MOD - Creating a planet 0.980
PlutonianEmpire Date: Monday, 24.10.2016, 01:43 | Message # 226
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JackDole , yes that was what I was referring to thank you. I had been wondering if it could be applied to procedural worlds as well, but apparently not. Bummer Again, thank you. Edit: I just realized you used a procedural terra in the glitch screeshots. Might certain planet classes do better at being partially transparent than others, or does the bug affect all planet classes?
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
Edited by PlutonianEmpire - Monday, 24.10.2016, 01:46
Ostarisk Date: Monday, 24.10.2016, 02:32 | Message # 227
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TheSpaceLeviathan , there is no need for that star script. A star with that name already exists:
My mods
Edited by Ostarisk - Monday, 24.10.2016, 02:38
TheSpaceLeviathan Date: Monday, 24.10.2016, 02:39 | Message # 228
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Ostarisk , I tried doing both of that just now, but I'm still having no luck.
Ostarisk Date: Monday, 24.10.2016, 02:50 | Message # 229
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TheSpaceLeviathan , Check my post again.Quote Ostarisk (
)
TheSpaceLeviathan, there is no need for that star script. A star with that name already exists:
My mods
TheSpaceLeviathan Date: Monday, 24.10.2016, 02:53 | Message # 230
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Ostarisk , Earlier I was told to make the star script so I did. I deleted the star scripts and tried again right now though, but still I have had no luck.
Ostarisk Date: Monday, 24.10.2016, 03:00 | Message # 231
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Quote TheSpaceLeviathan (
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Ostarisk , Earlier I was told to make the star script so I did. I deleted the star scripts and tried again right now though, but still I have had no luck.
That's strange. it works for me.
My mods
Edited by Ostarisk - Monday, 24.10.2016, 03:03
JackDole Date: Monday, 24.10.2016, 03:08 | Message # 232
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TheSpaceLeviathan , That's right. If the star already exists, you do not need a script for the star. If you create a script for the star yourself, it must look something like this.Code
Star "My Star" { RA 1.563585 Dec -55.191259498886 Dist 586.479873043 Class "G0 V" Luminosity 1.17555 MassSol 1.08533 RadSol 1.11245 Teff 6030 Age 4.9823 }
The most important in the script is the position of the star.RA , Dec and Dist As well as the Class . Most of the other data I've left out is not essential. Space Engine creates it itself. This script belongs in 'addons\catalogs\stars '! Check the spelling of the folder names. For the planet script, it must be 'addons\catalogs\planets '. You can check if there are errors in your scripts by looking at the 'SE.log '. It is in the 'system ' directory of Space Engine. You can also post this file here. The image is from SE 0.971 . With you it will look different.
Don't forget to look here .
Edited by JackDole - Monday, 24.10.2016, 03:11
TheSpaceLeviathan Date: Monday, 24.10.2016, 03:10 | Message # 233
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Ostarisk , I will explain to you exactly where my script is located and how I got it. I went into the directory SpaceEngine/addons and created a folder called "catalogs" and in that folder, I created another folder called "Planets". From here, I right clicked, hovered over the "New" button and selected the option "Text Document". I then renamed this document to "MySystem.sc" and copied everything from my exported script of the planet that I selected. All I did from here was rename the planet and switch it from orbiting "RS 0-0-0-1636-21668-8-157616-2301" to "Chara".
JackDole Date: Monday, 24.10.2016, 03:19 | Message # 234
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TheSpaceLeviathan , Quote JackDole (
)
You can check if there are errors in your scripts by looking at the 'SE.log'. It is in the 'system' directory of Space Engine. You can also post this file here.
Post the log file.
Don't forget to look here .
TheSpaceLeviathan Date: Monday, 24.10.2016, 03:20 | Message # 235
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JackDole , Okay, I am going to try and post the stars and planets part of my SE.log here.
JackDole Date: Monday, 24.10.2016, 03:29 | Message # 236
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TheSpaceLeviathan , that is not enough. There are only the default files. There are no addons in the section. Post the whole file. At least the beginning of the file. The existing addon directories are listed there.
Don't forget to look here .
TheSpaceLeviathan Date: Monday, 24.10.2016, 03:36 | Message # 237
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JackDole , Okay, but I'm going to have to do this in to posts.
