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SpaceEngine TODO List - Updated 14th Dec 2015
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| johnnyslogan | Date: Thursday, 05.05.2016, 15:04 | Message # 346 |
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Observer
Group: Newbies
Denmark
Messages: 2
Status: Offline
| Helo - when will native Linux-support land? So to speak ..
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| Mosfet | Date: Thursday, 05.05.2016, 15:46 | Message # 347 |
 World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| SpaceEngineer recently said this about Mac and Linux versions. Someone reported SE working fairly good in emulation with most recent Wine versions. Unfortunately haven't tried it because I've been unable so far to solve my issues with dual Intel-Nvidia card support and my distribution of choice. I guess it will be a problem to be solved even in the expected linux port.
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
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| Hornblower | Date: Wednesday, 11.05.2016, 00:14 | Message # 348 |
 World Builder
Group: Users
United States
Messages: 714
Status: Offline
| How far off are the nebula updates? I am quite exited to see unique nebulae and them blending in with the galaxy!
Edited by Hornblower - Wednesday, 11.05.2016, 00:14 |
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| xeloswot | Date: Thursday, 14.07.2016, 21:22 | Message # 349 |
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Observer
Group: Newbies
Pirate
Messages: 1
Status: Offline
| Looking at
Gameplay:
Server database (work in progress) Network system Spaceship builder with physical testing of construction Cockpit devices: orbital transfer calculator, hyperflight calculator, programmable autopilot, etc. Docking system, remote control of units Economics, harvesting of resources, refueling, building, etc Weapons, combat system Giant alien astroengineering constructions Destruction of spaceships and buildings (modelling of thousands of fragments on the GPU), animation of explosions (gas dynamics simulation on GPU(?)) Advanced physics: jet propulsion, aerodynamics and hydrodynamics Procedural life Procedural civilizations Local database Loading of models (spaceships, buildings, etc.) Internal structure of ships and buildings (indoor-engine) Physics: collision detection, newtonian mechanics Space physics: gravity forces, orbital flight, hyperdrive
Is this for real? I'm kidding of course or you wouldn't put it.
If your going for a potential multiplayer space game I think you can reasonably borrow from various existing games.
Spaceship builder with physical testing of construction: Stardrive to keep it simple
Economics, harvesting of resources, refueling, building, etc Weapons, combat system: Faster than Light may be a good balance in terms of theme and player skill unless you want it to be more action combat.
Procedural civilizations: Stellaris
Internal structure of ships and buildings (indoor-engine): Stardrive 2 has a very simple and effective ship customization designer built into the game.
Keep up great work.
Edited by xeloswot - Thursday, 14.07.2016, 21:23 |
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| FastFourierTransform | Date: Tuesday, 02.08.2016, 11:25 | Message # 350 |
 Pioneer
Group: Local Moderators
Spain
Messages: 542
Status: Offline
| Check the artist rendering of the Milky Way shown in the time 4:06 of this video. It's amazing. Better that the current SE view, but not much more.
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| Watsisname | Date: Tuesday, 02.08.2016, 12:51 | Message # 351 |
 Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
| Looks really nice from the outside, but I think SE's is actually better from near and inside the disk, especially with the dust sprites and star luminosities/distributions.
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| FastFourierTransform | Date: Tuesday, 02.08.2016, 20:30 | Message # 352 |
 Pioneer
Group: Local Moderators
Spain
Messages: 542
Status: Offline
| Quote Watsisname (  ) especially with the dust sprites and star luminosities/distributions Agree. Maybe it looks better in that artistic rendering but surelly SE is more realistic in the depiction.
