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Work progress 0.9.7.1
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| Destructor1701 | Date: Sunday, 20.10.2013, 18:05 | Message # 286 |
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Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
| I'm sure you can remap the control, Salvo.
Awesome feature, Space Engineer. It should make for some nice new possibilities in movie-recording.
Edited by Destructor1701 - Sunday, 20.10.2013, 18:06 |
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| Inarius | Date: Sunday, 20.10.2013, 23:14 | Message # 287 |
 Explorer
Group: Local Moderators
France
Messages: 237
Status: Offline
| Cool feature, indeed ! It will allow us to really play in aircraft mode.
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| SpaceEngineer | Date: Friday, 25.10.2013, 14:01 | Message # 288 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Fixed issues with skybox export Fixed issues with planetary textures export Implemented shuttle aerodynamics Implemented fixed-orbit spacecrafts Implemented some spacecraft HUD controls
Maybe I'll record a video showing atmospheric flight. But there is no effects such as jet engines exhaust, thrusters and ailerons animation, contrail, heating, shock wave emission, burning on re-entry, just poor flight physics.
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| Voekoevaka | Date: Friday, 25.10.2013, 14:30 | Message # 289 |
 World Builder
Group: SE team
France
Messages: 1016
Status: Offline
| Quote SpaceEngineer (  ) Implemented fixed-orbit spacecrafts
Yes !
Want some music of mine ? Please go here !
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| DoctorOfSpace | Date: Friday, 25.10.2013, 14:46 | Message # 290 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Fixed orbit craft is going to finally make stations and satellites useful
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| Salvo | Date: Friday, 25.10.2013, 17:01 | Message # 291 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Quote SpaceEngineer (  ) Fixed issues with planetary textures export
YES!!
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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| Vinny | Date: Sunday, 27.10.2013, 06:23 | Message # 292 |
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Explorer
Group: Users
United States
Messages: 172
Status: Offline
| Hi, space engineer!
Looking really good!! I'm looking forward for trying out the SE 0.9.7.1!
Cheers, Vincent
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| Disasterpiece | Date: Monday, 28.10.2013, 01:07 | Message # 293 |
 World Builder
Group: Users
United States
Messages: 640
Status: Offline
| Quote SpaceEngineer (  ) aerodynamics (*wipe tear from eye) It's beautiful
Seriously though, I wasn't expecting something this awesome this soon. Thanks.
I play teh spase engien
Edited by Disasterpiece - Monday, 28.10.2013, 01:08 |
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| neutronium76 | Date: Monday, 28.10.2013, 09:54 | Message # 294 |
 World Builder
Group: Users
Greece
Messages: 718
Status: Offline
| Quote SpaceEngineer (  ) But there is no effects..
Would it be possible to use current comet trail effect for reentry (scaled down) until a more advanced one is developed?
PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1 PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
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| SpaceEngineer | Date: Monday, 28.10.2013, 10:44 | Message # 295 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote neutronium76 (  ) Would it be possible to use current comet trail effect for reentry (scaled down) until a more advanced one is developed? No. Z-test is not available for it.
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| SpaceEngineer | Date: Monday, 28.10.2013, 10:45 | Message # 296 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Very early ship's HUD
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| DoctorOfSpace | Date: Monday, 28.10.2013, 11:00 | Message # 297 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Looking pretty awesome
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| RockoRocks | Date: Monday, 28.10.2013, 13:38 | Message # 298 |
 World Builder
Group: Users
Belgium
Messages: 674
Status: Offline
| I love it...
I will be inactive on this forum for the time being. Might come back eventually
AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
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| Vinny | Date: Monday, 28.10.2013, 18:26 | Message # 299 |
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Explorer
Group: Users
United States
Messages: 172
Status: Offline
| Looking really good! I love it!
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| neutronium76 | Date: Monday, 28.10.2013, 20:16 | Message # 300 |
 World Builder
Group: Users
Greece
Messages: 718
Status: Offline
| Quote SpaceEngineer (  ) Very early ship's HUD
Orbiter simulator your days are numbered...
PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1 PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
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