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Work progress 0.9.7.1
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| SpaceEngineer | Date: Thursday, 19.09.2013, 13:53 | Message # 256 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Accidentally fixed a bug that makes font and elements of GUI a bit blurry. Compare before and after (open in full size):
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| Salvo | Date: Thursday, 19.09.2013, 14:07 | Message # 257 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Always noticed it, but I thought it was a normal thing
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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| spacer | Date: Thursday, 19.09.2013, 14:18 | Message # 258 |
 Star Engineer
Group: Users
Israel
Messages: 1258
Status: Offline
| When is it released? I can't wait It's like a major update ...
"we began as wanderers, and we are wanderers still" -carl sagan
-space engine photographer
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| RockoRocks | Date: Thursday, 19.09.2013, 14:48 | Message # 259 |
 World Builder
Group: Users
Belgium
Messages: 674
Status: Offline
| Did anyone notice? SpaceEngineer added a parameter so that now it shows what type life there is on the planet, such as "Organic multicellar (terrestrial)". Really cool!
I will be inactive on this forum for the time being. Might come back eventually
AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
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| spacer | Date: Thursday, 19.09.2013, 15:10 | Message # 260 |
 Star Engineer
Group: Users
Israel
Messages: 1258
Status: Offline
| Quote (RockoRocks) Did anyone notice? SpaceEngineer added a parameter so that now it shows what type life there is on the planet, such as "Organic multicellar (terrestrial)". Really cool! http://en.spaceengine.org/forum/21-1632-14
"we began as wanderers, and we are wanderers still" -carl sagan
-space engine photographer
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| Inarius | Date: Monday, 23.09.2013, 13:20 | Message # 261 |
 Explorer
Group: Local Moderators
France
Messages: 237
Status: Offline
| I don't know how long it used to be between two updates, but I think there is some great work here !
Thank you for your time and I really like what you did !
EDIT : I'm not a big fan of the "floaters" type of life. Even if it's quite cool, I'm not sure this is very realistic...
Edited by Inarius - Monday, 23.09.2013, 13:21 |
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| SpaceEngineer | Date: Tuesday, 24.09.2013, 21:17 | Message # 262 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Fixed bugs with galaxy orientation. Now it is possible to use 3 methods of orientation in the script:
1) Old parameters Yaw, Pitch, Roll 2) New parameter Axis - rotation axis and angle, compatible with Celestia values (printed in the Edit mode in the galaxy info) 3) New parameter Quat - rotation quaternion (printed in the Edit mode in the galaxy info)
In the edit mode, arrow keys rotates selected galaxy around screen axes, "<" and ">" keys rotates clockwise and counter-clockwise in the screen plane, and "Page Up" and "Page Down" keys rotates galaxy around its own polar axis. After editing, "Quat" or "Axis" readings in the galaxy info table must be copied in the script. I recommend using "Quat" parameter. Note:
1) Old "Yaw"/"Pitch"/"Roll" parameters are left for compatibility. 2) New "Axis" parameter is a new name of the old "Quat" parameter. It is compatible with Celestia's "Angle" and "Axis" parameters: first number is rotation angle in degrees, next 3 numbers is a rotation axis vector. 3) "Quat" parameter is now the quaternion itself, ie its 4 values must be in the range [-1.0, 1.0].
Important notice for mod-makers: to easy orientate the galaxy, make a version of texture with non-cleared background stars. Load the galaxy with this texture, goto the Sun, disable procedural objects (galaxies, stars, clusters, nebulae), and look at the galaxy. Rotate, move and scale the galaxy in the Edit mode Use to make a catalog stars fit with images of the same stars in the galaxy's texture. At least for nearest galaxies (Magellanic clouds, M 31) this must work very well. If there no catalog stars projecting on the galaxy, you may add some in the catalog (you even don't need to know the distance, just enter RA, Dec and AppMagn).
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| Voekoevaka | Date: Tuesday, 24.09.2013, 21:41 | Message # 263 |
 World Builder
Group: SE team
France
Messages: 1016
Status: Offline
| It seems I'll have work to do en orientating my models. Great fix, keep the good work !
Want some music of mine ? Please go here !
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| HarbingerDawn | Date: Wednesday, 25.09.2013, 01:24 | Message # 264 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (SpaceEngineer) Fixed bugs with galaxy orientation. THANK. YOU. SO. MUCH!
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| Disasterpiece | Date: Wednesday, 25.09.2013, 02:48 | Message # 265 |
 World Builder
Group: Users
United States
Messages: 640
Status: Offline
| Quote (HarbingerDawn) THANK. YOU. SO. MUCH! Caps!
Speaking of the galaxy fix, thanks Spaceengineer.
I play teh spase engien
Edited by Disasterpiece - Wednesday, 25.09.2013, 02:49 |
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| Salvo | Date: Wednesday, 25.09.2013, 15:07 | Message # 266 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Great job SpaceEngineer
That's very disturbing, man
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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| Quontex | Date: Wednesday, 25.09.2013, 17:46 | Message # 267 |
 Explorer
Group: Users
Australia
Messages: 155
Status: Offline
| Quote (Salvo) That's very disturbing, man Off Topic:
Not as disturbing as i thought it was when i watched that movie when i was 6...
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| Enki | Date: Friday, 04.10.2013, 23:23 | Message # 268 |
 Astronaut
Group: Users
United States
Messages: 67
Status: Offline
| Quote (RockoRocks) Did anyone notice? SpaceEngineer added a parameter so that now it shows what type life there is on the planet, such as "Organic multicellar (terrestrial)". Really cool! Will creative users get to define types of life in an easily accessible file?
"If you arrive at a contradiction, check your premises. You will find that one of them is wrong." - Ayn Rand "It may be that our purpose on Earth is not to find God, but to create him." - Arthur C. Clarke
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| Kimb | Date: Sunday, 06.10.2013, 17:15 | Message # 269 |
 Astronaut
Group: Users
United States
Messages: 66
Status: Offline
| As with Mikaa's chemical composition spreadsheet, it'd be super to implement this option into SE (in ref to Enki's idea)
Edited by Kimb - Sunday, 06.10.2013, 17:17 |
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| HarbingerDawn | Date: Sunday, 06.10.2013, 18:15 | Message # 270 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Ok guys, your suggestions should go in a suggestions thread, not in the work progress thread. This thread is for SpaceEngineer to post his progress updates and your comments about those updates, nothing else.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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