SpaceEngine Version 0.9.8.0 beta STARTING [MT] Scanning data directories [MT] Data directory "data" [MT] Data directory "addons" [MT] Loading script "config/main-def.cfg" [MT] Loading script "config/main-user.cfg" [MT] Loading image "data/textures/common/splash05.jpg" [MT] 20 localizations found DONE INITIALIZING OPENGL [MT] Vendor: NVIDIA Corporation [MT] Renderer: GeForce GTX 750/PCIe/SSE2 [MT] Driver version: 372.70 [MT] OpenGL version: 4.5.0 NVIDIA 372.70 [MT] GLSL version: 4.50 NVIDIA [MT] Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer 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GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg 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GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control [MT] Floating-point pixel format: GL_RGBA16F_ARB [MT] Debug output supported [MT] Reverse float depth buffer supported (via GL_NV_depth_buffer_float) [MT] Half float supported [MT] 3D textures supported [MT] Swap control tear not supported [MT] Stereoscopic draw buffers not supported [MT] Direct state access supported [MT] Binary shader program supported [MT] Sync objects supported [MT] Max texture image units: 32 [MT] Max vertex texture image units: 32 [MT] Max combined texture image units: 192 [MT] Max texture size: 16384 [MT] Max rectangle texture size: 16384 [MT] Max cubemap texture size: 16384 [MT] Max 3D texture size: 2048 [MT] Max viewport size: 16384 x 16384 [MT] Max anisotropy: 16 [MT] Max multisamples: 32 [MT] Multisampling supported [MT] Draw buffers: 8 [MT] Saving script "config/main-user.cfg" DONE INITIALIZING OPENAL [MT] Vendor: Creative Labs Inc. [MT] Renderer: Software [MT] OpenAL Version: OpenAL 1.0 [MT] OpenAL Extentions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3 [MT] ALC Default device specifier: DirectSound3D [MT] ALC Device specifier: DirectSound [MT] ALC Extensions: [MT] Loading default sounds [MT] Loading sound "data/sounds/button.ogg" [MT] Loading sound "data/sounds/menu.ogg" [MT] Loading sound "data/sounds/rocket_engine.ogg" [MT] Loading sound "data/sounds/rocket_engine_2.ogg" DONE INITIALIZING LOADER [MT] Number of CPUs: 4 [MT] Worker threads: 2 [MT] RAM granularty: 4 kb [MT] Total RAM: 4095 Mb [MT] Available RAM: 3837 Mb [MT] Physical VRAM: 2048 Mb [MT] Available VRAM: 1694 Mb [MT] Max. used VRAM: 2048 Mb [MT] Scanning pak files [MT] Loading "data/catalogs/Catalogs0980.pak": 5 folders, 40 files [MT] Loading "data/locale/Fonts.pak": 0 folders, 8 files [MT] Loading "data/models/atmospheres/Atmospheres0980.pak": 0 folders, 11 files [MT] Loading "data/models/galaxies/GalaxiesModels0980.pak": 0 folders, 1 files [MT] Loading "data/models/nebulae/NebulaeModels0980.pak": 0 folders, 4 files [MT] Loading "data/models/spacecraft/ShipsModels0980.pak": 2 folders, 119 files [MT] Loading "data/shaders/Shaders0980.pak": 0 folders, 101 files [MT] Loading "data/textures/common/CommonTex0980.pak": 0 folders, 25 files [MT] Loading "data/textures/flares/FlaresTex0980.pak": 0 folders, 41 files [MT] Loading "data/textures/galaxies/GalaxiesTex0980.pak": 0 folders, 171 files [MT] Loading "data/textures/nebulae/NebulaeTex0980.pak": 0 folders, 170 files [MT] Loading "data/textures/planets/PlanetsTex0980.pak": 408 folders, 34217 files [MT] Loading "data/textures/spacecraft/ShipsTex0980.pak": 3 folders, 35 files [MT] Total: 34943 files in 13 paks [MT] Initializing the filesystem data DONE INITIALIZING OCULUS RIFT [MT] Oculus Rift HMD not found, or Oculus Runtime version is not 0.8 DONE INITIALIZING ENGINE [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_down.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_gauss_blur.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_tone.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_tone.glsl" (defines: LUMA) [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_tone.glsl" (defines: ALPHA) [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl" (defines: REVERSE) [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl" (defines: DITHERING) [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl" (defines: DITHERING, REVERSE) [MT] Loading shader "data/shaders/Shaders0980.pak/proj_fisheye.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/proj_fisheye_gui.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/proj_cylinder.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/3D_interlace.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/3D_interlace.glsl" (defines: HOR) [MT] Loading shader "data/shaders/Shaders0980.pak/3D_anaglyph.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_copy.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_copy_cube.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/fxaa.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/fxaa_lum.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/prim_fill_obj.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/prim_fill_obj.glsl" (defines: UNIFORM_VERTEXES) [MT] Loading shader "data/shaders/Shaders0980.pak/prim_tex_obj.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/prim_tex_obj.glsl" (defines: CUBEMAP) [MT] Loading shader "data/shaders/Shaders0980.pak/prim_tex_obj.glsl" (defines: TEXCOORD) [MT] Initializing galaxies models cache [MT] Loading script "data/models/galaxies/GalaxiesModels0980.pak/Default.cfg" [MT] Initializing nebulae models cache [MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Astroniki.cfg" [MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Bambusman.cfg" [MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Default.cfg" [MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Voekoevaka.cfg" [MT] Loading script "data/models/atmospheres/Atmospheres0980.pak/atmospheres.cfg" [MT] Loading shader "data/shaders/Shaders0980.pak/atmo_transm.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: ENV_MAP) [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: ACCR_DISK) [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: ACCR_DISK,ENV_MAP) [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR) [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR,ENV_MAP) [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR,ACCR_DISK) [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR,ACCR_DISK,ENV_MAP) [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: WORMHOLE) [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: WORMHOLE,ENV_MAP) [MT] Loading shader "data/shaders/Shaders0980.pak/ship_warp.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/ship_warp.glsl" (defines: ENV_MAP) [MT] Loading shader "data/shaders/Shaders0980.pak/get_pixel.