Skybox and procedural planetary texture exporting
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SpaceEngineer | Date: Friday, 24.08.2012, 19:02 | Message # 16 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
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| Water layer in SE is a transparent sphere with a blue color (or green and red now), intersecting with the surface at a certain height. If you mean exporting color texture with oceans filled with blue, it requires additional coding.
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DevonX | Date: Friday, 24.08.2012, 23:49 | Message # 17 |
Space Pilot
Group: Users
Norway
Messages: 113
Status: Offline
| Quote (SpaceEngineer) If you mean exporting color texture with oceans filled with blue, it requires additional coding.
Yes. It would be cool if you could export it like a world map of the planet.
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FiahOwl | Date: Friday, 14.09.2012, 01:50 | Message # 18 |
Space Tourist
Group: Users
United States
Messages: 29
Status: Offline
| When I export the textures, I open the surface color map in Paint.NET and get a really see-through blank canvas, I have to use the eyedrop tool to see the colors there. How do I turn it into a map of the planet ???
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HarbingerDawn | Date: Friday, 14.09.2012, 08:00 | Message # 19 |
Cosmic Curator
Group: Administrators
United States
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| Quote (FiahOwl) I open the surface color map in Paint.NET and get a really see-through blank canvas, I have to use the eyedrop tool to see the colors there. How do I turn it into a map of the planet ??? You really should use a more advanced image editing program like GIMP so that you have the ability to create and manipulate layer masks. Surfaces are transparent, or partially so, so that they can carry specular reflection data in the alpha channel (i.e. the alpha channel is a specular map). The best way to use these maps would be to use GIMP and to create a layer mask for that map, and transfer the layer's alpha channel to the mask. Then you can toggle the mask as you like to see the surface, delete the mask altogether to eliminate the alpha channel, or even extract it into a new layer to save as a separate map.
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FiahOwl | Date: Friday, 14.09.2012, 21:34 | Message # 20 |
Space Tourist
Group: Users
United States
Messages: 29
Status: Offline
| Thanks so much!
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gpaw5765 | Date: Tuesday, 30.10.2012, 23:38 | Message # 21 |
Astronaut
Group: Users
Spain
Messages: 40
Status: Offline
| Are we free to use the exported textures in any way we wish, or are they subject to some sort of copyright?
Check my Space Flight Simulator for Android!
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smjjames | Date: Wednesday, 31.10.2012, 03:14 | Message # 22 |
World Builder
Group: Users
United States
Messages: 913
Status: Offline
| I doubt there's any copyright on the images, but it would be polite to credit the program.
If you're going to be selling the images in some way, you'd have to ask Space Engineer on that. Otherwise, I'm pretty sure you can use the images in any way you wish.
Edited by smjjames - Wednesday, 31.10.2012, 03:15 |
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SpaceEngineer | Date: Wednesday, 31.10.2012, 11:00 | Message # 23 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Images generated by SE are free for free use.
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gecko1501 | Date: Tuesday, 13.11.2012, 01:07 | Message # 24 |
Observer
Group: Users
United States
Messages: 10
Status: Offline
| I changed the "main" Config so ALL TGA files exported as JPG. But it still exports as TGA. Any suggestions or explanations as to what I am doing wrong?
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SpaceEngineer | Date: Tuesday, 13.11.2012, 18:41 | Message # 25 |
Author of Space Engine
Group: Administrators
Russian Federation
Messages: 4800
Status: Offline
| Planet textures are always exported as tga.
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gecko1501 | Date: Wednesday, 14.11.2012, 00:40 | Message # 26 |
Observer
Group: Users
United States
Messages: 10
Status: Offline
| Well crap. Anyone know a good TGA converter program that isn't Photoshop? I don't have that kind of cash to drop...
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HarbingerDawn | Date: Wednesday, 14.11.2012, 01:23 | Message # 27 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
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| Quote (gecko1501) Well crap. Anyone know a good TGA converter program that isn't Photoshop? I don't have that kind of cash to drop... Many programs can convert TGA. GIMP is a good example. It's like Photoshop, but free. I personally prefer it to Photoshop. Paint.NET can also work with TGA files.
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DoctorOfSpace | Date: Wednesday, 14.11.2012, 01:37 | Message # 28 |
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote (HarbingerDawn) Paint.NET can also work with TGA files.
I don't recommend this if the image is primarily Alpha based. All you will get in Paint.net is an entirely transparent image or mostly transparent with small pieces showing through.
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Disasterpiece | Date: Tuesday, 11.12.2012, 00:56 | Message # 29 |
World Builder
Group: Users
United States
Messages: 640
Status: Offline
| I have a question regarding texture export. Can I export textures of just an area of the planet/moon/asteroid/comet like an island or a particularly pretty area?
I play teh spase engien
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HarbingerDawn | Date: Tuesday, 11.12.2012, 01:50 | Message # 30 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| Quote (Disasterpiece) Can I export textures of just an area of the planet/moon/asteroid/comet like an island or a particularly pretty area? No, you can only export the entire world's texture. SpaceEngineer has thought about implementing a way of exporting a small area in high res, but that would not be implemented until some time in the future.
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