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Known issues and bug reports - SpaceEngine 0.97
HarbingerDawnDate: Wednesday, 01.05.2013, 06:26 | Message # 1
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Please post here all of your reports about bugs or crashes in SpaceEngine. Before you post any bugs, please follow these steps:

  • Read the Troubleshooting for SpaceEngine 0.97. It is possible that your problem can be solved there.

  • Make sure that your bugs are not on the following list of known issues. You can use your browser's word finder to help search the list.

  • If the bug is not on the list then please post it in this thread. Attach to your message a screenshot (if possible) and a log file (it's called the "se.log" and is located in the system folder of SpaceEngine's directory). Only the log file will help me to understand your problem and find a solution.



    Known Issues



    Edited by HarbingerDawn - Monday, 30.09.2013, 22:45
  •  
    DeathStarDate: Saturday, 21.09.2013, 20:36 | Message # 241
    Pioneer
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    Croatia
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    I have noticed something weird.

    So, during the best nebula picture challenge, I have frequently been going to planetary nebulas. Just so happens I parked in one during my session and noticed something weird about the white dwarf inside: It says that the white dwarf is somewhere around 9 billion years old. Now, if I am not mistaken, it's planetary nebula would have long since disappeared by that time, so I guess I could report this as a bug.

    Or is the 9 billion since the formation of the star itself?

    Attachments: 2534927.log (22.2 Kb)
     
    Billy_MayesDate: Saturday, 21.09.2013, 22:51 | Message # 242
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    Quote (Watsisname)
    I think what Billy Mays is saying is that he never sees those cyclones.

    Billy_Mayes, could you confirm that they are really not showing up when they should be? They are admittedly very rare, at least in my experience. Try going to this place and see if it matches the screenshot (clouds are on).



    I can see the cyclones, so no bug. Apparently they're just very uncommon (and I don't often turn clouds on near gas giants).





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    WatsisnameDate: Saturday, 21.09.2013, 23:21 | Message # 243
    Galaxy Architect
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    Yeah, it took me a fair bit of searching just to find one for the test there. But anyway, glad we could get that sorted.




     
    HarbingerDawnDate: Saturday, 21.09.2013, 23:29 | Message # 244
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    Quote (DeathStar)
    Or is the 9 billion since the formation of the star itself?

    Yes





    All forum users, please read this!
    My SE mods and addons
    Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
     
    VoekoevakaDate: Friday, 27.09.2013, 22:38 | Message # 245
    World Builder
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    France
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    I don't know if this is a bug, but I seems to be one. When I choose a RA and an Dec for a nebula, it seems SE don't read properly the coordinates. Screenshot to see, with the catalog file :


    Attachments: 3092457.jpg (61.2 Kb)





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    HarbingerDawnDate: Saturday, 28.09.2013, 05:23 | Message # 246
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    Quote (Voekoevaka)
    When I choose a RA and an Dec for a nebula, it seems SE don't read properly the coordinates.

    I think that for nebulae RA and Dec have to be input in decimal format. Try that and see if it works.





    All forum users, please read this!
    My SE mods and addons
    Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
     
    RockoRocksDate: Saturday, 28.09.2013, 10:08 | Message # 247
    World Builder
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    Belgium
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    Really odd bug... it doesn't happen alot, it only happened to me twice and usually it goes away when you restart SE. It's not really worth fixing because it almost never happens, but I still thought i'd post it.
    Spacecraft textures and Galaxy textures randomly display on planets






    I will be inactive on this forum for the time being. Might come back eventually

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    spacerDate: Saturday, 28.09.2013, 10:38 | Message # 248
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    surprised




    "we began as wanderers, and we are wanderers still"
    -carl sagan

    -space engine photographer
     
    SpaceEngineerDate: Saturday, 28.09.2013, 10:53 | Message # 249
    Author of Space Engine
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    Russian Federation
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    Quote (Voekoevaka)
    I don't know if this is a bug, but I seems to be one. When I choose a RA and an Dec for a nebula, it seems SE don't read properly the coordinates. Screenshot to see, with the catalog file :

    Hmm, ok, I'll check it.
    EDIT: Yes, I forgot to implement supporting of "HH MM SS" format for nebulae, clusters and galaxies smile It is fixed now.

