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Work progress 0.9.7.1
SpaceEngineerDate: Friday, 06.09.2013, 11:15 | Message # 226
Author of Space Engine
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Russian Federation
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Quote (QuietlyConident)
Maybe let SpaceEngineer answer that.

No.





 
SpaceEngineerDate: Thursday, 12.09.2013, 18:21 | Message # 227
Author of Space Engine
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Russian Federation
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Yesss! I fixed the music player!




 
HarbingerDawnDate: Thursday, 12.09.2013, 18:36 | Message # 228
Cosmic Curator
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United States
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Quote (SpaceEngineer)
Yesss! I fixed the music player!

Great! smile





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
spacerDate: Thursday, 12.09.2013, 19:33 | Message # 229
Star Engineer
Group: Users
Israel
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soo
we can listen to music whem we play spaceengine?
cool





"we began as wanderers, and we are wanderers still"
-carl sagan

-space engine photographer
 
neutronium76Date: Thursday, 12.09.2013, 20:01 | Message # 230
World Builder
Group: Users
Greece
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Quote (spacer)
we can listen to music whem we play spaceengine?


Yes spacer. You can play space engine and listen to music with any mediaplayer of your choice... It is called multitasking

SpaceEngineer has fixed the internal media player (F12) so you will not need to use an external one in the next release smile





PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1
PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2
 
SalvoDate: Thursday, 12.09.2013, 20:58 | Message # 231
Star Engineer
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Italy
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Quote (SpaceEngineer)
Yesss! I fixed the music player!







The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
SpaceEngineerDate: Thursday, 12.09.2013, 23:50 | Message # 232
Author of Space Engine
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Russian Federation
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Quote (neutronium76)
so you will not need to use an external one in the next release

You will listen SpaceEngine soundtracks with a context switching between them (menu, flying between stars, entering atmosphere, etc).





 
KimbDate: Friday, 13.09.2013, 06:05 | Message # 233
Astronaut
Group: Users
United States
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Now with the player operazional, now needed are good ideas for Russian classicals to play while cruizing deep space (hey the program is Russian-made so it is fitting that the music should likewize be Russian! Imagine the cosmonauts doing so on their missions...)

Edited by Kimb - Friday, 13.09.2013, 06:07
 
SalvoDate: Friday, 13.09.2013, 14:17 | Message # 234
Star Engineer
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Italy
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Quote (SpaceEngineer)
context switching between them


There is a sort of fade or the switch is sudden? smile





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)
 
VoekoevakaDate: Friday, 13.09.2013, 17:05 | Message # 235
World Builder
Group: SE team
France
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Quote (SpaceEngineer)
You will listen SpaceEngine soundtracks with a context switching between them (menu, flying between stars, entering atmosphere, etc).

That should be good to have a config file where we can choose what sounds to put around what object. I have a collection of sounds from the space (like voyager sounds for planets), and it should be cool to have them in context.





Want some music of mine ? Please go here !

 
SpaceEngineerDate: Friday, 13.09.2013, 21:01 | Message # 236
Author of Space Engine
Group: Administrators
Russian Federation
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Yes, I just made a smooth mix of two soundtracks, like in players. And yes, for context switching there will be a config. I'm not sure about voyager sounds, but nature sounds like wind, surf, rain etc will be a different part, a planetary environment sound. However gas giant's magnetosphere "sound" may be useful to increase immersion.

PS: Imagine you are on a Earth-like satellite of a gas giant. You will hear wind, surf, rain, and... magnetosphere sound!





 
VoekoevakaDate: Friday, 13.09.2013, 21:32 | Message # 237
World Builder
Group: SE team
France
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I think in this case, in the config, there should be something like this :

Code
SoundGasGiant {"music/file.ogg}"
SoundTerra {"music/terra1.ogg" "music/terra2.ogg"]


For specific sounds of catalog objects (for exeample, a sound for Jupiter), it could be good to have a parameter for it on the correspounding parameter.

About magnetosphere sound, I think it could be good to hear it when you are near to a planet, but I think I should dwindle when you approach the surface (or atmosphere), because it could mask and interfere with the wind/seashore sounds. But when you left the planet, the space sounds can restart : magnetosphere, satr seismology sounds...

I'm starting to collect and to convert in OGG all the space sounds I can found on my computer, I have stars, planets, pulsars, even planets rings.





Want some music of mine ? Please go here !

 
HarbingerDawnDate: Friday, 13.09.2013, 21:38 | Message # 238
Cosmic Curator
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United States
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Quote (Voekoevaka)
I'm starting to collect and to convert in OGG all the space sounds I can found on my computer, I have stars, planets, pulsars, even planets rings.

I also started making such a collection a while ago for this same purpose.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
VoekoevakaDate: Friday, 13.09.2013, 22:24 | Message # 239
World Builder
Group: SE team
France
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I am now using phase inversion to purify the sounds, and a stereo enhancer for more immersion.

Edit : I find an entire hour of sounds only for Saturn, and 5 differents pulsar sounds.





Want some music of mine ? Please go here !



Edited by Voekoevaka - Friday, 13.09.2013, 22:46
 
SpaceEngineerDate: Saturday, 14.09.2013, 00:20 | Message # 240
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
Quote (Voekoevaka)
I think in this case, in the config, there should be something like this :

You may not believe me, but a hour ago I worked on player config reader and ended up with this form:






 
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