MOD - Creating a planet 0.980
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JackDole | Date: Monday, 24.10.2016, 01:10 | Message # 226 |
Star Engineer
Group: Local Moderators
Germany
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| PlutonianEmpire, do you mean something like this?
These are textures, which I have made transparent with Photoshop.
I have tried to make procedural planets transparent, but this does not work well.
Don't forget to look here.
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TheSpaceLeviathan | Date: Monday, 24.10.2016, 01:29 | Message # 227 |
Observer
Group: Users
United States
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| JackDole, I just now tried to put a star in my script in the star folder, and then i went into my planet script in the planets folder and told the planet to revolve around the star I chose, which was Chara. My planet still did not show up in the game even after not changing anything about the planet other than the star it was orbiting (changed that to "Chara").
Ostarisk, I made my planet orbit Chara and I double checked that my sc file was in addone/catalogs/planets. However it still did not work.
Edited by TheSpaceLeviathan - Monday, 24.10.2016, 01:33 |
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JackDole | Date: Monday, 24.10.2016, 01:31 | Message # 228 |
Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| TheSpaceLeviathan, can you post your scripts?
Don't forget to look here.
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TheSpaceLeviathan | Date: Monday, 24.10.2016, 01:43 | Message # 229 |
Observer
Group: Users
United States
Messages: 18
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| JackDole, Okay, so here is what I made:
Code Planet "TheExuberantLeviathan" { ParentBody "Chara" Class "Terra"
Mass 2.62244 Radius 8186.81 InertiaMoment 0.32956
RotationPeriod 7272.92 Obliquity 1.52326 EqAscendNode -66.3976
AlbedoBond 0.368479 AlbedoGeom 0.442175 Brightness 2 Color (0.496 0.338 0.220)
Life { Class "Organic" Type "Multicellular" Biome "Marine/Terrestrial" }
Surface { SurfStyle 0.119263 OceanStyle 0.0778471 Randomize (-0.389, -0.741, -0.568) colorDistMagn 0.0598182 colorDistFreq 792.996 detailScale 21056.9 colorConversion true seaLevel 0.558768 snowLevel 0.724057 tropicLatitude 0.0444762 icecapLatitude 10 icecapHeight 0.209027 climatePole 0.5625 climateTropic 0.5625 climateEquator 0.6875 heightTempGrad 0.375 tropicWidth 0.5 mainFreq 1.00358 venusFreq 1.16779 venusMagn 0 mareFreq 4.14602 mareDensity 0.0600082 terraceProb 0.240295 erosion 0.111163 montesMagn 0.229048 montesFreq 300.073 montesSpiky 0.966431 montesFraction 0.338465 dunesMagn 0.0580924 dunesFreq 74.7536 dunesFraction 0.884418 hillsMagn 0.144615 hillsFreq 1086.28 hillsFraction 0.938433 hills2Fraction 0.104698 riversMagn 53.6229 riversFreq 3.00901 riversSin 7.23337 riversOctaves 2 canyonsMagn 0.0637007 canyonsFreq 199.916 canyonFraction 0.19463 cracksMagn 0.139809 cracksFreq 0.774138 cracksOctaves 0 craterMagn 0.648941 craterFreq 25.5748 craterDensity 0 craterOctaves 0 volcanoMagn 0.604565 volcanoFreq 0.695326 volcanoDensity 0.4 volcanoOctaves 3 volcanoActivity 2 volcanoFlows 0.718215 volcanoRadius 0.486712 volcanoTemp 1266.99 lavaCoverTidal 0 lavaCoverSun 0 lavaCoverYoung 0 stripeZones 1.91098 stripeTwist 0.90336 cycloneMagn 2.94334 cycloneFreq 1.04696 cycloneDensity 0.356118 