    Quote (RockoRocks)
    Really odd bug... it doesn't happen alot, it only happened to me twice and usually it goes away when you restart SE. It's not really worth fixing because it almost never happens, but I still thought i'd post it.
    Spacecraft textures and Galaxy textures randomly display on planets

    A can see similar bug often when program just started - star flare texture displays on a planet until its own textures gets generated. Really odd bug.





     
    Billy_MayesDate: Sunday, 29.09.2013, 17:55 | Message # 250
    Pioneer
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    There's some weird behavior using the wiki on galaxies with me.


    As you can see, it doesn't show the picture of it nor show the number of stars, clusters or nebulae.
    Also, sometims when I use the orbit map thingie, it doesn't show the galaxy.
    Sometimes when I go to a galaxy, it doesn't show either.

    I have checked that galaxies are on.

    Attachments: 9429587.log (33.5 Kb)





    AMD Phenom II X4 955 3.2 GHz Quad-Core - AMD Radeon HD 6950 2GB VRAM - 4GB RAM - 1680x1050 75 Hz Samsung screen
     
    HarbingerDawnDate: Sunday, 29.09.2013, 18:07 | Message # 251
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    It sounds like some galaxy models aren't loading for you sometimes. Could be an issue related to memory, or something else. Doesn't look like it has anything to do with the wiki. Your graphics card is pretty low end but I doubt that's the issue, at least not beyond it being potentially memory-related.




    All forum users, please read this!
    My SE mods and addons
    Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
     
    SpaceEngineerDate: Monday, 30.09.2013, 10:52 | Message # 252
    Author of Space Engine
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    The only problem with galaxies in Wiki that I know is that sometimes their previews does not render until you rotate it. Did you know that you can rotate the preview with left mouse button?




     
    Billy_MayesDate: Friday, 04.10.2013, 12:10 | Message # 253
    Pioneer
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    Quote (SpaceEngineer)
    Did you know that you can rotate the preview with left mouse button?


    I didn't know that, but it helped with the problem. The other info loaded quickly after. Thanks. smile

    (Sorry for taking so long to reply, I've had some problems with my internet connection.)





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    VoekoevakaDate: Sunday, 06.10.2013, 16:10 | Message # 254
    World Builder
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    France
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    I haven't founded it here : the "export skyox" function is buggy on nebulas.




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    JCandeiasDate: Saturday, 12.10.2013, 17:37 | Message # 255
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    Just found a truly weird glitch. A planet that only shows up if its star is also in the frame. Othewise, it just vanishes.

    Here's a screenshot with the planet and the star in the frame:



    And then, aim the camera a little bit to the right and what you get is:



    It isn't a matter of star size; I tried changing it to a G star, and the result was the same.

    The relevant code of the system is as follows:



    EDIT

    Meanwhile made a few more tests.

    Placed another planet at about the same distance - same result. It's visible only when the star is visible as well.

    However, when I place a planet much closer to the star, it's always visible.

    So this seems to be related to the distance those planets are to the star.

    NEW EDIT

    On further testing, no, a planet closer to the star is not always visible: it needs to have in the frame one of the stars in the system. One of the three, no matter which. Differently to those planets further out, which need the specific star they're orbiting. This is really weird.

    I'd also tried placing objects in orbit around the other two stars, and so far all seems fine with them.

    AND YET ANOTHER EDIT

    Placing the planets in orbit around the AC barycenter, however, seems to solve the problem. Which actually makes more sense than having them orbit the big one. So this seems like a case of the program calling me stupid. smile

    Attachments: 7191308.jpg (171.3 Kb) · 4902478.jpg (151.6 Kb)





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    Edited by JCandeias - Saturday, 12.10.2013, 21:02
     
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