very distorted.
Maybe SpaceEngineer shows us the closes terra with life
Love Space Engine!
Edited by Fireinthehole - Thursday, 05.12.2013, 01:41 |
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Darkcloak | Date: Thursday, 05.12.2013, 02:17 | Message # 484 |
Astronaut
Group: Users
United States
Messages: 73
Status: Offline
| Normally, I wouldn't quote myself, because it's sort of vain and redundant. But, after seeing Space Engineer's water video, I can't resist:
Quote Darkcloak ( ) I wonder how difficult it'd be to impliment the water from the Direct3D video in OpenGL? O_o It isn't something I've any experience with, but I would think it would take a ton of coding. Yes? No?
MY BAD. Never mind. I never said this: ^ ... xD That's amazing. Wonderful work!!
[EDIT] I guess it's time to upgrade my 9600GT video card...
Edited by Darkcloak - Thursday, 05.12.2013, 02:21 |
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neutronium76 | Date: Thursday, 05.12.2013, 09:42 | Message # 485 |
World Builder
Group: Users
Greece
Messages: 718
Status: Offline
| Quote SpaceEngineer ( ) Promised water video.
Normally I don't express my feelings like this but I can't resist any more so: I SOO BADLY WANT THIS VERSION FOR THIS CHRISTMAS/NEW YEAR - PLEASE SERELEASE IT :'(
Ok I slap myself to return to reality
PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1 PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
Edited by neutronium76 - Thursday, 05.12.2013, 13:08 |
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Solaris | Date: Thursday, 05.12.2013, 16:55 | Message # 486 |
World Builder
Group: Global Moderators
France
Messages: 731
Status: Offline
| I was wondering about the new water with noise, I guess all the planets with oceans have now this new effect? Is there a possibility that some worlds with strong gravity, heavy fluids and weak winds can't have such small waves effects on their ocean's surfaces? Even on Titan, the gravity is low, the wind blows, but they have not find any waves yet : Quote Here on Earth, bodies of water are rarely still. Breezes blowing across the surface cause waves to ripple and break; raindrops striking sea surfaces also provide some roughness. Yet on Titan, the lakes are eerily smooth, with no discernable wave action down to the millimeter scale, according to radar data from Cassini. Source
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Darkcloak | Date: Thursday, 05.12.2013, 18:52 | Message # 487 |
Astronaut
Group: Users
United States
Messages: 73
Status: Offline
| Quote Solaris ( ) Is there a possibility that some worlds with strong gravity, heavy fluids and weak winds can't have such small waves effects on their ocean's surfaces?
I was wondering about Titan myself, last night. Also, I was wondering about the color of heavier fluids. What if a planet has oceans or rivers of mercury?
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HarbingerDawn | Date: Thursday, 05.12.2013, 19:51 | Message # 488 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote Darkcloak ( ) Also, I was wondering about the color of heavier fluids. What if a planet has oceans or rivers of mercury? Mercury is silver in color, of course, but it's extremely unlikely that any planet would have large quantities of liquid mercury on its surface. Anyway, trying to tie the color of the liquids on each planet to the composition of the liquid cannot be done until the chemical composition of planets is modeled in SE, which will not be for a long time. The best that can be done for now is to have a small selection of colors for each world, and then to have it be chosen randomly, which is what is currently done.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Darkcloak | Date: Thursday, 05.12.2013, 23:07 | Message # 489 |
Astronaut
Group: Users
United States
Messages: 73
Status: Offline
| Quote HarbingerDawn ( ) Mercury is silver in color, of course, but it's extremely unlikely that any planet would have large quantities of liquid mercury on its surface. Ah, I wasn't aware that something like that wouldn't occur. I do see what you mean, though. Chemical composition seems like it'd be ridiculously complex.
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Voekoevaka | Date: Thursday, 05.12.2013, 23:23 | Message # 490 |
World Builder
Group: SE team
France
Messages: 1016
Status: Offline
| A mercury planet (if it exists) will be a "mirror" planet. Like a giant spherical mirror floating in space.
Darkloak, I don't understand why you say its chemical composition is complex. Mercury liquid is simple Hg. The problem is the rarity of Hg in the universe.
Want some music of mine ? Please go here !
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Darkcloak | Date: Thursday, 05.12.2013, 23:57 | Message # 491 |
Astronaut
Group: Users
United States
Messages: 73
Status: Offline
| Quote Voekoevaka ( ) Darkloak, I don't understand why you say its chemical composition is complex. Mercury liquid is simple Hg. The problem is the rarity of Hg in the universe.
Oh, just coding something to handle chemical composition, in general. Sorry, I should have clarified. I'm not very familiar with coding, so the task of something like that seems like it would be daunting.
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SpaceEngineer | Date: Friday, 06.12.2013, 00:06 | Message # 492 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote Solaris ( ) Is there a possibility that some worlds with strong gravity, heavy fluids and weak winds can't have such small waves effects on their ocean's surfaces? Gravity affect on wave length. Other parameters are not modeled in SE for now, so they don't affect.
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Salvo | Date: Friday, 06.12.2013, 14:57 | Message # 493 |
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Quote SpaceEngineer ( ) Gravity affect on wave length. Other parameters are not modeled in SE for now, so they don't affect.
Why don't you put all these new features on the OP? It still says 1 sep
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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neutronium76 | Date: Friday, 06.12.2013, 16:11 | Message # 494 |
World Builder
Group: Users
Greece
Messages: 718
Status: Offline
| Quote Salvo ( ) Why don't you put all these new features on the OP?
Maybe because he is busy creating them?
PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1 PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
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Darkcloak | Date: Saturday, 07.12.2013, 21:03 | Message # 495 |
Astronaut
Group: Users
United States
Messages: 73
Status: Offline
| Quote neutronium76 ( ) Maybe because he is busy creating them?
Lol... xD *watches as the conversation screeches to a halt and sits in neutral, idling*
I would love to see waves, eventually. All in good time, of course. I'm on the edge of my chair, watching the developments continue. I'm actually anxious to play with the HUD that was featured in the earlier screenshots.
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