Ships you have created for SE
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n0b0dy | Date: Wednesday, 15.07.2015, 06:58 | Message # 151 |
Explorer
Group: Users
Pirate
Messages: 297
Status: Offline
| Does anybody know if we can use the large engine bell of the default SS science in the editor? I really need it in order to construct my Space Arc:
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n0b0dy | Date: Wednesday, 15.07.2015, 09:40 | Message # 152 |
Explorer
Group: Users
Pirate
Messages: 297
Status: Offline
| Forget it. Construction has begun:
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werdnaforever | Date: Thursday, 16.07.2015, 14:45 | Message # 153 |
World Builder
Group: Users
Pirate
Messages: 897
Status: Offline
| I.G.S. Helios My own personal take on the standard dual-ring starship
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DoctorOfSpace | Date: Sunday, 01.11.2015, 17:03 | Message # 155 |
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Zip is attached to this post, just extract it and drag the models folder to your main SE directory. This only works for 0.9.7.4.
Kugelblitz
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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parameciumkid | Date: Monday, 02.11.2015, 00:15 | Message # 156 |
Explorer
Group: Users
United States
Messages: 277
Status: Offline
| Just a simple little ship I whipped up for interstellar voyages. I imagine the double warp ring as making a double-walled warp bubble that redirects any interstellar debris out of the immediate path of the ship, eliminating the need for a heavy shield.
It packs lots of extra fuel for long transfer burns.
Intel HD Graphics 4000 ;P
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LookAtDatDakka | Date: Sunday, 17.01.2016, 20:15 | Message # 157 |
Explorer
Group: Users
United States
Messages: 156
Status: Offline
| I made a space fighter. Too bad there's no texture. :(
NVIDIA 960 GTX 2048MB
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werdnaforever | Date: Sunday, 24.01.2016, 03:26 | Message # 158 |
World Builder
Group: Users
Pirate
Messages: 897
Status: Offline
| New warp ship, coming soon, approximately 70m long. My thanks to DoctorOfSpace for helping me get it into the engine:
EDIT: Early screenshot of another ship:
(This one's almost done, although the texturing is different)
Edited by werdnaforever - Sunday, 24.01.2016, 04:27 |
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DoctorOfSpace | Date: Monday, 25.01.2016, 07:50 | Message # 159 |
Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote werdnaforever ( ) My thanks to DoctorOfSpace for helping me get it into the engine:
Got your updated ones both in game and they look good but need some heavy optimizations.
Note the current framerates, average is incorrect
Same for this one, average is correct but performance hit is quite severe
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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Mosfet | Date: Wednesday, 16.03.2016, 12:17 | Message # 160 |
World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| I'm interested in ground based habitats, I started with the editor then I changed parameters in SE edit mode. The .sss is attached.
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
Edited by Mosfet - Wednesday, 16.03.2016, 16:24 |
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HarbingerDawn | Date: Saturday, 09.04.2016, 22:49 | Message # 161 |
Cosmic Curator
Group: Administrators
United States
Messages: 8717
Status: Offline
| I recently modeled the Bigelow Aerospace B330 module and imported it into SE. I'll add it to my addons thread soon(ish).
All forum users, please read this! My SE mods and addons Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
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Mosfet | Date: Sunday, 10.04.2016, 00:25 | Message # 162 |
World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| Wonderful! I'd like to see docking/undocking modules like you demonstrated recently...
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
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Destructor1701 | Date: Sunday, 10.04.2016, 02:21 | Message # 163 |
Pioneer
Group: Users
Ireland
Messages: 533
Status: Offline
| Great work, Harb! I've been hankering for some Bigelicious Balloons in SE for ages!
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garm | Date: Wednesday, 07.09.2016, 18:21 | Message # 164 |
Observer
Group: Newbies
Pirate
Messages: 3
Status: Offline
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So i was messing around with the Webeditor. My first ever ship i build from scratch... named it "Ship of Peace". Pun intended! A tad to much fighters and Torpedoes. But who doesnt love a good bang on holidays? B) But i have 2 Problems.
1. How do i rename my file so that the game finds her? 2. How do i define how large the ship will be?
And dam those "Warpnacelles" are tricky. They simply wont align correctly.
Edited by garm - Wednesday, 07.09.2016, 18:49 |
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Mosfet | Date: Wednesday, 07.09.2016, 22:52 | Message # 165 |
World Builder
Group: Users
Italy
Messages: 754
Status: Offline
| You need to export the .json file to .sss file from the web editor, then you can change some parameters into the .sss file by adding parameters like faction etc... check the existing .sss files saved into the .pak file containing default ships. Place your .sss file under addons/<yourshipname>/models/ it should work (I'm not on my pc now so I'm not sure about the folder... )
"Time is illusion. Lunchtime doubly so." Douglas N. Adams My mods Asus x555ub: cpu i5-6200u - ram 4gb - gpu nvidia geforce 940m 2gb vram
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