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Image Dump
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| LookAtDatDakka | Date: Thursday, 31.12.2015, 00:51 | Message # 4621 |
 Explorer
Group: Users
United States
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| Quote JackDole (  ) Playing with a black hole, a planet, and a fake accretion disk.
Woah, that is beautiful.
Quote Phoenix (  )
Rich landscape screenshot you have taken.
Quote anonymousgamer (  ) I took the Gargantua image I made a few days ago and decided to redo the Photoshop job I did on it. The end result is this: 
It looked like as it were in a movie. How did you do this?
NVIDIA 960 GTX 2048MB
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| anonymousgamer | Date: Thursday, 31.12.2015, 01:25 | Message # 4622 |
 World Builder
Group: Global Moderators
United States
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| Well, I used Doc's Interstellar mod for the system, since I tried replicating one of the best shots in that movie, this one. I adjusted the exposure of stars and galaxies to what I thought would be good to work with, flipped the perspective horizontally (because from the original perspective, the accretion disk was too bright and the other side was dimmer), and took a screenshot. In Photoshop, I flipped and color corrected it a bit to match the bluer look of the accretion disk in the movie, and then used that as a base to make ton of layers that add bloom/glow and other effects.
Desktop: FX-8350 4.0 GHz, 8 GB DDR3 RAM, EVGA GeForce GTX 1080 FTW 8 GB, 2 TB HDD, 24 inch 1920x1080 screen Laptop: Core i5 480M 2.66 GHz (turbo 2.93), 8 GB DDR3 RAM, AMD Radeon HD 6550m 1 GB, 640 GB HDD, 17.3 inch 1600x900 screen
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| DoctorOfSpace | Date: Thursday, 31.12.2015, 02:15 | Message # 4623 |
 Galaxy Architect
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Pirate
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| Quote anonymousgamer (  ) I used Doc's Interstellar mod for the system
Attached to my post here
http://en.spaceengine.org/forum/17-3260-2#57881
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| Phoenix | Date: Thursday, 31.12.2015, 08:32 | Message # 4624 |
 Explorer
Group: Users
United States
Messages: 243
Status: Offline
| New Year's Eve on another world
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| JackDole | Date: Thursday, 31.12.2015, 11:20 | Message # 4625 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
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| Saturn Wormhole with cage:
Don't forget to look here.
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| Phoenix | Date: Thursday, 31.12.2015, 21:15 | Message # 4626 |
 Explorer
Group: Users
United States
Messages: 243
Status: Offline
| More low camera angles for the new year


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| JackDole | Date: Thursday, 31.12.2015, 22:51 | Message # 4627 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| In 'SE 0.974.8' work my Dyson spheres no longer correct. So I first repaired my pumpkin head and my - okay, not so great - Death Star.


Happy New Year!
Don't forget to look here.
Edited by JackDole - Thursday, 31.12.2015, 22:53 |
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| DoctorOfSpace | Date: Friday, 01.01.2016, 01:27 | Message # 4629 |
 Galaxy Architect
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| Quote JackDole (  ) that Miller's Planet should really be inside the inner radius of the accretion disk.
SpaceEngineer and I discussed this in depth and settled on it being outside for the system addon. The engine has a few bugs when you put it so close, such as glitchy warp effect and strange lighting and that close to the black hole is quite unrealistic for an ocean world.
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| JackDole | Date: Friday, 01.01.2016, 01:51 | Message # 4630 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
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| Quote DoctorOfSpace (  ) that close to the black hole is quite unrealistic for an ocean world.
Not likely, but possible, according to Kip Thorne. The planet must be so close to Gargantua to have a time ratio of one hour to 7 years. That's why he also has the 1.2 kilometers high waves. The planet has the shape of an egg, and rocks back and forth. According to Kip Thorne.
Don't forget to look here.
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| Watsisname | Date: Friday, 01.01.2016, 04:53 | Message # 4631 |
 Galaxy Architect
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| I trust that Kip's calculations for the time dilation, tidal force induced rocking, and waves on that planet are correct, but it does all begin with the assumption that a planet would be in orbit there in the first place, and that's not a reasonable assumption at all.
Pretty crazy sky to be had there, though.
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| DoctorOfSpace | Date: Friday, 01.01.2016, 05:49 | Message # 4632 |
 Galaxy Architect
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| Quote Watsisname (  ) and that's not a reasonable assumption at all.
And that is the conclusion SpaceEngineer and I came to as well.
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| Watsisname | Date: Friday, 01.01.2016, 07:25 | Message # 4633 |
 Galaxy Architect
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United States
Messages: 2613
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| Aaaand my new background:
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| JackDole | Date: Friday, 01.01.2016, 09:01 | Message # 4634 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| Quote Watsisname (  ) that's not a reasonable assumption at all For me, it is. I mean, who am I to disagree with Kip Thorne.
But I do not know how I can get the rocking back and forth, as far as I understand it, that's not the same as the precession.
Don't forget to look here.
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| DoctorOfSpace | Date: Friday, 01.01.2016, 09:12 | Message # 4635 |
 Galaxy Architect
Group: Global Moderators
Pirate
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Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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