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Forum » SpaceEngine » Mods and Addons » MOD - Creating galaxies, nebulae and star clusters 0.980 (How to add your own galaxies)
MOD - Creating galaxies, nebulae and star clusters 0.980
Timo3681Date: Saturday, 04.07.2015, 21:36 | Message # 121
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@HarbingerDawn: If i make for example emParticleColor (1.0, 1.0, 0.0) and absParticleColor (0.00, 0.00, 1.0) in Nebula model file (Models.cfg), parameters not work Nebula have old color, not yellow and blue.




Exploration:

Star Systems: 11
Planets: 55
Moons: 153
Terra: 3
Water: 6
Desert: 23
Titan: 8
Giants: 27
Selena: 73
Ice: 82
Stars without Planets: 2
 
HarbingerDawnDate: Saturday, 04.07.2015, 22:53 | Message # 122
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If you're modifying an existing model, you have to delete the old model from the cache first, in cache/models/nebulae/.




All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
Timo3681Date: Sunday, 05.07.2015, 06:17 | Message # 123
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Models.cfg have more Diffuse Nebula, not only one. How can i change from M16 to for example Flame Nebula?




Exploration:

Star Systems: 11
Planets: 55
Moons: 153
Terra: 3
Water: 6
Desert: 23
Titan: 8
Giants: 27
Selena: 73
Ice: 82
Stars without Planets: 2


Edited by Timo3681 - Sunday, 05.07.2015, 06:24
 
Brett001Date: Wednesday, 02.09.2015, 19:13 | Message # 124
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Somebody would make a tutorial video for the Photoshop? (Alpha channel making, etc.) I'm totally stupid for the PS. sad I think other people would welcome such a video.
Thanks! smile
 
PlutonianEmpireDate: Saturday, 16.04.2016, 19:03 | Message # 125
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When creating galaxy subsystem images in say, Gimp for example, what are useful filters that will help us perfect and fine tune the image?




Specs: Dell Inspiron 5547 (Laptop); 8 gigabytes of RAM; Processor: Intel® Core™ i5-4210U CPU @ 1.70GHz (4 CPUs), ~2.4GHz; Operating System: Windows 7 Home Premium 64-bit; Graphics: Intel® HD Graphics 4400 (That's all there is :( )
 
HarbingerDawnDate: Sunday, 17.04.2016, 00:20 | Message # 126
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Quote PlutonianEmpire ()
When creating galaxy subsystem images in say, Gimp for example, what are useful filters that will help us perfect and fine tune the image?

I don't know about filters, but what you should do is work on each color channel individually, rather than working on it as an RGB image. Once you have each channel the way you want, then you can just compose it back to RGB and be done.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
simonecinque1992Date: Friday, 20.05.2016, 15:33 | Message # 127
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Why when I make a .sc file for the models folder my Galaxies have this ugly circle?


I'm using 0.974 RC2

Attachments: 9357555.jpg (99.6 Kb)





My Mods and Addons

Packard Bell
Windows 10 Pro
Intel® Celeron® CPU 1000M @ 1.80GHz 1.80 GHz
4 GB
64 bit Operative System
 
OstariskDate: Wednesday, 15.06.2016, 12:28 | Message # 128
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Quote simonecinque1992 ()
Why when I make a .sc file for the models folder my Galaxies have this ugly circle?

Can I see texture files?






My mods
 
simonecinque1992Date: Wednesday, 15.06.2016, 13:08 | Message # 129
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Ostarisk, Well.. I discontinued them




My Mods and Addons

Packard Bell
Windows 10 Pro
Intel® Celeron® CPU 1000M @ 1.80GHz 1.80 GHz
4 GB
64 bit Operative System
 
OstariskDate: Wednesday, 15.06.2016, 22:32 | Message # 130
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Quote simonecinque1992 ()
Well.. I discontinued them

O... K....






My mods
 
PanMDate: Thursday, 04.08.2016, 09:37 | Message # 131
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Poland
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That was very helpfull in making galaxies!
 
MatsoftwareDate: Wednesday, 21.09.2016, 13:52 | Message # 132
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Why 252 stars in my cluster when I set 600?




My mods
If I'm not replying to a PM, my account is hacked!


Edited by Matsoftware - Wednesday, 21.09.2016, 15:04
 
SpaceEngineerDate: Thursday, 22.09.2016, 11:53 | Message # 133
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Quote Matsoftware ()
Why 252 stars in my cluster when I set 600?

I forgot to mention what SE sums up the luminosity of generated stars and compares it with the cluster luminosity defined in the catalog. It stops generation of stars when their summary luminosity reaches the luminosity of the cluster.





 
MatsoftwareDate: Thursday, 22.09.2016, 14:36 | Message # 134
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Quote SpaceEngineer ()
I forgot to mention what SE sums up the luminosity of generated stars and compares it with the cluster luminosity defined in the catalog. It stops generation of stars when their summary luminosity reaches the luminosity of the cluster.

I did not set Luminosity in my cluster code, I have to put Luminosity or I have to put Lum?
(I started to mod SE ~4 days ago)





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If I'm not replying to a PM, my account is hacked!


Edited by Matsoftware - Friday, 23.09.2016, 05:48
 
SpaceEngineerDate: Friday, 23.09.2016, 13:44 | Message # 135
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You may use any. Or use AppMagn or AbsMagn - SE will compute luminosity based on them.




 
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