Ships you have created for SE
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matty406 | Date: Friday, 14.12.2012, 19:40 | Message # 2 |
Astronaut
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United Kingdom
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| I, for one, love straigt-to-the-point, functional designs on machines. Just like I prefer the western mech designs, like in Mechwarrior, over eastern design conventions like Gundam and such. Anyways I completed a ship.
Edited by matty406 - Wednesday, 12.12.2012, 01:45 |
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werdnaforever | Date: Friday, 14.12.2012, 19:40 | Message # 3 |
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| ...
I completed a ship, too.
EDIT: Wait, how do I determine the exact size of the ship I created (for the script)? Did I miss something?
Edited by werdnaforever - Wednesday, 03.06.2015, 04:07 |
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werdnaforever | Date: Friday, 14.12.2012, 19:40 | Message # 4 |
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| Awwwwww yeah...
<xkcdreference> Also, I think this is a bad problem (I won't go to space today)</xkcdreference>: EDIT: I mean the glare on the shuttles, among some other texture irregularities
Edited by werdnaforever - Wednesday, 12.12.2012, 05:00 |
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HarbingerDawn | Date: Friday, 14.12.2012, 19:40 | Message # 5 |
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| To get rid of the odd specular behavior, open the texture file in Photoshop or GIMP and get rid of the alpha channel (remove the transparency to make it opaque). That will cure that particular issue.
Quote (matty406) Anyways I completed a ship Very nice!
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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SHW | Date: Friday, 14.12.2012, 19:41 | Message # 6 |
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| Quote (werdnaforever) I mean the glare on the shuttles, among some other texture irregularities It's a problem with tangent calculations in SE. I am going to replace export to ".obj" with export to ".sm" for saving tangents, calculated in editor, for Space Engine. This will solve the problem.
Your mind is software. Program it. Your body is a shell. Change it. Death is a disease. Cure it.
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HarbingerDawn | Date: Friday, 14.12.2012, 19:41 | Message # 7 |
Cosmic Curator
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| Quote (SHW) I am going to replace export to ".obj" with export to ".sm" for saving tangents, calculated in editor, for Space Engine. This will solve the problem. Are you going to add the option of .sm and also keep .obj, or will you be using .sm only in the next version? Personally, I would like to have both; .sm for SE, but still keep .obj for use in other programs
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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SHW | Date: Friday, 14.12.2012, 19:41 | Message # 8 |
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| I am going to keep .obj export, but, probbaly, hide it from default interface. I'm afraid, two different exports might confuse users.
Your mind is software. Program it. Your body is a shell. Change it. Death is a disease. Cure it.
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Antza2 | Date: Friday, 14.12.2012, 19:41 | Message # 10 |
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| A Planetship and a Starship i made. Quote (DrPeroxide) Had quite a bit of fun with this, although I've not got round to trying to export it to SE yet. Decided to call this the Odyssey Class, because all ships deserve some kind of name Link to the .json file here It sure looks nice, but the ship would get shredded by cosmic particles, because the shield is too small. Also those living capsules can't spin, since you put radiators through them.
Go to antza2.deviantart.com for cool photos!
Edited by Antza2 - Wednesday, 12.12.2012, 17:34 |
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matty406 | Date: Friday, 14.12.2012, 19:41 | Message # 11 |
Astronaut
Group: Users
United Kingdom
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| A homage.
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HarbingerDawn | Date: Friday, 14.12.2012, 19:42 | Message # 12 |
Cosmic Curator
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| Nice! Dave Bowman would be most pleased to ride in that
Quote (SHW) I am going to keep .obj export, but, probbaly, hide it from default interface. I'm afraid, two different exports might confuse users. I was thinking the same thing about that, and I agree, that is a good idea.
Quote (Antza2) A Planetship and a Starship i made I am jealous of your ships
Quote (Antza2) Also those living capsules can't spin, since you put radiators through them And the people living in one part would be cut off from the others, how sad
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Antza2 | Date: Friday, 14.12.2012, 19:42 | Message # 13 |
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| Quote (HarbingerDawn) I am jealous of your ships I am fairly certain that you can create better ships than me
Go to antza2.deviantart.com for cool photos!
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DrPeroxide | Date: Friday, 14.12.2012, 19:42 | Message # 14 |
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| Quote (Antza2) Quote (DrPeroxide) Had quite a bit of fun with this, although I've not got round to trying to export it to SE yet. Decided to call this the Odyssey Class, because all ships deserve some kind of name Link to the .json file here
It sure looks nice, but the ship would get shredded by cosmic particles, because the shield is too small. Also those living capsules can't spin, since you put radiators through them.
Haha I wasn't thinking about it from a technical perspective to be honest, I was drawing inspiration from Babylon five to be honest.
"Smoke me a kipper, I'll be back for breakfast!"
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werdnaforever | Date: Friday, 14.12.2012, 19:42 | Message # 15 |
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| It's... The Triangle:
The JSON is attached, too (attribution please!). Maybe I will try a simpler design next. This massive machine of metal is almost symmetrical on the main axis (the front = the back).
My only problem with the camera is that I wish I could hold down a key to pan. When I hold the middle mouse button on my mouse, it accidentally scrolls very easily, and it's kind of annoying.
---------------- EDIT: SHW: If you're reading this, thanks for the amazing program!!! Now, my suggestion: When saving files, it always reverts back to some random place in the appdata folder. If there's a way to (at least in the Windows version) create a default save location, or to have the program remember the last known directory opened, it would save so much time, especially when you just want to save your work and quickly get back to it.
Edited by werdnaforever - Wednesday, 03.06.2015, 04:06 |
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