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Work progress 0.9.7.1
Destructor1701Date: Sunday, 08.12.2013, 04:17 | Message # 496
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Ok, since we're posting what we're jazzed about:

- Increased variety of Life planets
- Animated water/subsurface fog
- Spacecraft with lightmaps





 
WatsisnameDate: Sunday, 08.12.2013, 05:56 | Message # 497
Galaxy Architect
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Guys, this is a development thread, not a request thread.




 
TritonClawDate: Sunday, 08.12.2013, 06:16 | Message # 498
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Those are all things in the update though.
 
NevokronDate: Sunday, 08.12.2013, 12:26 | Message # 499
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Quote Solaris ()
I was wondering about the new water with noise, I guess all the planets with oceans have now this new effect?
Is there a possibility that some worlds with strong gravity, heavy fluids and weak winds can't have such small waves effects on their ocean's surfaces?
Even on Titan, the gravity is low, the wind blows, but they have not find any waves yet :
Quote
Here on Earth, bodies of water are rarely still. Breezes blowing across the surface cause waves to ripple and break; raindrops striking sea surfaces also provide some roughness. Yet on Titan, the lakes are eerily smooth, with no discernable wave action down to the millimeter scale, according to radar data from Cassini.
Source


However, there seem to be signs of wave action on the shorelines of 'Ontario Lacus':

http://en.wikipedia.org/wiki/Ontario_Lacus

As reported in the article quoted by Solaris, maybe we have just to wait for the right season to see waves on Titan. wink
 
DarkcloakDate: Sunday, 08.12.2013, 19:59 | Message # 500
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Quote DeathStar ()
I, on the other hand, am most anticipating the new moon generation, and the changes to water and additional types of planets with life are a close second.


Agreed! The universe and its properties are the true draw for me, and everything that can be generated. For me, the water is the most fascinating to me, so far. That, and the changes to the textures! I just tend to get excited and "OMG SHIPZ!" over spacecraft. happy I need to read back several pages. I've obviously missed some things. wink
 
DeathStarDate: Sunday, 08.12.2013, 23:27 | Message # 501
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Quote Watsisname ()
Guys, this is a development thread, not a request thread.


Who requested anything?
 
TritonClawDate: Sunday, 08.12.2013, 23:35 | Message # 502
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Why isn't this 0.98!? There's so much new amazing content!
 
HarbingerDawnDate: Monday, 09.12.2013, 01:07 | Message # 503
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Quote TritonClaw ()
Why isn't this 0.98!?

A number is just a number. They mean very little, at least at this point. All that matters is that it's a bigger number than the old one smile





All forum users, please read this!
My SE mods and addons
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Destructor1701Date: Monday, 09.12.2013, 05:42 | Message # 504
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And there are very few second-decimal-place digits left before it hits 1.0 - which usually indicates a feature-complete computer program.

Space Engine is astounding and mind blowing as it is, but it is not feature complete. I'd say it's still in alpha, maybe on the cusp of beta.

The 0.9.7 series may come to represent the close of the Alpha phase, and the 0.9.8 series will lay the groundwork for beta. Then maybe 0.9.9 will be revisions that come out of the beta testing process, leading to a 1.0 release, which Space Engineer seems to intend to be some kind of hyper-real scientific space exploration game.

That's at least a few years off. This is all supposition, of course. I know nothing.





 
WatsisnameDate: Monday, 09.12.2013, 08:03 | Message # 505
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Quote DeathStar ()
Who requested anything?


Nobody, sorry for my being stupid. smile





 
SalvoDate: Monday, 09.12.2013, 16:56 | Message # 506
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Quote Destructor1701 ()
The 0.9.7 series may come to represent the close of the Alpha phase, and the 0.9.8 series will lay the groundwork for beta. Then maybe 0.9.9 will be revisions that come out of the beta testing process, leading to a 1.0 release, which Space Engineer seems to intend to be some kind of hyper-real scientific space exploration game.


I agree, but maybe SpaceEngineer was too hasty on changing numbers wink





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
SpaceEngineerDate: Monday, 09.12.2013, 18:13 | Message # 507
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Just cool (and cold) place:


Attachments: 7338579.jpg (366.1 Kb)





 
spacerDate: Monday, 09.12.2013, 18:31 | Message # 508
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more please! biggrin




"we began as wanderers, and we are wanderers still"
-carl sagan

-space engine photographer
 
GarikDate: Monday, 09.12.2013, 18:35 | Message # 509
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What about the diffraction spikes for planets?

They've always seemed really, really out of place to me.
 
JCandeiasDate: Monday, 09.12.2013, 19:06 | Message # 510
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Diffraction spikes don't depend on the nature of the objects: they depend on the strength of the light emitted (or reflected) by them. They happen when the light is so intense that it kind of "bleeds out" of the source, in patterns that depend on the optics you use. So planets can and do cause diffraction spikes in the real world.

This said, though, I do agree that sometimes, when planetary objects are already showing a disc, diffraction spikes in SE tend to become a bit strange, usually when the disc itself is seen behind the spike as a not so bright object.

This said, on the other hand, please don't go meddling with these details now, Vladimir. We just can't wait for the new version.





They let me use this!


Edited by JCandeias - Monday, 09.12.2013, 19:06
 
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