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SpaceEngine TODO List - Updated 14th Dec 2015
DeathStarDate: Monday, 02.02.2015, 15:28 | Message # 256
Pioneer
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Croatia
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Tca_11a, it was updated just a month ago. What do you want, daily updates or something?
 
Tca_11aDate: Monday, 02.02.2015, 19:47 | Message # 257
Space Tourist
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Quote DeathStar ()
Tca_11a, it was updated just a month ago. What do you want, daily updates or something?

Implemented in next version, which is not shown yet. No I just want an update after each release.
 
HarbingerDawnDate: Monday, 02.02.2015, 21:55 | Message # 258
Cosmic Curator
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Quote Tca_11a ()
I just want an update after each release

Then it is up to date, so why are you asking for an update?

Quote Tca_11a ()
Implemented in next version, which is not shown yet

Because nothing on that list has been implemented for the next version.





All forum users, please read this!
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Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
WatsisnameDate: Tuesday, 03.02.2015, 03:43 | Message # 259
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Quote imageline1 ()
Waiting for this effect in the SE


I think nearly everyone here already knows about Interestellar's black hole rendition. SpaceEngineer also did some work with black hole accretion disks, but this is WIP. So you can bet something like this will appear eventually. smile





 
KarakurtDate: Tuesday, 03.02.2015, 13:13 | Message # 260
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black holes!

Can't wait to see the accretion disks.
 
HarbingerDawnDate: Tuesday, 03.02.2015, 17:14 | Message # 261
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Quote Karakurt ()
Fuckin' black holes!

http://en.spaceengine.org/forum/0-0-0-36





All forum users, please read this!
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Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
BerkyxDate: Saturday, 14.02.2015, 20:31 | Message # 262
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can't wait for quasars ! smile
 
emilieeyannaDate: Saturday, 14.02.2015, 20:36 | Message # 263
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Berkyx Quasars are already implemented
 
BerkyxDate: Saturday, 14.02.2015, 20:54 | Message # 264
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Quote emilieeyanna ()
Berkyx Quasars are already implemented


not in my version i guess biggrin :D why don't i see yet ?


Edited by Berkyx - Saturday, 14.02.2015, 20:56
 
BambusmanDate: Saturday, 14.02.2015, 21:05 | Message # 265
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Quote
Quasars are already implemented

quasars are normal galaxies in SpaceEngine.
 
werdnaforeverDate: Tuesday, 24.03.2015, 03:32 | Message # 266
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SpaceEngine needs a button to orient the spacecraft so it faces either the nearest star, brightest star, or barycenter of the system. That way, you can align the shield of your spacecraft so it isn't always heating up as you drift through a system or orbit around a planet. The actual heating up isn't simulated yet but being able to do this adds a nice touch of realism.

Also, I'm thinking about the film Sunshine. Of course, I'm always thinking about that movie, but I'm thinking about it more right now.
 
sinsforealDate: Tuesday, 24.03.2015, 12:43 | Message # 267
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Quote
Also, I'm thinking about the film Sunshine. Of course, I'm always thinking about that movie, but I'm thinking about it more right now.


Would it be possible to get a model of the ICARUS the ship from the film sunshine into the game?





"Man once looked up at the stars and wondered, Now all we do is look at our hands and hesitate"

Edited by sinsforeal - Tuesday, 24.03.2015, 12:44
 
werdnaforeverDate: Tuesday, 24.03.2015, 19:04 | Message # 268
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The reason I mention that film is because of the many, many problems that are caused when their shield is misaligned.
Quote sinsforeal ()
Would it be possible to get a model of the ICARUS the ship from the film sunshine into the game?

That's a discussion for a different thread entirely.
 
KarakurtDate: Monday, 30.03.2015, 16:00 | Message # 269
Space Tourist
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France
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Quote imageline1 ()
Look at this BlackHole
Waiting for this effect in the SE


I always knew the wormhole was leading to another wormhole that was near to Gargantua, the black hole, since the crew of the Ranger/Endurance spaceship didn't plan to free fall into the black hole.

Other than that, cool software smile

PS: Sorry for being off-topic, just figured I quoted a post I may have seen before, didn't know there was a link though.


Edited by Karakurt - Monday, 30.03.2015, 16:07
 
vektorworldsDate: Tuesday, 07.04.2015, 19:17 | Message # 270
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Good to hear you're working on the crashes. Great job with the program! I hope you will continue for many years to come.
(You did say you plan to continue working on this forever, yes? Sorry if I misunderstood.
 
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