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/get_pixel.glsl" (defines: MSAA) [MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_mark.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_conv.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_ghost.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_ghost.glsl" (defines: MODULATE) [MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_glow.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_norm.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_packed_norm.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/bump_to_normal.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/bump_to_packed_normal.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_spiral_galaxy.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_sun_height.glsl" [MT] Saving shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/tg_sun_height.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_sun_color.glsl" [MT] Saving shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/tg_sun_color.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_sun_glow.glsl" [MT] Saving shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/tg_sun_glow.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_terra_height.glsl" [MT] Saving shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/tg_terra_height.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_terra_color.glsl" [MT] Saving shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/tg_terra_color.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_terra_glow.glsl" [MT] Saving shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/tg_terra_glow.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_selena_height.glsl" [MT] Saving shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/tg_selena_height.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_selena_color.glsl" [MT] Saving shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/tg_selena_color.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_selena_glow.glsl" [MT] Saving shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/tg_selena_glow.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_asteroid_height.glsl" [MT] Saving shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/tg_asteroid_height.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_asteroid_color.glsl" [MT] Saving shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/tg_asteroid_color.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_asteroid_glow.glsl" [MT] Saving shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/tg_asteroid_glow.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_clouds_height.glsl" [MT] Saving shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/tg_clouds_height.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_clouds_color.glsl" [MT] Saving shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/tg_clouds_color.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_clouds_glow.glsl" [MT] Saving shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/tg_clouds_glow.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_gasgiant_height.glsl" [MT] Saving shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/tg_gasgiant_height.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_gasgiant_color.glsl" [MT] Saving shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/tg_gasgiant_color.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_gasgiant_glow.glsl" [MT] Saving shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/tg_gasgiant_glow.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_browndwarf_height.glsl" [MT] Saving shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/tg_browndwarf_height.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_browndwarf_color.glsl" [MT] Saving shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/tg_browndwarf_color.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/tg_browndwarf_glow.glsl" [MT] Saving shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/tg_browndwarf_glow.bin" [MT] Procedural generator shaders loaded in 348.386 ms [MT] Loading image "data/textures/common/CommonTex0980.pak/planet_atlas.png" [MT] Loading script "data/textures/common/CommonTex0980.pak/atlas.cfg" [MT] Loading script "data/textures/common/CommonTex0980.pak/palette.cfg" [MT] Loading image "data/textures/common/CommonTex0980.pak/notex.png" [MT] Loading script "data/locale/Fonts.pak/win1252.cfg" [MT] Loading script "data/textures/common/CommonTex0980.pak/Modern SpaceEngine skin.cfg" [MT] Loading image "data/locale/Fonts.pak/win1252-font.png" [MT] Loading image "data/locale/eng-menu.png" [MT] Loading image "data/textures/common/CommonTex0980.pak/interface_mod.png" [MT] Loading shader "data/shaders/Shaders0980.pak/gui.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/gui_3d.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/billboard.glsl" [MT] Loading image "config/exitscreen.jpg" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_light0.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/water_light0.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/sky_light0.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/rings_light0.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_atm_light0.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_ice_light0.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_ice_atm_light0.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_water_light0.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_water_atm_light0.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_transp_light0.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_transp_atm_light0.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_sun_light0.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_atm_sun_light0.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/water_atm_light0.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/sky_sun_light0.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_light1.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_atm_light1.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_ice_light1.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_ice_atm_light1.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_water_light1.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_water_atm_light1.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_transp_light1.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_transp_atm_light1.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_sun_light1.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_atm_sun_light1.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/water_light1.