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Addon Development Thread
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| DoctorOfSpace | Date: Friday, 07.09.2012, 15:42 | Message # 61 |
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| Quote (HarbingerDawn) This suggestion could seem awkward if implemented since the Delta Flyer was a unique vessel, but you could edit out the identifying marks on the sides to remove the asymmetric appearance.
Good idea, it seems a bit lacking but its better than mirror images everywhere.
Proof of concept
I may leave it like that.
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| HarbingerDawn | Date: Friday, 07.09.2012, 16:10 | Message # 62 |
 Cosmic Curator
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| Quote (DoctorOfSpace) I may leave it like that. Looks good to me, nice editing.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
Edited by HarbingerDawn - Friday, 07.09.2012, 16:11 |
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| DoctorOfSpace | Date: Saturday, 08.09.2012, 11:27 | Message # 63 |
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| Here are all the models I have ported/edited, Voyager is the only one not done I may give touching it up another go.
All of these are their appropriate approx size, the TARDIS is a bit larger than it should be but that is to avoid clipping.
Large view
Mid size
Small craft (Serenity is very low poly, still need a new model)
Tiny (TARDIS next to Delta Flyer)
I haven't ported Klingon, Romulan, or any other alien ships because I am not a very big fan of their designs. I will continue porting federation ships though.
Edit:
Defiant, just need to fix the letter texture and maybe adjust the texture colors a bit to fix it's cartoony look
Edit:
Leaving the above images for comparison purposes. Finished the Defiant and edited the textures a bit. Back
Front/top
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Edited by DoctorOfSpace - Saturday, 08.09.2012, 17:03 |
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| Solaris | Date: Thursday, 13.09.2012, 18:35 | Message # 64 |
 World Builder
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France
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| I've made the mistake to go in vacations before finish the galaxy pack I was working on.. Models are not finished, they still need many changes in the scripts..
I'm working on :
Hanny's Voorwerp CartwheelGalaxy Cartwheelsatellite1 Cartwheelsatellite2 M77 M83 M106 NGC2442 NGC4911 NGC5257 NGC5258 NGC7674 NGC7674 UGC1810 UGC1813 NGC4622
I plan to make this list longer! Some of them are already in the game but I've remade them anyway, they may look better now.
Also I've modified the script of the Irregular galaxies, I've superposed the em-sprites and abs-sprites ( + a small shift) , this way it make kinda "arm" structure full of stars and create empty spaces between. I'll try to transpose them to nebula models too.
I'll go back to all this In few weeks, for now I've other personal (non SE) projects that I have to work on, and the lazy feeling of september don't help..
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| HarbingerDawn | Date: Thursday, 13.09.2012, 18:46 | Message # 65 |
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| Quote (DoctorOfSpace) Defiant DEFIANT! heck yeah! Doc, you rule
Quote (Solaris) lso I've modified the script of the Irregular galaxies I love the way these look, good work!
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| DoctorOfSpace | Date: Thursday, 13.09.2012, 20:31 | Message # 66 |
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| Quote (HarbingerDawn) DEFIANT! heck yeah! Doc, you rule
For the last week I started watching Deep Space Nine and it grew on me. The Defiant is a cool ship so I wanted it in SE. I am waiting on Destructor to get back to me on a few things, then he is going to touch up the ships I think. So hopefully sometime in the next week or so we can get a release of Star Trek ships out.
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| anonymousgamer | Date: Friday, 14.09.2012, 21:40 | Message # 67 |
 World Builder
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| Quote (DoctorOfSpace) I bet you can't guess what it is
One of them big Star Wars ships?
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| DoctorOfSpace | Date: Monday, 24.09.2012, 22:40 | Message # 68 |
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| I noticed some minor misaligned textures on Enterprise D and E so I worked on them a bit. No screens yet as I may have to do a bit of texture editing or Destructor can fix from the files I sent him.
I did however Spend a long time working on Voyager and got it mostly aligned, besides a few pixels here and there.
The bad news is Voyager has the worst triangle problem of any ship.
Edit:
Fixed the color of the top ring on the Enterprise E and aligned the textures a bit better. Now has proper color
Remapped the texture on the NX01 nacelles to fix the color mismatch and missing textures.
Its not easy to match the textures up properly, especially when the model has a broken UV map. But over all the models are alright. I already sent some earlier versions to Destructor1701 to check out and fix up.
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Edited by DoctorOfSpace - Tuesday, 25.09.2012, 00:01 |
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| DoctorOfSpace | Date: Monday, 24.09.2012, 22:40 | Message # 69 |
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| Started porting some of the Celestia models.
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Edited by DoctorOfSpace - Wednesday, 26.09.2012, 04:19 |
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| Glorymajor | Date: Monday, 24.09.2012, 22:40 | Message # 70 |
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| 2001 ship and Voyager 1 or 2 Probe
PC: Intel i7 3.2 GHz, 8 Gb RAM, GeForce GTX 680 with 2048 Mb VRAM Laptop: Intel i7 2.3 GHz, 8 Gb RAM, GeForce GTX 675M with 2048 Mb VRAM
Edited by Glorymajor - Wednesday, 26.09.2012, 12:50 |
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| HarbingerDawn | Date: Monday, 24.09.2012, 22:40 | Message # 71 |
 Cosmic Curator
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| Quote (DoctorOfSpace) Started porting some of the Celestia models. Just the 3ds models, or do you have a way to convert cmod models as well?
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| DoctorOfSpace | Date: Monday, 24.09.2012, 22:41 | Message # 72 |
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| Quote (HarbingerDawn) Just the 3ds models, or do you have a way to convert cmod models as well? Just the 3DS files. Makes it a bit easier and saves some time. Haven't tried messing with Cmod.
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| HarbingerDawn | Date: Monday, 24.09.2012, 22:41 | Message # 73 |
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| Quote (DoctorOfSpace) Haven't tried messing with Cmod. They made a 3ds to cmod converter, but I don't know of any program than can go the other direction.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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| DoctorOfSpace | Date: Monday, 24.09.2012, 22:41 | Message # 74 |
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| Quote (HarbingerDawn) I don't know of any program than can go the other direction.
I started looking into it. It is possible but I have yet to find the software to do it.
There are quite a few Celestia mods I would love to have in SE.
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| HarbingerDawn | Date: Thursday, 27.09.2012, 04:05 | Message # 75 |
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| Quote (DoctorOfSpace) There are quite a few Celestia mods I would love to have in SE. I hope you don't mind Doc, I moved this discussion to here, it seemed more appropriate. And I agree, there were some Celestia mods that would be great in SE.
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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