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Forum » SpaceEngine » Mods and Addons » JackDole: Mega structures ... (Mega structures and other improbabilities.)
JackDole: Mega structures ...
JackDoleDate: Monday, 19.10.2015, 20:49 | Message # 1
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My other threads:
LHS 2520 - Sun of Krypton, Superman's home world.
Hol'Moanne - The Hollow World
Pitch Black - Update for 0.980
The World of Hiszs

Sun Shader modifications by JackDole and DoctorOfSpace

I opened this thread, but it is not my system.
Cyrannus "The twelve colonies of Kobol" system

Common threads
Shader programming
Tools and Utilities ...

Here is my stuff for the Custom universe



The KIC 8462852 system; what we would find there if we could travel there:



KIC Mirror Cluster 2016.10.20 viewed from Earth:



A Dyson collector in Jupiter L2 point:



It need not always be mega.(Pluto mini sun)



For SE 0.974 RC2



For SE 0.974 RC3



For SE 0.980

Callisto Base and Europe Base
Rogue planet with a moon and a mini sun
The Wanderer and his Follower

WoW - Shipyard: Yard.pak!

Fictional or hypothetical extensions of our solar system:






More to come ...

Attachments: 1213223.jpg (41.9 Kb) · 8510775.jpg (65.2 Kb) · 6826351.jpg (66.7 Kb) · KIC8462852.zip (134.1 Kb) · 2277955.jpg (37.1 Kb) · Jupiter-L2.zip (111.8 Kb) · 4841083.jpg (51.8 Kb) · 9625577.jpg (62.9 Kb) · 3934478.jpg (96.8 Kb) · PlutoSun.zip (266.1 Kb)





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Edited by JackDole - Saturday, 27.08.2016, 12:53
 
DoctorOfSpaceDate: Tuesday, 20.10.2015, 03:38 | Message # 2
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Proxima ring, ring made by JackDole just put it around Proxima Centauri and did a custom texture.

Add "catalogs/planets/ProximaRing.sc" to Universe.cfg



Custom texture will replace JackDole's collector texture

Attachments: ProximaRing.zip (355.2 Kb)





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JackDoleDate: Tuesday, 20.10.2015, 10:20 | Message # 3
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Very beautiful. But the collector masses seems a little high, I assume a value of 1 g/cm3. Actually, for such structures still much too high. Therefore of course I get also a completely different orbital period. I've changed the 'RefPlane' to "Equator". My script I call ProximaRingEq. The result looks like this:


Attachments: 0049397.jpg (86.7 Kb) · ProximaRingEq.sc (128.7 Kb)





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Edited by JackDole - Tuesday, 20.10.2015, 10:24
 
JackDoleDate: Tuesday, 20.10.2015, 16:16 | Message # 4
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A small sun added for Pluto. See Opening Post.




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DoctorOfSpaceDate: Tuesday, 20.10.2015, 18:01 | Message # 5
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Quote JackDole ()
The result looks like this:


Getting closer to one of these


I am wondering if there is a way to correct for the clipping disks where the rings meet up though.





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JackDoleDate: Tuesday, 20.10.2015, 19:25 | Message # 6
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One possibility is to make the rings of different sizes. In this image, the collectors are 10000 km apart. But that is quite ugly with lots of rings.


Attachments: 3480694.jpg (48.6 Kb)





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DoctorOfSpaceDate: Tuesday, 20.10.2015, 21:03 | Message # 7
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Quote JackDole ()
But that is quite ugly with lots of rings.


Yeah it is, I experimented with it a bit myself. The one solution I can think of doesn't seem possible or if it is then it is exceptionally difficult. The rings need to have matched orbital speeds so they never intersect, but this also requires a lot of complex orbits for each individual disk.





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JackDoleDate: Tuesday, 20.10.2015, 21:07 | Message # 8
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Another possibility would be a Dyson bubble, with stationary panels. This is only possible in the solar system, because each collector has his own 'StarBarycenter'! In other star systems that would not be accurate enough. Brightness settings: Ambient must be made very high, so that the panels are visible.



But for this I do not have a script. Not yet.

Attachments: 7649584.jpg (58.1 Kb) · DBubble.zip (0.9 Kb)





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JackDoleDate: Wednesday, 21.10.2015, 20:09 | Message # 9
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Quote JackDole ()
Another possibility would be a Dyson bubble, with stationary panels.

I'm afraid that will not go. Space Engine can not handle so many 'StarBarycenter', so close together. I've got a ring with 28 panels,



if there are more than 29, I get this error messages:


Attachments: 7916136.jpg (55.3 Kb) · 5911689.jpg (156.9 Kb)





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Edited by JackDole - Wednesday, 21.10.2015, 20:10
 
JackDoleDate: Thursday, 22.10.2015, 18:19 | Message # 10
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WD 1145+017

The star, who eats his children.






Attachments: 5383991.jpg (53.6 Kb) · 5757452.jpg (50.1 Kb) · WD_1145017.zip (3.0 Kb)





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TenebristhedarkenedDate: Friday, 23.10.2015, 19:11 | Message # 11
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In the future, could we have these randomly generate?
 
JackDoleDate: Saturday, 24.10.2015, 06:55 | Message # 12
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Quote Tenebristhedarkened ()
In the future, could we have these randomly generate?

I don't think so.





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JackDoleDate: Sunday, 25.10.2015, 18:59 | Message # 13
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A Dyson bubble of our solar system.

A bubble with 12 rings and 30 mirrors per ring.





A bubble with 12 rings and 60 mirrors per ring, but the mirrors at the poles overlap. These are for my computer almost too many mirrors.





Updated: 2016.01.18

Attachments: 9488436.jpg (65.6 Kb) · 2008761.jpg (78.3 Kb) · 9115280.jpg (99.9 Kb) · SolBubble.zip (275.1 Kb)





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Edited by JackDole - Monday, 18.01.2016, 11:40
 
DoctorOfSpaceDate: Sunday, 25.10.2015, 19:52 | Message # 14
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Looks very nice, will definitely give it a try.




That bubble with 720 objects is quite a system killer, my framerate is in the low 20s



There is one weird issue, quite a few of the disks show up like they are unlit.




I thought the glow when leaving a system with 1 or 2 rings was bad, but this is insane







Glow should be on the back if on any spot at all. The idea was that they are where waste heat is dumped, could also be thruster ports for orientation.

Flip the texture like this





I tried to transfer it to Proxima but it wouldn't scale properly


had a ton of issues so I reset the radius and then this happened

Here it is from inside


And from the outside it looks really weird






Attachments: 0638174.png (232.2 Kb)





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JackDoleDate: Monday, 26.10.2015, 01:34 | Message # 15
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DoctorOfSpace

If you want to fly into a sphere, how about this:


Attachments: 4042746.jpg (121.1 Kb) · ProximaBubble_3.sc (349.2 Kb)





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