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Skybox and procedural planetary texture exporting
XxdenterxX19Date: Saturday, 08.11.2014, 15:28 | Message # 76
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HELLLLPPPPPPPP MEHHHHHHHHHHHHHHHH
 
HarbingerDawnDate: Saturday, 08.11.2014, 16:28 | Message # 77
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Quote XxdenterxX19 ()
HELLLLPPPPPPPP MEHHHHHHHHHHHHHHHH

...it might be to your benefit if you say what exactly you need help with. Posts like this are a waste of time, both yours and everyone else's, and are against forum rules.

And you already mentioned a problem in another thread a few months ago, and I responded to you there, and you did not reply. If this is about the same problem, you should follow the instructions I already gave you previously, since I can't help you any further until you do.





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coral422Date: Sunday, 23.11.2014, 14:17 | Message # 78
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I'm trying to create a Skybox from the surface of a planet and it looks kinda.... ugly

Result of Skybox export


F11 screenshot result in comparison


Is the skybox disabling all the extra rendering SE is doing? I tried setting LOD to 2 to no avail sad
 
HarbingerDawnDate: Sunday, 23.11.2014, 15:55 | Message # 79
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The only thing obviously missing is bloom, bloom isn't applied when exporting skyboxes.




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coral422Date: Sunday, 23.11.2014, 16:22 | Message # 80
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Quote HarbingerDawn ()
The only thing obviously missing is bloom, bloom isn't applied when exporting skyboxes.


So no chance of making it better? I'd do anything to make it at least 70% close
 
SolarLinerDate: Sunday, 23.11.2014, 17:50 | Message # 81
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Few things that I notice differs from the skybox to the screenshot:
- No bloom
- No atmospheric perspective (horizon haze, if that's how it's called?)
- Terrain gets back in LOD -2 details, which TBH defeats the meaning of exporting the skybox
- No detailled textures

I've never exported skyboxed from up close, so I actually never noticed that ...





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HarbingerDawnDate: Sunday, 23.11.2014, 23:02 | Message # 82
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Come to think of it now I remember that skybox export does have issues with planetary LOD, it is pretty frustrating... keep in mind though that he probably designed the skybox exporter to export space scenes rather than surface scenes, so more work is probably needed to make it work well on planets.




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Tca_11aDate: Thursday, 30.04.2015, 19:26 | Message # 83
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What are the glow maps for? And when I use the cloud textures with transparency channel it doesn't filter it very well..
 
eatthepathDate: Thursday, 14.05.2015, 19:41 | Message # 84
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I'm using SpaceEngine to produce skyboxes for a mod, and I've run into a bit of a snag. In some cases the best views involve some exposure adjustments, but the exported skybox don't respect my exposure settings. I can use an image editor to aproximate it, but that produces noticeable artifacts that are pretty unsightly. Is there any way around this, or prospect of the situation changing in future versions?

The other thing that'd be nice is if I could turn galaxies off without also disabling the rendering of nebulae at the same time.
 
Tca_11aDate: Thursday, 21.05.2015, 23:12 | Message # 85
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You can change the color profile of the image that helps whenever you want a different exposure of the image instead of editing the already existing color profile which leads to the creation of artifacts.
 
eatthepathDate: Friday, 22.05.2015, 19:38 | Message # 86
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I'm afraid I don't know how or where to even start to try to do that, care to provide some pointers?
 
Tca_11aDate: Tuesday, 26.05.2015, 12:21 | Message # 87
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eatthepath, Ill PM you with the information you need having to say it here it would be probably difficult for you to understand.
 
eatthepathDate: Wednesday, 27.05.2015, 18:48 | Message # 88
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I'm in touch with Tca_11a, but to provide general context for the issue I did some more testing and took some screenshots

http://imgur.com/a/77WBm#0

The summary of my testing is that the exports do not respect exposure adjustments via the control panel, but do respect magnitude limits set in the same control, and do respect the adjustments made by autoexposure if it is enabled. They also do not preserve bloom or lens flares, which seems like it'd be good to have as an option. Some export targets would want them and others not, I would think.
 
SpaceEngineerDate: Wednesday, 27.05.2015, 20:01 | Message # 89
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Quote eatthepath ()
The summary of my testing is that the exports do not respect exposure adjustments via the control panel, but do respect magnitude limits set in the same control, and do respect the adjustments made by autoexposure if it is enabled. They also do not preserve bloom or lens flares, which seems like it'd be good to have as an option. Some export targets would want them and others not, I would think.


Post-processing like tone mapping (exposure), bloom and FXAA antialiasing is not applied to exported textures. Because it is hard to make them correctly across cube faces. Lens flares are also don't render in skybox by similar reason.





 
eatthepathDate: Wednesday, 27.05.2015, 20:32 | Message # 90
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Thank you for the insight, SpaceEngineer. It seems like some of the tone mapping is done, since the auto-exposure settings are respected, but the other exposure settings are not? My only other comment is that if it were possible to have any effects that aren't exported auotmaticly disable while the export interface is active, that'd lessen some of the surprise.

Is there any plan to revisit this feature in the near future, or is it pretty stable at present?

Also, I want to be clear that I'm getting a lot of use out of skybox exports anyway, even if I can find things to pick.
 
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