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Forum » SpaceEngine » Mods and Addons » MOD - Creating galaxies, nebulae and star clusters 0.980 (How to add your own galaxies)
MOD - Creating galaxies, nebulae and star clusters 0.980
Crashman1390Date: Sunday, 02.06.2013, 18:01 | Message # 91
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My first galaxy almost done (thanks for the advice Voekoevaka):

By the way, can someone help me make the the large and small image more transparent, because i'm getting a weird white haze around my galaxy.
Example:


Attachments: 9286503.jpg (135.0 Kb) · 4104837.jpg (44.0 Kb) · 8064585.jpg (89.6 Kb)





[b]I was wrong, this forum still has a horrible community.[/b]

Edited by Crashman1390 - Sunday, 02.06.2013, 18:10
 
VoekoevakaDate: Sunday, 02.06.2013, 18:15 | Message # 92
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Are you using Gimp or Photoshop ?




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Crashman1390Date: Sunday, 02.06.2013, 18:28 | Message # 93
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Photoshop and Paint.NET
I can give you the textures of the galaxy if that is fine with you.
Download





[b]I was wrong, this forum still has a horrible community.[/b]

Edited by Crashman1390 - Sunday, 02.06.2013, 18:44
 
VoekoevakaDate: Sunday, 02.06.2013, 18:57 | Message # 94
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I see what's wrong.

On the RGB channel, the zone outside the galaxy should be black, and on the alpha channel, the surface of the galaxy should not be entirely opaque. It should show the distribution of dust in the galaxy.





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Crashman1390Date: Sunday, 02.06.2013, 19:17 | Message # 95
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I've seemed to have made problems even worse sad :

And the white haze has turned into a dark haze:

Attachments: 2377927.jpg (105.8 Kb) · 1432170.jpg (76.2 Kb)





[b]I was wrong, this forum still has a horrible community.[/b]

Edited by Crashman1390 - Sunday, 02.06.2013, 19:18
 
SolarisDate: Sunday, 02.06.2013, 19:20 | Message # 96
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Crashman1390, Voekoevaka, Discussion moved, you are welcome to continue it here.
 
SolarisDate: Sunday, 02.06.2013, 19:54 | Message # 97
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Crashman1390, as Voekoevaka said, the base texture (RGB) should have black background, not white, and for the alpha chanel you should have selected only the dust, not the whole galaxy. Also you don't have to remove the core of the galaxy on the base texture, only on the _sys map. And the textures should be power of 2 (2048*2048, 128*128).
I quickly made these, I hope it will help you to get a better idea of the process :
Exemple base (still need core)
Exemple alpha (Reaally quickly made)
Exemple "final texture" (base+alpha)
 
Crashman1390Date: Monday, 03.06.2013, 17:35 | Message # 98
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I've restarted in making my galaxy and I will be making a thread soon! (Mostly making re-textures for some procedural galaxies).

Added (03.06.2013, 20:35)
---------------------------------------------
Can someone tell me how to extract the subsystems texture from the RGB texture this is my result:

Attachments: 9679242.png (286.2 Kb)





[b]I was wrong, this forum still has a horrible community.[/b]

Edited by Crashman1390 - Monday, 03.06.2013, 17:39
 
VoekoevakaDate: Monday, 03.06.2013, 17:49 | Message # 99
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There's no direct method.

In my case, I use the separate channels, and turn off the red channel. Then, I decreade the green channel, enpecially near the center.
When I see red spots on the visible light image of the galaxy, that means that there are nebulas, so I color these points on red on the subsystems map.





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Crashman1390Date: Wednesday, 05.06.2013, 22:21 | Message # 100
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What i'm saying is that I am trying to get only the Blue, Green and "Alpha 1" channels by themselves.
(Sorry if I am saying what you already said but in different wordings).

*Updated Sb1_sys.jpg*

*Updated Sb1.png*
Galaxy now has spaces between arms.


Added (06.06.2013, 01:21)
---------------------------------------------
Wow.... Just wow. Getting demoted just because I want to help... That is just sad. WELL I GUESS I KNOW WHICH SITE NOT GO ON NOW! angry2

Crashman1390: signing out (Hopefully forever).

Attachments: 8402951.jpg (99.5 Kb)





[b]I was wrong, this forum still has a horrible community.[/b]

Edited by Crashman1390 - Wednesday, 05.06.2013, 22:22
 
giftDate: Friday, 14.02.2014, 02:46 | Message # 101
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i need help on this one
Attachments: 5682693.png (83.2 Kb)
 
DeathStarDate: Sunday, 16.02.2014, 21:26 | Message # 102
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OK, I know this is the "Creating galaxies" thread, but there is no "creating nebulae" thread, so this is probably the most appropriate thread.

Every time I create a nebulae model, I get this blindingly bright cube of a certain color. I am going to post pictures and the galaxy model itself, if needed.
 
HarbingerDawnDate: Sunday, 16.02.2014, 21:34 | Message # 103
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Quote DeathStar ()
but there is no "creating nebulae" thread

Because they're pretty much the same thing. They use the same scripts. So it should tell you almost everything you need to know. Just mess with the color and brightness variables if it's too bright.





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Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
DeathStarDate: Sunday, 16.02.2014, 21:37 | Message # 104
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HarbingerDawn, OK, thanks.
 
BetelgeuzeDate: Sunday, 27.04.2014, 13:05 | Message # 105
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-Removed-
Attachments: 6057479.jpg (2.9 Kb)


Edited by Betelgeuze - Sunday, 27.04.2014, 14:20
 
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