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Work progress 0.9.7.1
SpaceEngineerDate: Thursday, 19.09.2013, 13:53 | Message # 256
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Accidentally fixed a bug that makes font and elements of GUI a bit blurry. Compare before and after (open in full size):








 
SalvoDate: Thursday, 19.09.2013, 14:07 | Message # 257
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
Always noticed it, but I thought it was a normal thing smile




The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
spacerDate: Thursday, 19.09.2013, 14:18 | Message # 258
Star Engineer
Group: Users
Israel
Messages: 1258
Status: Offline
When is it released?
I can't wait
It's like a major update ...
biggrin





"we began as wanderers, and we are wanderers still"
-carl sagan

-space engine photographer
 
RockoRocksDate: Thursday, 19.09.2013, 14:48 | Message # 259
World Builder
Group: Users
Belgium
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Did anyone notice? SpaceEngineer added a parameter so that now it shows what type life there is on the planet, such as "Organic multicellar (terrestrial)". Really cool! biggrin




I will be inactive on this forum for the time being. Might come back eventually

AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
 
spacerDate: Thursday, 19.09.2013, 15:10 | Message # 260
Star Engineer
Group: Users
Israel
Messages: 1258
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Quote (RockoRocks)
Did anyone notice? SpaceEngineer added a parameter so that now it shows what type life there is on the planet, such as "Organic multicellar (terrestrial)". Really cool!

http://en.spaceengine.org/forum/21-1632-14





"we began as wanderers, and we are wanderers still"
-carl sagan

-space engine photographer
 
InariusDate: Monday, 23.09.2013, 13:20 | Message # 261
Explorer
Group: Local Moderators
France
Messages: 237
Status: Offline
I don't know how long it used to be between two updates, but I think there is some great work here !

Thank you for your time and I really like what you did !

EDIT : I'm not a big fan of the "floaters" type of life. Even if it's quite cool, I'm not sure this is very realistic...


Edited by Inarius - Monday, 23.09.2013, 13:21
 
SpaceEngineerDate: Tuesday, 24.09.2013, 21:17 | Message # 262
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Fixed bugs with galaxy orientation. Now it is possible to use 3 methods of orientation in the script:

1) Old parameters Yaw, Pitch, Roll
2) New parameter Axis - rotation axis and angle, compatible with Celestia values (printed in the Edit mode in the galaxy info)
3) New parameter Quat - rotation quaternion (printed in the Edit mode in the galaxy info)

In the edit mode, arrow keys rotates selected galaxy around screen axes, "<" and ">" keys rotates clockwise and counter-clockwise in the screen plane, and "Page Up" and "Page Down" keys rotates galaxy around its own polar axis. After editing, "Quat" or "Axis" readings in the galaxy info table must be copied in the script. I recommend using "Quat" parameter. Note:

1) Old "Yaw"/"Pitch"/"Roll" parameters are left for compatibility.
2) New "Axis" parameter is a new name of the old "Quat" parameter. It is compatible with Celestia's "Angle" and "Axis" parameters: first number is rotation angle in degrees, next 3 numbers is a rotation axis vector.
3) "Quat" parameter is now the quaternion itself, ie its 4 values must be in the range [-1.0, 1.0].

Important notice for mod-makers: to easy orientate the galaxy, make a version of texture with non-cleared background stars. Load the galaxy with this texture, goto the Sun, disable procedural objects (galaxies, stars, clusters, nebulae), and look at the galaxy. Rotate, move and scale the galaxy in the Edit mode Use to make a catalog stars fit with images of the same stars in the galaxy's texture. At least for nearest galaxies (Magellanic clouds, M 31) this must work very well. If there no catalog stars projecting on the galaxy, you may add some in the catalog (you even don't need to know the distance, just enter RA, Dec and AppMagn).





 
VoekoevakaDate: Tuesday, 24.09.2013, 21:41 | Message # 263
World Builder
Group: SE team
France
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It seems I'll have work to do en orientating my models. Great fix, keep the good work ! smile




Want some music of mine ? Please go here !

 
HarbingerDawnDate: Wednesday, 25.09.2013, 01:24 | Message # 264
Cosmic Curator
Group: Administrators
United States
Messages: 8717
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Quote (SpaceEngineer)
Fixed bugs with galaxy orientation.

THANK. YOU. SO. MUCH!





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
DisasterpieceDate: Wednesday, 25.09.2013, 02:48 | Message # 265
World Builder
Group: Users
United States
Messages: 640
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Quote (HarbingerDawn)
THANK. YOU. SO. MUCH!

Caps!


biggrin

Speaking of the galaxy fix, thanks Spaceengineer.





I play teh spase engien

Edited by Disasterpiece - Wednesday, 25.09.2013, 02:49
 
SalvoDate: Wednesday, 25.09.2013, 15:07 | Message # 266
Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
Great job SpaceEngineer smile

Quote (Disasterpiece)
gif


That's very disturbing, man surprised





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
QuontexDate: Wednesday, 25.09.2013, 17:46 | Message # 267
Explorer
Group: Users
Australia
Messages: 155
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Quote (Salvo)
That's very disturbing, man

Off Topic:

Not as disturbing as i thought it was when i watched that movie when i was 6...





 
EnkiDate: Friday, 04.10.2013, 23:23 | Message # 268
Astronaut
Group: Users
United States
Messages: 67
Status: Offline
Quote (SpaceEngineer)
gif

Quote (RockoRocks)
Did anyone notice? SpaceEngineer added a parameter so that now it shows what type life there is on the planet, such as "Organic multicellar (terrestrial)". Really cool!

Will creative users get to define types of life in an easily accessible file?





"If you arrive at a contradiction, check your premises. You will find that one of them is wrong." - Ayn Rand
"It may be that our purpose on Earth is not to find God, but to create him." - Arthur C. Clarke
 
KimbDate: Sunday, 06.10.2013, 17:15 | Message # 269
Astronaut
Group: Users
United States
Messages: 66
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As with Mikaa's chemical composition spreadsheet, it'd be super to implement this option into SE (in ref to Enki's idea)

Edited by Kimb - Sunday, 06.10.2013, 17:17
 
HarbingerDawnDate: Sunday, 06.10.2013, 18:15 | Message # 270
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
Ok guys, your suggestions should go in a suggestions thread, not in the work progress thread. This thread is for SpaceEngineer to post his progress updates and your comments about those updates, nothing else.




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
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