Edited by FastFourierTransform - Tuesday, 02.08.2016, 20:30 |
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| richardreis111 | Date: Wednesday, 03.08.2016, 22:34 | Message # 353 |
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Observer
Group: Users
Pirate
Messages: 15
Status: Offline
| its hard collision system like planet vs planet or sun vs sun but its easily galaxy vs galaxy and planet vs asteroid
and rocks or tree in planet life similiar like earth
The Sun Evolution is look easy but its hard but is a good idea and planet evolution
Planet with 23 Celsiums Can transform into Planet Like earth or Oceania
So In The Future like on 0.9.7.9 (future) or if 0.9.8.0 (future) like in 2019Added (03.08.2016, 22:31) --------------------------------------------- Dont Forget the Proto Sun, Proto Planet this test can be work in 2017 or 2018 with the Solar system but for exoplanets its gonna be hard to do
Like Proto-Earth = just asteiroid to planet same size collide with planet like mars and become the moon, moon and earth Proto-Mars = Planet like earth but asteiroid collide and become Red Desert Proto-Sun = Cold Star to Yellow Star Proto-Jupiter and others gas planet = Just rocky planet to inhale all hydrogen to become Giant gas planet Added (03.08.2016, 22:32) --------------------------------------------- I have idea rogue solar system (found without galaxy) (Like solar system after 3 billion years) Added (03.08.2016, 22:34) --------------------------------------------- Intergalactic Stars in wiki
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| sclarinval | Date: Friday, 19.08.2016, 23:41 | Message # 354 |
 Astronaut
Group: Users
Pirate
Messages: 41
Status: Offline
| Surface components (stones, plants, roads, buildings) Am... Am I actually seeing this right now? Roads and buildings? Wow... This is looking to be one epic space simulator once it's finished.
Also, I am really looking forward to the 3D clouds, better water and more detailed landscapes. Planets would look so insanely gorgeous with those three improvements...
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| Canleskis | Date: Saturday, 20.08.2016, 00:41 | Message # 355 |
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Space Pilot
Group: Users
France
Messages: 117
Status: Offline
| Quote sclarinval (  ) Surface components (stones, plants, roads, buildings) Am... Am I actually seeing this right now? Roads and buildings? Wow... This is looking to be one epic space simulator once it's finished.
Also, I am really looking forward to the 3D clouds, better water and more detailed landscapes. Planets would look so insanely gorgeous with those three improvements...
Unfortunately this won't be in SE soon, there are plenty of other things to be done before.
Edited by Canleskis - Saturday, 20.08.2016, 00:45 |
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| sclarinval | Date: Saturday, 20.08.2016, 02:30 | Message # 356 |
 Astronaut
Group: Users
Pirate
Messages: 41
Status: Offline
| Quote Canleskis (  ) Unfortunately this won't be in SE soon, there are plenty of other things to be done before. True. Still though, even if it's years off, I can't help but to look foreword to it.
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| hunterbickel2003 | Date: Tuesday, 23.08.2016, 23:23 | Message # 357 |
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Astronaut
Group: Users
Pirate
Messages: 43
Status: Offline
| Giant alien astroengineering constructions. what do they mean by this?
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| Watsisname | Date: Wednesday, 24.08.2016, 01:51 | Message # 358 |
 Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
| I imagine these are things like what JackDole makes. Check out his work.
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| The_Blazer | Date: Wednesday, 14.09.2016, 21:27 | Message # 359 |
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Space Tourist
Group: Users
Italy
Messages: 34
Status: Offline
| This could use an update perhaps? Things like reverse depth buffer are no longer "next version", they're in 0.980 which is out now, and that's awesome!
Born too early to explore space... But just in time for Space Engine.
PC Specs: GTX 770 (2GB VRAM) - i5 4570 - 8GB RAM
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| Salvo | Date: Thursday, 15.09.2016, 09:35 | Message # 360 |
 Star Engineer
Group: Local Moderators
Italy
Messages: 1400
Status: Offline
| Quote The_Blazer (  ) an update Yeah, I agree.
The universe is not required to be in perfect harmony with human ambition.
CPU: Intel Core i7 4770 GPU: ASUS Radeon R9 270 RAM: 8 GBs
(still don't know why everyone is doing this...)
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