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Image Dump
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| JackDole | Date: Saturday, 16.01.2016, 21:45 | Message # 4636 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| Gravitational waves?
Don't forget to look here.
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| DoctorOfSpace | Date: Saturday, 16.01.2016, 21:50 | Message # 4637 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Quote JackDole (  ) Gravitational waves?
Let me guess
hitSky = true
Or is that from the center of a ship bubble?
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
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| JackDole | Date: Saturday, 16.01.2016, 22:10 | Message # 4638 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| Quote DoctorOfSpace (  ) hitSky = true No, only in a vector x and z exchanged. But that also looks interesting.

And these are both effects.


(Gosh, what I could do with it if I had any idea what I'm doing at all. )
Don't forget to look here.
Edited by JackDole - Saturday, 16.01.2016, 22:20 |
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| quarior14 | Date: Sunday, 17.01.2016, 14:25 | Message # 4639 |
 World Builder
Group: Users
Pirate
Messages: 649
Status: Offline
| View of Endor 4, Death Star on the left and Ibleam on the right :
Quarior
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| JackDole | Date: Sunday, 17.01.2016, 14:32 | Message # 4640 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| I think now I've gone too far. A rift in space.
Don't forget to look here.
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| quarior14 | Date: Sunday, 17.01.2016, 14:35 | Message # 4641 |
 World Builder
Group: Users
Pirate
Messages: 649
Status: Offline
| Ride with the Missile Boat around Death Star :


Quarior
Edited by quarior14 - Sunday, 17.01.2016, 14:41 |
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| JackDole | Date: Sunday, 17.01.2016, 15:50 | Message # 4642 |
 Star Engineer
Group: Local Moderators
Germany
Messages: 1742
Status: Offline
| Quote quarior14 (  ) Ride with the Missile Boat around Death Star : Would be great if SpaceEngine could create surface textures of objects such as the Death Star procedural.
Don't forget to look here.
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| quarior14 | Date: Sunday, 17.01.2016, 16:00 | Message # 4643 |
 World Builder
Group: Users
Pirate
Messages: 649
Status: Offline
| Quote JackDole (  ) Quote quarior14 (  ) Ride with the Missile Boat around Death Star : Would be great if SpaceEngine could create surface textures of objects such as the Death Star procedural. I add also so I saw that there are some talk about Halo also and I also propose artificial planet or amended by civilization as in Pirate Galaxy Commerce Central or Star Wars (yes also) the Starkiller, Coruscant and ship/portal as Stargate (Pirate Galaxy).
Quote JackDole (  ) I think now I've gone too far. A rift in space. But that gives me an idea, rift spacio/temporal as in Doctor Who, (of course, it is speculative and science fiction).
Quarior
Edited by quarior14 - Sunday, 17.01.2016, 16:11 |
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| LookAtDatDakka | Date: Sunday, 17.01.2016, 16:12 | Message # 4644 |
 Explorer
Group: Users
United States
Messages: 156
Status: Offline
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NVIDIA 960 GTX 2048MB
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| quarior14 | Date: Sunday, 17.01.2016, 17:34 | Message # 4645 |
 World Builder
Group: Users
Pirate
Messages: 649
Status: Offline
| Cool, there is more the bug where if it accelerated time, the object remained on the spot, conclusion, I could put the halo of Seres 1 (Halo Ring installation (by RockoRocks)) where I had changed my scenario because of this. but of course, I do the lights of the city. Here is the result :
 In fact there is always the bug, I just close and reopen Space Engine, my halo it is crashed on Seres (Seres 1 parent star) . View on Seres 1 :
 View on Seres 1.1 :
Quarior
Edited by quarior14 - Sunday, 17.01.2016, 18:15 |
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| masterchief117kd | Date: Sunday, 17.01.2016, 20:08 | Message # 4646 |
 Astronaut
Group: Users
Canada
Messages: 55
Status: Offline
| i found this very cool
Edited by masterchief117kd - Sunday, 17.01.2016, 20:13 |
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| parameciumkid | Date: Monday, 18.01.2016, 07:44 | Message # 4648 |
 Explorer
Group: Users
United States
Messages: 277
Status: Offline
| Did I just find Starkiller Base?!?

Intel HD Graphics 4000 ;P
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| Watsisname | Date: Monday, 18.01.2016, 08:28 | Message # 4649 |
 Galaxy Architect
Group: Global Moderators
United States
Messages: 2613
Status: Offline
| Quote JackDole (  ) I think now I've gone too far.
A cosmic string!
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| Fireinthehole | Date: Monday, 18.01.2016, 08:45 | Message # 4650 |
 Pioneer
Group: Translators
Sweden
Messages: 356
Status: Offline
| DoctorOfSpace, what the...? How did you get that Pluto/Charon textures and that sun texture?
Love SpaceEngine!
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