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Work progress 0.9.7.1
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| neutronium76 | Date: Monday, 28.10.2013, 09:54 | Message # 286 |
 World Builder
Group: Users
Greece
Messages: 718
Status: Offline
| Quote SpaceEngineer (  ) But there is no effects..
Would it be possible to use current comet trail effect for reentry (scaled down) until a more advanced one is developed?
PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1 PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
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| SpaceEngineer | Date: Monday, 28.10.2013, 10:44 | Message # 287 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote neutronium76 (  ) Would it be possible to use current comet trail effect for reentry (scaled down) until a more advanced one is developed? No. Z-test is not available for it.
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| SpaceEngineer | Date: Monday, 28.10.2013, 10:45 | Message # 288 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Very early ship's HUD
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| DoctorOfSpace | Date: Monday, 28.10.2013, 11:00 | Message # 289 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Looking pretty awesome
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| RockoRocks | Date: Monday, 28.10.2013, 13:38 | Message # 290 |
 World Builder
Group: Users
Belgium
Messages: 674
Status: Offline
| I love it...
I will be inactive on this forum for the time being. Might come back eventually
AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
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| Vinny | Date: Monday, 28.10.2013, 18:26 | Message # 291 |
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Explorer
Group: Users
United States
Messages: 172
Status: Offline
| Looking really good! I love it!
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| neutronium76 | Date: Monday, 28.10.2013, 20:16 | Message # 292 |
 World Builder
Group: Users
Greece
Messages: 718
Status: Offline
| Quote SpaceEngineer (  ) Very early ship's HUD
Orbiter simulator your days are numbered...
PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1 PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
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| Salvo | Date: Monday, 28.10.2013, 21:07 | Message # 293 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Quote SpaceEngineer (  ) Very early ship's HUD
Nice! Get inspiration from Google Earth's one, I think it's very nice
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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| Vinny | Date: Monday, 28.10.2013, 22:28 | Message # 294 |
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Explorer
Group: Users
United States
Messages: 172
Status: Offline
| Hi, Spaceengineer!
The HUD on your screenshot shows the pitch ladder in degrees nose up/down with the reference object such as the Earth or Mars, the heading tape in degrees direction, and shows the bank angle? Thanks!
Cheers, Vincent
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| DeathStar | Date: Monday, 28.10.2013, 23:15 | Message # 295 |
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Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
| Good work!
I can't wait to start legitimately exploring space in an actual space ship (well, until it is possible to fly in interstellar space). I don't know why, but I think it will be much more epic and rewarding watching an epic planet/landscape in a space ship than in free mode (like the difference between survival and creative on Minecraft)
Also, not to be bugging you or anything, but how is the music engine going? At approximately how much completition is it right now?
This update is so big I am surprised it is 0.97.1 and not 0.98
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| Karakurt | Date: Tuesday, 29.10.2013, 01:25 | Message # 296 |
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Space Tourist
Group: Users
France
Messages: 20
Status: Offline
| Hi, I'm new there. First off I would like to thank SpaceEngineer for everything he is doing for SE.
So, I am following these threads since I've discovered SpaceEngine. I'm waiting the next release with big optimism but before that I have some interrogations to sort out.
When will the constellations (names, borders, figures and such) be implemented? Thank you for clearing up my mind!
Oh well, just got my answer in the changelog post (not sure if the list is definitive though).
Edited by Chr0nique - Tuesday, 29.10.2013, 01:30 |
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| HarbingerDawn | Date: Tuesday, 29.10.2013, 01:47 | Message # 297 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote Chr0nique (  ) When will the constellations (names, borders, figures and such) be implemented? Unknown, but not in the next version.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| borek555 | Date: Thursday, 31.10.2013, 23:51 | Message # 299 |
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Space Tourist
Group: Users
Poland
Messages: 31
Status: Offline
| WOW This is going to be awesome Keep on improving that further, SpaceEngineer!
Edited by borek555 - Thursday, 31.10.2013, 23:51 |
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| Vinny | Date: Friday, 01.11.2013, 00:49 | Message # 300 |
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Explorer
Group: Users
United States
Messages: 172
Status: Offline
| Hi, Space engineer!
Looking really good! I'm really looking forward for trying out the spacecraft with the HUD!
Cheers, Vincent
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