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Forum » SpaceEngine » Mods and Addons » JackDole: Mega structures ... (Mega structures and other improbabilities.)
JackDole: Mega structures ...
ZackGDate: Thursday, 29.09.2016, 01:37 | Message # 211
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Quote JackDole ()
New jet stream for the central black hole of my private home clusters.

Tried this addon but it seems that its not compatible with 0.9.8





MOBO:ASUS Sabertooth Mark I
CPU:Intel I7 4790 3.6Ghz
GPU:NVIDIA GTX960 4GB
Memory:32GB 1600Mhz (Corsair 4x8GB)
 
JackDoleDate: Thursday, 29.09.2016, 15:15 | Message # 212
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Quote ZackG ()
it seems that its not compatible with 0.9.8

Might not. I can not test this now, because my AMD graphics card is broken.
Currently I can not work with SE 0.980. sad





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ZackGDate: Friday, 30.09.2016, 17:57 | Message # 213
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Quote JackDole ()
Might not. I can not test this now, because my AMD graphics card is broken.
Currently I can not work with SE 0.980.

That sucks. I hope you get a new GPU soon.





MOBO:ASUS Sabertooth Mark I
CPU:Intel I7 4790 3.6Ghz
GPU:NVIDIA GTX960 4GB
Memory:32GB 1600Mhz (Corsair 4x8GB)
 
JackDoleDate: Friday, 30.09.2016, 23:32 | Message # 214
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Quote ZackG ()
I hope you get a new GPU soon.

Unfortunately, probably not.
I have a fairly old laptop with switchable graphics. (AMD / Intel)
It does not pay to install a new video card.
And a new computer I can not afford before the end of the year.





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ZackGDate: Saturday, 01.10.2016, 02:49 | Message # 215
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Quote JackDole ()
Unfortunately, probably not.
I have a fairly old laptop with switchable graphics. (AMD / Intel)
It does not pay to install a new video card.
And a new computer I can not afford before the end of the year.

Laptops make very bad dedicated gaming computers. Desktop PCs are much better, again I hope you get one soon.





MOBO:ASUS Sabertooth Mark I
CPU:Intel I7 4790 3.6Ghz
GPU:NVIDIA GTX960 4GB
Memory:32GB 1600Mhz (Corsair 4x8GB)
 
JackDoleDate: Monday, 10.10.2016, 09:40 | Message # 216
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Rocheworld

A more recent version for the Rocheworld.



The screenshot is not of this version. I can not make screenshots at the moment.

Put the script in 'addons\catalogs\planets'

Attachments: 2706945.jpg (145.7 Kb) · Roche-0980.sc (10.7 Kb)





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Edited by JackDole - Monday, 10.10.2016, 09:42
 
steeljaw354Date: Monday, 10.10.2016, 14:08 | Message # 217
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JackDole, Could I suggest where you make Theia a moon of a procedural Earth at moon distance, so both of them are tidally locked together, inside the Procedural solar system in place of P.Earth and P.Moon?
 
JackDoleDate: Monday, 07.11.2016, 18:52 | Message # 218
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Splash screens



I created some splash screens.
They are here on imgur.



Overview for my splash screens with Space Engine standard fonts.


Attachments: 9838004.jpg (592.6 Kb)





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Edited by JackDole - Tuesday, 08.11.2016, 11:48
 
steeljaw354Date: Thursday, 24.11.2016, 16:09 | Message # 219
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Can you make a Lonly III where the Sun and moon orbit 1000km or lower? The moon is likely to be an asteroid.
 
JackDoleDate: Thursday, 24.11.2016, 18:07 | Message # 220
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Lonly III
Rogue planet with a moon and a mini sun.

Here is such a system. Not exactly 1000 km, but approximately.





The sun, of course, illuminates only a small part of the planet.





I have not changed the size of the moon. This is somewhat unrealistic, but looks good.

The moon has a 2 hour orbit, the sun is slightly faster. That is, the day is only about 1h and 45 minutes long.

The pictures shown here are created with SE 0.971. It will probably look slightly different in SE 0.980.

I hope it works properly in SE 0.980.

(Use either the .pak file or the two scripts.)

Attachments: 9879258.jpg (303.3 Kb) · 0599602.jpg (173.1 Kb) · 1988390.jpg (242.0 Kb) · 8373959.jpg (404.9 Kb) · RP000003.sc (0.2 Kb) · Lonly_III.sc (6.8 Kb) · LonlyIII.pak (2.9 Kb)





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Edited by JackDole - Thursday, 24.11.2016, 18:17
 
steeljaw354Date: Friday, 25.11.2016, 13:58 | Message # 221
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Wow. It's really good.
 
JackDoleDate: Saturday, 26.11.2016, 14:34 | Message # 222
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Quote quarior14 ()
JackDole, how do make rings cubic ?

Actually just like a cubic planet.



Only with an Oblateness of 0.999



I also use cloud layers because they can be transparent.
Code


DwarfMoon    "Llfawne Ring"
{
    ParentBody  "Llfawne"
    Class       "Asteroid"
    
    Radius      23395
    Mass        0.00016740
    
    Oblateness  0.999
    RotationPeriod  25.83213
    
    Surface
    {
        DiffMap        "Invisible.*"
        DiffMapAlpha    "Transp"
    }
    
    Clouds
    {
        Height          10
        DiffMap        "Ring/ring_diff"
        DiffTileSize    512
        DiffTileBorder  0
        
        BumpMap        "Ring/Bump"
        BumpTileSize    514
        BumpTileBorder  1
        BumpHeight      18456.81838922
        
        DiffMapAlpha    "Transp"
    }
    
    NoAtmosphere        true
    
    Orbit
    {
        Type            "STATIC"
        SemiMajorAxis   1e-6
        Period          1e12
        Eccentricity    0.0
        Inclination     0.0
        RefPlane        "Equator"
    }
}



However, it is still not perfect, and I have not tested it in SE 0.980.

The surface texture 'Invisible.png' is a texture without pixels.

The ring texture must naturally be made transparent, and perhaps made smaller.

Attachments: 4607639.jpg (190.8 Kb) · 3456129.jpg (273.4 Kb) · SquareTexture.zip (56.8 Kb)





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quarior14Date: Saturday, 26.11.2016, 21:15 | Message # 223
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JackDole, thanks you.




Quarior
 
MatsoftwareDate: Saturday, 03.12.2016, 16:28 | Message # 224
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How did you create the Europa and Callisto base? I want to make a Moon base and robot buildings on a planet in a system I'm working on[DOT]




My mods
If I'm not replying to a PM, my account is hacked!


Edited by Matsoftware - Saturday, 03.12.2016, 16:29
 
JackDoleDate: Monday, 05.12.2016, 20:04 | Message # 225
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Sorry, I was away for a while, because the 'Deutsche Telekom' was hacked.

Check the files in CalistoBase.pak or EuropaBase.pak.
(A .pak file is a renamed .zip file, if you rename a .pak file to a .zip file, you can unpack it.)

The textures are essential. Areas without pixels are transparent or invisible.





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