cycloneOctaves 2 colorSea (0.040, 0.100, 0.200, 1.000) colorShelf (0.150, 0.480, 0.460, 1.000) colorBeach (0.820, 0.730, 0.570, 0.000) colorDesert (0.420, 0.360, 0.220, 0.000) colorLowland (0.220, 0.230, 0.220, 0.000) colorUpland (0.570, 0.540, 0.420, 0.000) colorRock (0.100, 0.100, 0.100, 0.000) colorSnow (1.000, 1.000, 1.000, 1.308) colorLowPlants (0.010, 0.010, 0.010, 0.000) colorUpPlants (0.020, 0.030, 0.080, 0.000) BumpHeight 15.8525 BumpOffset 8.85788 DiffMapAlpha "Water" SpecBrightWater 0.65 SpecBrightIce 0.85 SpecularPower 55 Hapke 0 SpotBright 4 SpotWidth 0.05 DayAmbient 0.07 }
Clouds { Height 9.24561 Velocity 71.7173 BumpHeight 6.15939 Hapke 0.2 SpotBright 2 SpotWidth 0.15 DayAmbient 2 mainFreq 0.95167 mainOctaves 10 Coverage 0.280798 stripeZones 1.91098 stripeTwist 0.90336 }
Ocean { Height 8.85788 Hapke 0 SpotBright 2 SpotWidth 0.15 DayAmbient 2 }
NoLava true
Atmosphere { Model "Venus" Height 40.934 Density 50.4667 Pressure 33.3626 Greenhouse 42.1505 Bright 10 Opacity 1 SkyLight 3.33333 Hue -0.0536628 Saturation 0.761894
Composition { CO2 76.3671 O2 23.1026 SO2 0.516328 N2 0.0133754 He 0.000286328 Ne 0.000218122 H2O 4.03567e-005 Ar 2.29609e-005 } }
NoAurora true
Rings { InnerRadius 9352.55 OuterRadius 17729 RotationPeriod 2.69586 RotationOffset 0 FrontBright 0.885627 BackBright 0.604524 Density 0.566464 Brightness 1 }
NoAccretionDisk true
NoCometTail true
Orbit { RefPlane "Equator" SemiMajorAxis 0.246888 Period 0.165937 Eccentricity 0.0703691 Inclination 1.52326 AscendingNode -66.3976 ArgOfPericenter 188.508 MeanAnomaly 49.9607 } }
Code Star "Chara" { ParentBody "Chara" Class "G0 V" Luminosity 1.17555 MassSol 1.08533 RadSol 1.11245 Teff 6030
Age 4.9823
InertiaMoment 0.0644814
RotationPeriod 278.399 Obliquity 276.976 EqAscendNode 161.936
AlbedoBond 0.3 AlbedoGeom 0.36 Brightness 2 Color (1.000 0.893 0.877)
Surface { Randomize (0.989, -0.313, 0.612) colorDistMagn 0.486179 colorDistFreq 13.9773 detailScale 1.99146e+006 colorConversion true tropicLatitude 0.5 icecapLatitude 1 mareFreq 53.6041 mareDensity 0.00917267 erosion 1 montesFreq 537 dunesMagn 0.5 hillsMagn 0.03 hillsFreq 6188.33 craterOctaves 0 BumpHeight 639.688 BumpOffset 639.688 SpecBrightWater 0 SpecBrightIce 0 SpecularPower 55 Hapke 1 SpotBright 4 SpotWidth 0.05 DayAmbient 1 }
NoClouds true
NoOcean true
NoLava true
Atmosphere { Model "Sun" Height 7742.67 Density 0 Pressure 1 Bright 10 Opacity 0 SkyLight 0 Hue 0 Saturation 1 }
NoAurora true
NoRings true
NoAccretionDisk true
Corona { Radius 4.01817e+006 Period 0.0235717 Brightness 0.5 RayDensity 3.53412 RayCurv 14.5533 }
NoCometTail true
Orbit { RefPlane "Static" SemiMajorAxis 0 Period 0 Eccentricity 0 Inclination 276.976 AscendingNode 161.936 ArgOfPericenter 0 MeanAnomaly 0 } }
Edited by TheSpaceLeviathan - Monday, 24.10.2016, 01:47 |
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PlutonianEmpire | Date: Monday, 24.10.2016, 01:43 | Message # 230 |
Pioneer
Group: Users
United States
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| JackDole, yes that was what I was referring to thank you. I had been wondering if it could be applied to procedural worlds as well, but apparently not. Bummer
Again, thank you.
Edit: I just realized you used a procedural terra in the glitch screeshots. Might certain planet classes do better at being partially transparent than others, or does the bug affect all planet classes?
Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
Edited by PlutonianEmpire - Monday, 24.10.2016, 01:46 |
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Ostarisk | Date: Monday, 24.10.2016, 02:32 | Message # 231 |
Pioneer
Group: Users
Australia
Messages: 451
Status: Offline
| TheSpaceLeviathan, there is no need for that star script. A star with that name already exists:
My mods
Edited by Ostarisk - Monday, 24.10.2016, 02:38 |
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TheSpaceLeviathan | Date: Monday, 24.10.2016, 02:39 | Message # 232 |
Observer
Group: Users
United States
Messages: 18
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| Ostarisk, I tried doing both of that just now, but I'm still having no luck.
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Ostarisk | Date: Monday, 24.10.2016, 02:50 | Message # 233 |
Pioneer
Group: Users
Australia
Messages: 451
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| TheSpaceLeviathan, Check my post again.
Quote Ostarisk ( ) TheSpaceLeviathan, there is no need for that star script. A star with that name already exists:
My mods
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TheSpaceLeviathan | Date: Monday, 24.10.2016, 02:53 | Message # 234 |
Observer
Group: Users
United States
Messages: 18
Status: Offline
| Ostarisk, Earlier I was told to make the star script so I did. I deleted the star scripts and tried again right now though, but still I have had no luck.
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Ostarisk | Date: Monday, 24.10.2016, 03:00 | Message # 235 |
Pioneer
Group: Users
Australia
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| Quote TheSpaceLeviathan ( ) Ostarisk, Earlier I was told to make the star script so I did. I deleted the star scripts and tried again right now though, but still I have had no luck. That's strange. it works for me.
My mods
Edited by Ostarisk - Monday, 24.10.2016, 03:03 |
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JackDole | Date: Monday, 24.10.2016, 03:08 | Message # 236 |
Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| TheSpaceLeviathan, That's right. If the star already exists, you do not need a script for the star. If you create a script for the star yourself, it must look something like this.
Code Star "My Star" { RA 1.563585 Dec -55.191259498886 Dist 586.479873043
Class "G0 V" Luminosity 1.17555 MassSol 1.08533 RadSol 1.11245 Teff 6030
Age 4.9823 }
The most important in the script is the position of the star. RA, Dec and Dist As well as the Class.
Most of the other data I've left out is not essential. Space Engine creates it itself. This script belongs in 'addons\catalogs\stars'!
Check the spelling of the folder names. For the planet script, it must be 'addons\catalogs\planets'.
You can check if there are errors in your scripts by looking at the 'SE.log'. It is in the 'system' directory of Space Engine. You can also post this file here.
The image is from SE 0.971. With you it will look different.
Don't forget to look here.
Edited by JackDole - Monday, 24.10.2016, 03:11 |
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TheSpaceLeviathan | Date: Monday, 24.10.2016, 03:10 | Message # 237 |
Observer
Group: Users
United States
Messages: 18
Status: Offline
| Ostarisk, I will explain to you exactly where my script is located and how I got it.
I went into the directory SpaceEngine/addons and created a folder called "catalogs" and in that folder, I created another folder called "Planets". From here, I right clicked, hovered over the "New" button and selected the option "Text Document". I then renamed this document to "MySystem.sc" and copied everything from my exported script of the planet that I selected. All I did from here was rename the planet and switch it from orbiting "RS 0-0-0-1636-21668-8-157616-2301" to "Chara".
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JackDole | Date: Monday, 24.10.2016, 03:19 | Message # 238 |
Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| TheSpaceLeviathan,
Quote JackDole ( ) You can check if there are errors in your scripts by looking at the 'SE.log'. It is in the 'system' directory of Space Engine. You can also post this file here. Post the log file.
Don't forget to look here.
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TheSpaceLeviathan | Date: Monday, 24.10.2016, 03:20 | Message # 239 |
Observer
Group: Users
United States
Messages: 18
Status: Offline
| JackDole, Okay, I am going to try and post the stars and planets part of my SE.log here.
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JackDole | Date: Monday, 24.10.2016, 03:29 | Message # 240 |
Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| TheSpaceLeviathan, that is not enough. There are only the default files. There are no addons in the section. Post the whole file. At least the beginning of the file. The existing addon directories are listed there.
Don't forget to look here.
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