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Show off your work
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| parameciumkid | Date: Friday, 16.10.2015, 23:27 | Message # 856 |
 Explorer
Group: Users
United States
Messages: 277
Status: Offline
| Inspired by SpaceEngine and DoctorOfSpace's Mod, I've used my earlier black hole shader as a basis to create a derpy warp effect shader for Unity. I may or may not use it in my in-progress video game, StarBlast!:
Intel HD Graphics 4000 ;P
Edited by parameciumkid - Friday, 16.10.2015, 23:41 |
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| Alek | Date: Wednesday, 21.10.2015, 04:08 | Message # 857 |
 Pioneer
Group: Users
United States
Messages: 326
Status: Offline
| I don't know how to upload this any other way than this but this is supposed to be my 100th Terragen render
Living among the stars, I find my way. I grow in strength through knowledge of the space I occupy, until I become the ruler of my own interstellar empire of sorts. Though The world was made for the day, I was made for the night, and thus, the universe itself is within my destiny.
Edited by Alek - Wednesday, 21.10.2015, 04:21 |
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| parameciumkid | Date: Wednesday, 28.10.2015, 03:09 | Message # 858 |
 Explorer
Group: Users
United States
Messages: 277
Status: Offline
| ^ Is that thing supposed to be all pixelated?
Anyway, continuing my pet project of making various space effects and shaders, I've overhauled my black hole shader yet again, improving its realism and in the process enabling it to display wormholes like so:
Intel HD Graphics 4000 ;P
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| Watsisname | Date: Saturday, 31.10.2015, 06:53 | Message # 859 |
 Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
| Whoa, very cool!
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| Alek | Date: Saturday, 31.10.2015, 19:49 | Message # 860 |
 Pioneer
Group: Users
United States
Messages: 326
Status: Offline
| Quote parameciumkid (  ) ^ Is that thing supposed to be all pixelated? No...it got that way in the process of converting it from bmp to jpeg
Living among the stars, I find my way. I grow in strength through knowledge of the space I occupy, until I become the ruler of my own interstellar empire of sorts. Though The world was made for the day, I was made for the night, and thus, the universe itself is within my destiny.
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| parameciumkid | Date: Saturday, 31.10.2015, 20:57 | Message # 861 |
 Explorer
Group: Users
United States
Messages: 277
Status: Offline
| If I may, I recommend IrfanView for image conversions.
Intel HD Graphics 4000 ;P
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| JackDole | Date: Saturday, 31.10.2015, 21:15 | Message # 862 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| Troll
Don't forget to look here.
Edited by JackDole - Saturday, 31.10.2015, 21:18 |
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| HarbingerDawn | Date: Sunday, 01.11.2015, 18:19 | Message # 863 |
 Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Awesome ice halo I saw yesterday
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| Watsisname | Date: Sunday, 01.11.2015, 23:43 | Message # 864 |
 Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
| Ooh, beautiful circumzenithal arc. Plus the Parry arc! Great display, indeed.
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| PlutonianEmpire | Date: Tuesday, 24.11.2015, 07:02 | Message # 865 |
 Pioneer
Group: Users
United States
Messages: 475
Status: Offline
| Nvm.
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
Edited by PlutonianEmpire - Monday, 22.02.2016, 06:32 |
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| spacer | Date: Sunday, 29.11.2015, 11:43 | Message # 867 |
 Star Engineer
Group: Users
Israel
Messages: 1258
Status: Offline
| Watsisname, beauiful! where did you take it?
"we began as wanderers, and we are wanderers still" -carl sagan
-space engine photographer
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| Watsisname | Date: Sunday, 29.11.2015, 21:42 | Message # 868 |
 Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
| North Cascades National Park, close to the Canadian border. :)
I was really stunned by the frost. Many of the valleys don't receive any sun during this time of year and so the frost doesn't thaw. It just keeps growing longer day after day, coating every surface with these delicate feathery crystals. With that and the sunset light on the peaks, it was pretty magical.
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| Billy_Mayes | Date: Sunday, 29.11.2015, 22:18 | Message # 869 |
 Pioneer
Group: Users
Finland
Messages: 485
Status: Offline
| Haven't posted in ages. Blender render I did.
AMD Phenom II X4 955 3.2 GHz Quad-Core - AMD Radeon HD 6950 2GB VRAM - 4GB RAM - 1680x1050 75 Hz Samsung screen
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| parameciumkid | Date: Sunday, 06.12.2015, 07:52 | Message # 870 |
 Explorer
Group: Users
United States
Messages: 277
Status: Offline
| Seeing SpaceEngineer's epic new black hole shader inspired me to improve my own:
 It still has a few tiny kinks to work out, but it's getting better and better.
Intel HD Graphics 4000 ;P
Edited by parameciumkid - Sunday, 06.12.2015, 07:54 |
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