|
SpaceEngine TODO List - Updated 14th Dec 2015
|
|
| DoctorOfSpace | Date: Thursday, 29.10.2015, 11:27 | Message # 316 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote radi (  ) Will the effect of the distortion of light rays by galaxies appear in SE?
The answer to your question is in the main post
Quote SpaceEngineer (  ) I should note: as long as SE is a scientifically accurate Universe simulator, then one day it will implement ALL space objects and phenomenon that are known to modern astronomy (if this would be possible to implement on the personal computers). So you may not bother yourself with questions like "will SE one day have meteor rain implemented". I guarantee that it WILL.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
|
| |
| |
| Fireinthehole | Date: Tuesday, 10.11.2015, 19:40 | Message # 317 |
 Pioneer
Group: Translators
Sweden
Messages: 356
Status: Offline
| Quote SpaceEngineer (  ) Animation or simulation of galaxy rotation
Quote SpaceEngineer (  ) Motion of stars in the galaxy Why is the latter uncertain if possible, if the former isn't? How can a galaxy rotate without its stars?
Love SpaceEngine!
|
| |
| |
| sinsforeal | Date: Tuesday, 10.11.2015, 20:20 | Message # 318 |
 Space Pilot
Group: Users
United States
Messages: 129
Status: Offline
| Quote DoctorOfSpace (  ) Maybe in the far future of SE if a physics version is made, but for now things like this won't be added.
LIke about maybe 2 trillion years in the future when low mass red dwarfs start dying?
"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"
|
| |
| |
| DoctorOfSpace | Date: Tuesday, 10.11.2015, 20:41 | Message # 319 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote sinsforeal (  ) LIke about maybe 2 trillion years in the future when low mass red dwarfs start dying?
Whenever SE implements stellar evolution.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
|
| |
| |
| arturuniverse | Date: Sunday, 22.11.2015, 23:14 | Message # 320 |
 Astronaut
Group: Users
Pirate
Messages: 60
Status: Offline
| I gonna revise and see what can i do for the game development! (I think is like this you wrote,no?) Imagine Quasars like THIS in SE:
We all have an end, but we choose and create that end by ourselves.
|
| |
| |
| yaqdark | Date: Tuesday, 24.11.2015, 11:56 | Message # 321 |
 Astronaut
Group: Users
Pirate
Messages: 53
Status: Offline
| Space Engineer, please please please hire a team to work for you Want to see these things done!
|
| |
| |
| EleSigma | Date: Friday, 11.12.2015, 20:21 | Message # 322 |
|
Observer
Group: Users
United States
Messages: 11
Status: Offline
| So I know that eventually the game you will have to pay for will have things like a dynamic universe, trade, wars, civilization building, stellar manipulation, surface exploration, etc. but what will the free portion (what is being worked on now I suppose) end up as?
Will it be like that game from the early 2000's called Noctis? Where you can fly around in a ship, exploring the procedural universe, land on planets, and explore first person but not really interact with or manipulate the environment?
|
| |
| |
| milkdromeda | Date: Thursday, 17.12.2015, 22:53 | Message # 323 |
|
Observer
Group: Newbies
Switzerland
Messages: 1
Status: Offline
| Will you be planning to implement the collision of galaxies? eg. in around 3.75 billion years our milky way galaxy and the andromeda galaxy will collide, I would love to see them in a sped up simulation.
|
| |
| |
| Fireinthehole | Date: Friday, 18.12.2015, 08:52 | Message # 324 |
 Pioneer
Group: Translators
Sweden
Messages: 356
Status: Offline
| milkdromeda,
Quote SpaceEngineer (  ) Unique procedural model for each galaxy Models of irregular and colliding galaxies Complex rendering of spiral galaxies (bulge as precomputed texture + disk as sprites) A closed universe or a universe with a domain structure Embedding of giant nebulae sprite models into the galaxy disc sprite model Adaptive level of detail of galaxy sprite model Render the galaxy by ray tracing Correct blending of dust with the stars (ray tracing or multipass) Animation or simulation of galaxy rotation Simulation of collision of galaxies Modeling the evolution of galaxies Correct rendering of dust sprites (extinction effect) Procedural large-scale distribution of galaxies (clusters, filaments, walls and voids)
Love SpaceEngine!
|
| |
| |
| AeroWolf | Date: Friday, 18.12.2015, 21:30 | Message # 325 |
|
Observer
Group: Users
United Kingdom
Messages: 13
Status: Offline
| Will rogue planets be added?
