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Bambusmans Nebulae 3.5!
FastFourierTransformDate: Tuesday, 26.07.2016, 20:45 | Message # 196
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Quote Bambusman ()
but once im back im going to work on a few more stuff because i want to make these nebulas realistic as possible also a realistic 3d visualisation.


We will wait with patience. Have Fun!
 
SpaceEngineerDate: Tuesday, 26.07.2016, 20:53 | Message # 197
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Quote Bambusman ()
fixed :)

Did you updated the link in the opening post?

Quote Bambusman ()
i will be gone for 6 weeks where i can't do anything related to SE. but once im back im going to work on a few more stuff because i want to make these nebulas realistic as possible also a realistic 3d visualisation.

Yes have a nice vacation!





 
BambusmanDate: Tuesday, 26.07.2016, 21:18 | Message # 198
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Quote SpaceEngineer ()
Did you updated the link in the opening post?
no i update the fix later together with the lagoon nebula and the other ones.

FastFourierTransform, SpaceEngineer, Thank you!
 
BambusmanDate: Wednesday, 27.07.2016, 12:57 | Message # 199
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here is the fix: Click here
its now a pak file and i deleted the clipradius and sumcolor lines also a few other fixes.


here you can see visualisation of a few planetary nebula

and this is the red rectangle nebula from my mod.I find it astonishing that you can create a (kind of) realistic visualisation of nebulas using SE.



you can find such detail in other nebulas too. I hope to enhance them in the next update.

Download : Click Here.


Edited by Bambusman - Wednesday, 27.07.2016, 12:58
 
SpaceEngineerDate: Wednesday, 27.07.2016, 14:12 | Message # 200
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Quote Bambusman ()
its now a pak file and i deleted the clipradius and sumcolor lines also a few other fixes.

Wait, why did you delete them? Where I said what they should be deleted? I said what they should be updated (manually for each model). After that I said what I restored the automatic updating of these parameters in the script, if you visit each nebula. And after that I shared the fully updated script, with new correct values for each nebula (except Abell 39 which was bugged).





 
BambusmanDate: Wednesday, 27.07.2016, 14:39 | Message # 201
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Quote SpaceEngineer ()
And after that I shared the fully updated script,

thats my mistake, i didnt see you shared the updated model. and i was in a haste.

but here is the new link to the updated one with your changed model file: Click Here.
 
n0b0dyDate: Wednesday, 27.07.2016, 16:18 | Message # 202
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Quote Bambusman ()
but here is the new link to the updated one with your changed model file: Click Here.


Hi Bambusman, is this pack a stand alone version or an update that goes on top of your previous release?
Also, if it is stand alone, I think it is better to delete the files from the previous from our addons folder wink

Anyway thank you soo much for this and have a wonderful & relaxing vacation!
 
BambusmanDate: Wednesday, 27.07.2016, 16:39 | Message # 203
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Quote n0b0dy ()
is this pack a stand alone version or an update that goes on top of your previous release?

this is a stand alone version so yes you need to delete the previous files and then just put the pak file in the addons folder.

n0b0dy, Thank you!
 
SpaceEngineerDate: Wednesday, 27.07.2016, 19:38 | Message # 204
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"NGC 6826_IN" model was removed right?
"crab" model replaces "M1" model, and "ring" replaces "NGC6720"? Which else?





 
BambusmanDate: Wednesday, 27.07.2016, 19:53 | Message # 205
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SpaceEngineer,

ngc 6826_in was removed
crab nebula replaces m1
ring nebula replaces ngc6720
hourglass nebula replaces MyCn18
boomerang nebula replaces boomerang
gomez hamburger was removed.
i put all the nebulas that needs to be replaced at the bottom of the models.cfg starting from boomerang.


Edited by Bambusman - Wednesday, 27.07.2016, 19:56
 
FastFourierTransformDate: Wednesday, 27.07.2016, 19:59 | Message # 206
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Quote Bambusman ()
and this is the red rectangle nebula from my mod.I find it astonishing that you can create a (kind of) realistic visualisation of nebulas using SE.


I'm more astonished of your capabilities in creating such beautifull nebulas. The awe os SpaceEngine is not a surprise anymore. Good colaboration Vladimir and Bambusman smile
 
BambusmanDate: Wednesday, 27.07.2016, 20:04 | Message # 207
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FastFourierTransform, Thank you! smile
 
SpaceEngineerDate: Wednesday, 27.07.2016, 21:14 | Message # 208
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Ok thanks I will integrate your nebulas in the release. It would be cool to recall authors of other modes, to add a credit comment before each. Or move them to separate files: bambusman.cfg, astroniki.cfg, default.cfg?




 
BambusmanDate: Wednesday, 27.07.2016, 21:54 | Message # 209
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SpaceEngineer,
Quote SpaceEngineer ()
. Or move them to separate files:

That would be a good idea but wouldnt it be better to put them only in a seperate catalog sc file, so people also can easily find or delete objects?
Or just let it stay like it is now in a seperate line.

Or how about having a credit section in the menu biggrin
 
SpaceEngineerDate: Thursday, 28.07.2016, 08:21 | Message # 210
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Bambusman, you making very ineffective textures. This is side image of "ring halo" nebula. Why using 512*512 texture, if data is only in the middle? 128*512 would be enough. Also, 512 seems too much for nebulas, their level of detail is far from this value anyway. And, there are plenty of model generation methods apart from "CubeMap": "Flat", "Cylindrical", "Spherical". You should try all of them, for some nebulas they might be better. And "SpiralGalaxy" can be used for nebulas as well.

Also, it seems you don't use absorption sprites. Why? In that case, using png textures with empty (black) alpha channel is overkill, use RGB jpegs to save disk space.


Attachments: 7777280.jpg (0.0 Kb)





 
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