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Show off your work
werdnaforeverDate: Thursday, 13.06.2013, 16:20 | Message # 256
World Builder
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Pirate
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This belongs in the "Show off your work thread".
 
SalvoDate: Thursday, 13.06.2013, 17:10 | Message # 257
Star Engineer
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Italy
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Quote (werdnaforever)
This belongs in the "Show off your work thread".


I previously asked to merge this topic with that, but no one listened to me wacko





The universe is not required to be in perfect harmony with human ambition.

CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs

(still don't know why everyone is doing this...)


Edited by Salvo - Thursday, 13.06.2013, 17:19
 
WatsisnameDate: Thursday, 13.06.2013, 19:23 | Message # 258
Galaxy Architect
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I agree. Thread merged.




 
djgspeeDate: Saturday, 15.06.2013, 18:40 | Message # 259
Space Tourist
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Poland
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I moved your post here; this is the appropriate place for sharing your work.
~Watsisname


Soon I'm going to improve my film starring Space Engine.
How to expose the cover with a screen shot of Space Engine
Well it and see if you like the song, what would you change. Etc

How do I want to specially for you to share Download

I have more music created by me.

I know that. English is not good because I use google translator xD

 
mortalDate: Monday, 17.06.2013, 05:06 | Message # 260
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I tried exporting this SpaceEngine planet into Arma II. It worked... sort of






 
TimDate: Monday, 17.06.2013, 10:17 | Message # 261
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Belgium
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Now THAT would be awesome.
 
HarbingerDawnDate: Monday, 17.06.2013, 11:42 | Message # 262
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Quote (mortal)
It worked... sort of

Wow, how did you manage that?





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
mortalDate: Monday, 17.06.2013, 23:56 | Message # 263
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Quote (HarbingerDawn)
Wow, how did you manage that?


I used the greyscale heightmap and color export in SpaceEngine for 1/6 of the planet's surface with Arma II's tools and followed the community tutorials on it, but it was such a confusing and tedious process.

SpaceEngine's maximum export size for each square heightmap section seems to be 4096x4096, otherwise it crashes. That limits the resolution possible for the terrain, so a super-detailed section map (10meter/pixel) corresponding to 100-10000 square kilometers on the planet would be needed in order to get 1:1 terrain matches for something really awesome.

I jammed it into Arma III Alpha:


 
HarbingerDawnDate: Tuesday, 18.06.2013, 00:18 | Message # 264
Cosmic Curator
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Quote (mortal)
SpaceEngine's maximum export size for each square heightmap section seems to be 4096x4096

The max res depends on your graphics card, whatever its maximum texture size is (in my case, it's 16384*16384). It's also possible to run into driver timeout issues when exporting the textures, which can be circumvented by registry edits (but only if absolutely necessary).





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
mortalDate: Tuesday, 18.06.2013, 00:27 | Message # 265
Observer
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Quote (HarbingerDawn)
The max res depends on your graphics card, whatever its maximum texture size


Thanks, I'll have to try to change that timeout then. I have a GTX 680 2048MB, so I'll see what size I can get and maybe try importing again with more detail.
 
Crashman1390Date: Tuesday, 18.06.2013, 00:54 | Message # 266
Explorer
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Canada
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Not my best... But its alright (I guess)

Attachments: 0636622.jpg (262.0 Kb)





[b]I was wrong, this forum still has a horrible community.[/b]
 
anonymousgamerDate: Tuesday, 18.06.2013, 01:16 | Message # 267
World Builder
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United States
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Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 1080 FTW 8 GB, 2 TB HDD, 24 inch 1920x1080 screen
Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
 
Crashman1390Date: Tuesday, 18.06.2013, 01:26 | Message # 268
Explorer
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Canada
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Quote
You tried


And that is all that counts.





[b]I was wrong, this forum still has a horrible community.[/b]
 
midtskogenDate: Tuesday, 18.06.2013, 08:52 | Message # 269
Star Engineer
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Norway
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Random mix of thunderstorm related shots:






NIL DIFFICILE VOLENTI
 
HarbingerDawnDate: Tuesday, 18.06.2013, 12:32 | Message # 270
Cosmic Curator
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United States
Messages: 8717
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Quote (midtskogen)
Random mix of thunderstorm related shots:

Awesome stuff, that last gif is the best.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
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