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Known issues and bug reports - SpaceEngine 0.97
HarbingerDawnDate: Wednesday, 01.05.2013, 06:26 | Message # 1
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Please post here all of your reports about bugs or crashes in SpaceEngine. Before you post any bugs, please follow these steps:

  • Read the Troubleshooting for SpaceEngine 0.97. It is possible that your problem can be solved there.

  • Make sure that your bugs are not on the following list of known issues. You can use your browser's word finder to help search the list.

  • If the bug is not on the list then please post it in this thread. Attach to your message a screenshot (if possible) and a log file (it's called the "se.log" and is located in the system folder of SpaceEngine's directory). Only the log file will help me to understand your problem and find a solution.



    Known Issues



    Edited by HarbingerDawn - Monday, 30.09.2013, 22:45
  •  
    VoekoevakaDate: Tuesday, 16.07.2013, 18:55 | Message # 211
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    When I start SpaceEngine with a very small FOV, the star flares are enourmous ? Is it normal ?

    Attachments: 5755154.jpg (31.4 Kb)





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    neutronium76Date: Tuesday, 16.07.2013, 19:18 | Message # 212
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    Quote (Voekoevaka)
    When I start SpaceEngine with a very small FOV, the star flares are enourmous ? Is it normal ?


    Are you using Harb's modified star sprites?

    Also did you increase stars scale or stars overbright from graphics menu (cntrl+F4)?





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    VoekoevakaDate: Tuesday, 16.07.2013, 19:57 | Message # 213
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    No, just setting FOV to 1.0° on user.cfg, then zoomimg out in game.




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    neutronium76Date: Tuesday, 16.07.2013, 20:23 | Message # 214
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    I think this is normal. What you see here is the star_part.png texture file in magnification. This is located in textures/common subfolder in your SE folder. In my case it looks different because I have modified this file. But it looks proportionally as large as yours smile




    PC1:Core i7 970@3.34GHz, 6 cores/12 threads, 12GB DDR3 RAM@1.34GHz, 2x(SLI) GTX-580 GPUs 3GB VRAM(GDDR5)@1GHz, OS:Win7x64SP1
    PC2:Core2Quad X9770@3.2GHz, 2 cores/4 threads 4GB DDR2 RAM@1GHz, GTX-285 GPU 1GB VRAM(DDR3)@1.24GHz, OS:WinVistax64SP2


    Edited by neutronium76 - Tuesday, 16.07.2013, 20:24
     
    EnkiDate: Tuesday, 16.07.2013, 22:52 | Message # 215
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    I found something that looked like a bug. A catalog planet with procedurally generated parameters was labeled as a class: "Hot Ice Giant." That sounds a lot like the stars that were labeled Giant Dwarf so I thought I should post it.




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    HarbingerDawnDate: Wednesday, 17.07.2013, 00:57 | Message # 216
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    Quote (Enki)
    A catalog planet with procedurally generated parameters was labeled as a class: "Hot Ice Giant."

    There is nothing wrong with that.

    Read here: http://en.spaceengine.org/forum/21-33-7





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    Billy_MayesDate: Thursday, 18.07.2013, 13:23 | Message # 217
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    When I turn galaxies off, I can't see any planets or moons.




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    HarbingerDawnDate: Thursday, 18.07.2013, 13:44 | Message # 218
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    Quote (Billy_Mayes)
    When I turn galaxies off, I can't see any planets or moons.

    This is not a bug. Procedural systems are generated based on their galaxy and are tied to it. If you turn off the galaxy, you turn off the procedural systems in it.





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    Billy_MayesDate: Thursday, 18.07.2013, 14:15 | Message # 219
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    OK, didn't know that. Thanks for the answer.




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    Edited by Billy_Mayes - Thursday, 18.07.2013, 14:15
     
    KimbDate: Thursday, 18.07.2013, 18:56 | Message # 220
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    Mira Has been misclassified by spectral type in SpaceEngine. According to Mira article on (English version) Wikipedia the spectral type is M7 IIIe (GIANT star!) and star is a prototype Long-Period Variable (LPVs are always giants) but SE specifies M5 V (and M V stars, BY DEFINITION, are ALWAYS red DWARVES, smaller and dimmer than Sol).
    Second, Mira B was only for short time considered type F V; studies in 2010 (again Wikipedia) point to original classification as a WHITE DWARF.


    Edited by Kimb - Thursday, 18.07.2013, 19:00
     
    HarbingerDawnDate: Thursday, 18.07.2013, 19:05 | Message # 221
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    Kimb,

    Star catalog have many errors in star classification, so there are many "giant dwarfs" and "dwarf giants".


    Also, there was no reason to create a whole new thread for this. That's what the bug reports thread is for.





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    DangerDayPancakesDate: Sunday, 11.08.2013, 00:38 | Message # 222
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    i have a bit of a problem going fullscreen, when ever i try to by pushing ctrl+enter, it does not, if i check console it says:

    ERROR: ToggleFullScreen(): ChangeDisplaySettings() returned -2

    angry
     
    HarbingerDawnDate: Sunday, 11.08.2013, 00:41 | Message # 223
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    Quote (DangerDayPancakes)
    i have a bit of a problem going fullscreen

    Make sure that the fullscreen resolution settings in the main.cfg file are set to the proper resolution for your monitor.

    Specifically, these lines:

    Code
    UseDesktopSettings   false    // use desktop settings for fullscreen mode (fullscreen window style)
    ScreenSizeX           1920    // screen x resolution (when UseDesktopSettings false)
    ScreenSizeY           1080    // screen y resolution (when UseDesktopSettings false)
    DisplayRefresh        60    // refresh frequency (when UseDesktopSettings false)

    Change them to whatever is appropriate in your case.





    All forum users, please read this!
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    Billy_MayesDate: Monday, 12.08.2013, 15:34 | Message # 224
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    I noticed that sometimes when I have atmoshpheres and water on, the water doesn't show.

    Without atmoshpheres and water is on:


    With atmoshpheres and water on:





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    HarbingerDawnDate: Monday, 12.08.2013, 16:39 | Message # 225
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    Quote (Billy_Mayes)
    I noticed that sometimes when I have atmoshpheres and water on, the water doesn't show.

    This is a known issue

    Quote (Known Issues List)
    Problems with shaders loading (disappearing of water, eclipse shadows, etc)





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