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Ships you have created for SE
ProteusDate: Thursday, 05.06.2014, 01:13 | Message # 106
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First ship...

P.I.T. Leviathan (Protected Interstellar Transport)










Attachments: 1023165.jpg (147.5 Kb) · 3295441.jpg (145.5 Kb) · 2335929.jpg (339.8 Kb) · 7382043.jpg (166.8 Kb) · 4462184.jpg (102.1 Kb)





 
ProteusDate: Friday, 06.06.2014, 22:55 | Message # 107
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Four more ships. Mostly small, simple planetships with as much detail and functionality packed into the smallest space possible.

Lenora


Moonrider


Itheria


Vassago

Attachments: 3065668.jpg (191.5 Kb) · 8427129.jpg (192.7 Kb) · 7896744.jpg (191.4 Kb) · 8782028.jpg (148.7 Kb) · 4605571.jpg (134.7 Kb) · 9447196.jpg (167.6 Kb) · 3971728.jpg (162.2 Kb) · 1295061.jpg (89.2 Kb) · 7239083.jpg (146.0 Kb) · 1138017.jpg (155.0 Kb)





 
DoctorOfSpaceDate: Friday, 06.06.2014, 23:02 | Message # 108
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I like the Lenora and the Moonrider the best, they look pretty cool.




Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
ProteusDate: Saturday, 07.06.2014, 15:01 | Message # 109
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Thanks Doc. smile

Btw, I read something about changing the material of things like the radiators. How and where can I do this? In the sss file, or the json file or somewhere else?







Edited by Proteus - Saturday, 07.06.2014, 15:02
 
SHWDate: Monday, 09.06.2014, 07:05 | Message # 110
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Quote Proteus ()
Btw, I read something about changing the material of things like the radiators. How and where can I do this? In the sss file, or the json file or somewhere else?

It depends on where are you going to change materials.
If you want to change material of all ships at once, you can modify them in .sml file in "[SpaceEngine]\textures\spacecrafts\modules". There you can also find all textures, used for modular ships.

If you are going to change material for only one ship, there are several approaches.
First of all, you can export it into .sm file and create your own .cfg and .sml for it, based on default ones.
Second, you can export it into .obj and edit it in any 3-d party editors and then use standard procedure to import ships into SE.
Third, you can export it into .sss, but copy and replace some modules (.cfg and .sm files) manually.





Your mind is software. Program it.
Your body is a shell. Change it.
Death is a disease. Cure it.
 
SpaceEngineerDate: Tuesday, 24.06.2014, 14:40 | Message # 111
Author of Space Engine
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Russian Federation
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My first attempt of creating ship with editor. With new ring hyperdrive concept.












 
DoctorOfSpaceDate: Wednesday, 25.06.2014, 23:22 | Message # 112
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Quick ship I put together to try out the edits I did to the hyperdrive rings.






And





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werdnaforeverDate: Saturday, 28.06.2014, 10:50 | Message # 113
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I call this "The All Nighter":


Attachments: 0553366.png (559.0 Kb) · 6919645.json (35.0 Kb)


Edited by werdnaforever - Wednesday, 03.06.2015, 04:19
 
JadestarDate: Saturday, 28.06.2014, 15:47 | Message # 114
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Quote SpaceEngineer ()
My first attempt of creating ship with editor. With new ring hyperdrive concept.


Spectacular work in my opinion. Any chance I can download them?
 
werdnaforeverDate: Saturday, 28.06.2014, 23:41 | Message # 115
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This and that other ship (see above post) are crashing on me when I try to load them in SE. I think I'm putting too much into them but I've done some equally convoluted stuff before the update and that seemed to work fine. I downloaded and extracted the new archive into SE, and I'm putting SSS files into the models/spacecrafts/addons folder. I created a ship with only a ring and it loaded into SE correctly.

Attachments: 3779303.jpg (443.2 Kb) · 1259090.json (34.6 Kb)


Edited by werdnaforever - Wednesday, 03.06.2015, 04:19
 
SpaceEngineerDate: Sunday, 29.06.2014, 20:23 | Message # 116
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werdnaforever, cool design! While looknig at NASA'a concept I was at a loss why they don't think of disk shape. This is the most natural shape for ring hyperdrive.




 
werdnaforeverDate: Tuesday, 01.07.2014, 15:17 | Message # 117
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I'm not sure if these will work but here they are:
Attachments: hyperY.json (34.6 Kb) · hypership.json (35.0 Kb)


Edited by werdnaforever - Tuesday, 01.07.2014, 15:17
 
DoctorOfSpaceDate: Tuesday, 01.07.2014, 16:09 | Message # 118
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Quote werdnaforever ()
I'm not sure if these will work


They both work but I like this one the best


You did a nice job on recreating that style of ship in SE.





Intel Core i7-5820K 4.2GHz 6-Core Processor
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GabeDate: Tuesday, 01.07.2014, 21:11 | Message # 119
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That screenshot is absolutely breathtaking. Just pointing that out.




Commander Shepard of the SSV Normandy, reporting for duty.
 
werdnaforeverDate: Tuesday, 01.07.2014, 21:15 | Message # 120
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Quote DoctorOfSpace ()
You did a nice job on recreating that style of ship in SE.

Quote SpaceEngineer ()
werdnaforever, cool design! While looknig at NASA'a concept I was at a loss why they don't think of disk shape. This is the most natural shape for ring hyperdrive.

Thanks, guys

EDIT:

also, hyperY has an internal docking bay in the back


Edited by werdnaforever - Tuesday, 01.07.2014, 21:44
 
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