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Work progress 0.9.7.1
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| SpaceEngineer | Date: Saturday, 14.09.2013, 11:46 | Message # 241 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote (Joey_Penguin) Why use that rocking tune just for Betelgeuse, and not for all giant branch stars? This is "work in progress". I even didn't implement script parser yet.
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| RockoRocks | Date: Saturday, 14.09.2013, 12:32 | Message # 242 |
 World Builder
Group: Users
Belgium
Messages: 674
Status: Offline
| I like how you'll be able to select music for certain individual objects, even if you made them! This may be the feature i'm looking forward to most in 0.97.1... also, you should put music for Black Holes and Asteroids too! I really like Lokijar's music and you should use more of it!
I will be inactive on this forum for the time being. Might come back eventually
AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
Edited by RockoRocks - Saturday, 14.09.2013, 12:35 |
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| Voekoevaka | Date: Saturday, 14.09.2013, 12:34 | Message # 243 |
 World Builder
Group: SE team
France
Messages: 1016
Status: Offline
| Quote (SpaceEngineer) Telepathy? I think there's only a few simple solutions for a problem, that's why we had the same idea.
By the way, will there be sounds depending on the distance from an object, on depending on the proximity from its rings ?
Want some music of mine ? Please go here !
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| HarbingerDawn | Date: Saturday, 14.09.2013, 15:58 | Message # 244 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (Voekoevaka) By the way, will there be sounds depending on the distance from an object, on depending on the proximity from its rings ? I seriously doubt that things are coded to that level of complexity in this version, and SE really doesn't need those features right now. Things like ring distance detection, astrosphere and magnetosphere boundaries and bow shocks, radiation belts, lightning, etc., are all not necessary right now and should be focused on later.
For now, as far as sound effects are concerned, we should assemble a library of authentic space sounds for use in SE and start a project to turn them into useful ambient sound effects (edit them so they loop smoothly and sound good). This can be a good community project.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| SpaceEngineer | Date: Sunday, 15.09.2013, 00:28 | Message # 245 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| I made switching based on distance to object - a bit greater then autopilot final distance. There two types of "music selectors" - by object name (Earth, Saturn, Sun etc), and (if name not found) - object type (red dwarf, red giant, gas giant, desert etc.). There probably must be amne additional parameters for object type selector, or more selectors (desert -> hot desert, warm desert, cool desert, cold desert etc).
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| Voekoevaka | Date: Sunday, 15.09.2013, 00:47 | Message # 246 |
 World Builder
Group: SE team
France
Messages: 1016
Status: Offline
| Quote (SpaceEngineer) I made switching based on distance to object Wow, that's perfect. The last thing that is missing is a switching depending on the latitude, for if you are above the equator of a ring planet, you hear a sound related to it's rings.
Want some music of mine ? Please go here !
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| Aerospacefag | Date: Sunday, 15.09.2013, 01:47 | Message # 247 |
 Pioneer
Group: Users
Russian Federation
Messages: 401
Status: Offline
| SpaceEngineer, there must be some kind of "inertia" between switchin from place to place, either proportional one or linear. For example, if you quick switch from star to planet, the music simply going to switch from "star music" to "planet music" AND back. That might be not very comfortable, probably.
As well, I think, there might be useful one "basic" layer of sounds, based on immediate proximity to objects, like in NASA Voyager Space Sounds, without inertia, just to add some atmosphere in-game. Probably I should do some work to illustrate it, make a video or something.
Edited by Aerospacefag - Sunday, 15.09.2013, 01:48 |
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| curiousepic | Date: Sunday, 15.09.2013, 04:17 | Message # 248 |
 Space Pilot
Group: SE team
United States
Messages: 141
Status: Offline
| Quote (SpaceEngineer) PS: Imagine you are on a Earth-like satellite of a gas giant. You will hear wind, surf, rain, and... magnetosphere sound! Now I want alteration of sound attributes based on atmospheric properties
My ideal preferences for visual design of the mothership and technology in SE Harry Potter and the Methods of Rationality
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| HarbingerDawn | Date: Sunday, 15.09.2013, 04:44 | Message # 249 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (curiousepic) Now I want alteration of sound attributes based on atmospheric properties
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
Edited by HarbingerDawn - Sunday, 15.09.2013, 04:47 |
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| SpaceEngineer | Date: Sunday, 15.09.2013, 11:37 | Message # 250 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Quote (Aerospacefag) SpaceEngineer, there must be some kind of "inertia" between switchin from place to place, either proportional one or linear. For example, if you quick switch from star to planet, the music simply going to switch from "star music" to "planet music" AND back. That might be not very comfortable, probably. It uses a 20 seconds delay. Ie if music plays less than 20 seconds, it will not switch.
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| spacer | Date: Wednesday, 18.09.2013, 14:40 | Message # 251 |
 Star Engineer
Group: Users
Israel
Messages: 1258
Status: Offline
| i can stop the music? when i want?
"we began as wanderers, and we are wanderers still" -carl sagan
-space engine photographer
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| HarbingerDawn | Date: Wednesday, 18.09.2013, 15:09 | Message # 252 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (spacer) i can stop the music? when i want? Of course you can.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| Gondor2222 | Date: Wednesday, 18.09.2013, 15:34 | Message # 253 |
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Space Pilot
Group: Users
United States
Messages: 92
Status: Offline
| Quote (SpaceEngineer) It uses a 20 seconds delay. Ie if music plays less than 20 seconds, it will not switch.
Will it switch to a more appropriate music automatically after 20 seconds or will it continue to play the first song until the first change after 20 seconds?
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| HarbingerDawn | Date: Wednesday, 18.09.2013, 16:17 | Message # 254 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (Gondor2222) Will it switch to a more appropriate music automatically after 20 seconds or will it continue to play the first song until the first change after 20 seconds? It's probably safe to assume the former.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| SpaceEngineer | Date: Wednesday, 18.09.2013, 21:30 | Message # 255 |
 Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| It will continue to play the previous song if it plays less than 20 seconds?
You ask such questions if I am a manual for good old software. This player is under development, and algorithms may change 100 times until release!
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