Also can stars and planets exist outside of a galaxy
And could life exist on a planet orbiting a star outside a galaxy
Lenovo g500s Core I3 2.4ghz dual core, 4GB ram, Intel HD 4000 graphics :(
Edited by AeroWolf - Friday, 18.12.2015, 21:31 |
| |
| |
| Watsisname | Date: Saturday, 19.12.2015, 00:09 | Message # 326 |
 Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
| Probably/eventually, yes (stars can be cast out of the galaxy during a merger), and yes.
|
| |
| |
| SpaghettiInSpace | Date: Thursday, 24.12.2015, 10:46 | Message # 327 |
|
Observer
Group: Newbies
United Kingdom
Messages: 4
Status: Offline
| Hi SpaceEngineer.
It goes without saying but I will say it anyway : SE is a fantastic piece of software on so many levels, Thank You! :D
I have a question regarding galactic dust extinction, I have noticed that the dust will extinct distant galaxies light but it won't do the same for the background(behind the dust) globular clusters/stars or nebulae.
Is this a matter of some settings or a current shortcoming that will eventually be addressed ?
Thank You for all the splendid work u do!
P.S.: I will donate again as soon as I will find another job
Edited by SpaghettiInSpace - Thursday, 24.12.2015, 10:49 |
| |
| |
| DeathStar | Date: Monday, 28.12.2015, 19:24 | Message # 328 |
|
Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
| I've noticed a tiny detail in the ToDo list that seems to be off. "Modelling the evolution of galaxies" is gray, implying that it is a feature definitely planned for the future(something which I doubt). While I realize that this is just a tiny oversight, someone might get their hopes up that this will definitely be implemented. Same goes for "simulation of galaxy collisions".
Edited by DeathStar - Monday, 28.12.2015, 19:25 |
| |
| |
| Fireinthehole | Date: Monday, 28.12.2015, 20:26 | Message # 329 |
 Pioneer
Group: Translators
Sweden
Messages: 356
Status: Offline
| Quote DeathStar (  ) I've noticed a tiny detail in the ToDo list that seems to be off. "Modelling the evolution of galaxies" is gray, implying that it is a feature definitely planned for the future(something which I doubt). While I realize that this is just a tiny oversight, someone might get their hopes up that this will definitely be implemented. Same goes for "simulation of galaxy collisions". On the other hand, SpaceEngineer states:
Quote SpaceEngineer (  ) as long as SE is a scientifically accurate Universe simulator, then one day it will implement ALL space objects and phenomenon that are known to modern astronomy (if this would be possible to implement on the personal computers). So you may not bother yourself with questions like "will SE one day have meteor rain implemented". I guarantee that it WILL.
Love SpaceEngine!
|
| |
| |
| DeathStar | Date: Monday, 28.12.2015, 20:34 | Message # 330 |
|
Pioneer
Group: Users
Croatia
Messages: 515
Status: Offline
| Quote Fireinthehole (  ) On the other hand, SpaceEngineer states: Quote SpaceEngineer () as long as SE is a scientifically accurate Universe simulator, then one day it will implement ALL space objects and phenomenon that are known to modern astronomy (if this would be possible to implement on the personal computers). So you may not bother yourself with questions like "will SE one day have meteor rain implemented". I guarantee that it WILL.
Well, if we go by that logic, why even have a ToDo list? It's still necessary to differentiate between features that SpaceEngineer will definitely be able to implement(gray features in the ToDo list), and those that can't really be guaranteed to be possible to implement in the game(stellar evolution and galactic evolution, for example, and in general features that are related to very long periods of time, since this would at best require MASSIVE amounts of work and core changes to the engine, and at worst wouldn't be feasible on home computers at all).
|
| |
| |