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/water_atm_light1.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/sky_light1.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/sky_sun_light1.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/rings_light1.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_light2.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_atm_light2.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_ice_light2.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_ice_atm_light2.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_water_light2.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_water_atm_light2.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_transp_light2.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_transp_atm_light2.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_sun_light2.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_atm_sun_light2.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/water_light2.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/water_atm_light2.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/sky_light2.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/sky_sun_light2.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/rings_light2.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_light3.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_atm_light3.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_ice_light3.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_ice_atm_light3.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_water_light3.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_water_atm_light3.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_transp_light3.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_transp_atm_light3.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_sun_light3.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_atm_sun_light3.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/water_light3.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/water_atm_light3.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/sky_light3.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/sky_sun_light3.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/rings_light3.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_light4.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_atm_light4.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_ice_light4.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_ice_atm_light4.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_water_light4.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_water_atm_light4.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_transp_light4.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_transp_atm_light4.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_sun_light4.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/planet_atm_sun_light4.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/water_light4.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/water_atm_light4.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/sky_light4.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/sky_sun_light4.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/rings_light4.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/spacecraft_light0.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/spacecraft_diff_light0.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/spacecraft_light1.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/spacecraft_diff_light1.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/spacecraft_bump_light1.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/spacecraft_diff_bump_light1.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/spacecraft_diff_asp_light1.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/spacecraft_diff_asp_bump_light1.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/spacecraft_diff_spec_light1.bin" [MT] Loading shader "cache/shaders/NVidia_372.70_4.5.0_4.50/bin/spacecraft_diff_bump_spec_light1.bin" [MT] Loading shader "data/shaders/Shaders0980.pak/particle.glsl" DONE LOADING GALAXIES [MT] Loading galaxy bulge texture [MT] Loading image "data/textures/common/CommonTex0980.pak/sprites_gal.png" [MT] Loading image "data/textures/common/CommonTex0980.pak/sprites_neb.png" [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_point.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_sprite.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_sprite_blur.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_map_point.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_map_line.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_map_mark.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_plane.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_plane_map.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_bulge.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_bulge_map.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_model.glsl" [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_model_map.glsl" [MT] Loading galaxies catalogs [MT] Loading csv file "data/catalogs/Catalogs0980.pak/galaxies/NGC-IC.csv" [MT] Loading script "data/catalogs/Catalogs0980.pak/galaxies/BlackholeHosts.sc" [MT] Loading script "data/catalogs/Catalogs0980.pak/galaxies/LocalGroup.sc" [MT] Merging duplicate galaxies [MT] Building galaxies octree [MT] csv cat galaxies: 10896 [MT] sc cat galaxies: 64 [MT] sc del galaxies: 0 [MT] Merged galaxies: 1 [MT] Deleted galaxies: 0 [MT] Failed galaxies: 0 [MT] Final galaxies: 10959 DONE
Added (24.10.2016, 03:36) ---------------------------------------------
JackDole Date: Monday, 24.10.2016, 04:08 | Message # 238
Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
TheSpaceLeviathan , something is wrong with your folder structure. If it were correct, this line should be in your log file:Code
[MT] Loading script "addons/catalogs/planets/MySystem.sc"
But it is not. The folder structure should look something like this: If you have upper-case letters in the folder names, correct them to lowercase letters.
Don't forget to look here .
TheSpaceLeviathan Date: Monday, 24.10.2016, 04:16 | Message # 239
Observer
Group: Users
United States
Messages: 18
Status: Offline
JackDole , There are no capital letters and my folders look like this:
JackDole Date: Monday, 24.10.2016, 04:29 | Message # 240
Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
TheSpaceLeviathan , is the filename like this: 'MySystem.sc. ' (With a dot at the end) or so: 'MySystem.sc ' If there is a dot, remove it.
Don't forget to look here .