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Forum » SpaceEngine » Mods and Addons » JackDole: Mega structures ... (Mega structures and other improbabilities.)
JackDole: Mega structures ...
quarior14Date: Monday, 01.08.2016, 09:31 | Message # 196
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JackDole, I looked at your script to include the XYZ position :
Code
FixedPosPolar (108.987406 -73.227492 1560.46) //X : ?; Y : Latitude; Z : Distance from the center of the celestial body in km

What is the distance X ? EqAscendNode ?

And do you share
Quote JackDole ()
The Wanderer and his companion Follower
?





Quarior

Edited by quarior14 - Monday, 01.08.2016, 10:02
 
JackDoleDate: Monday, 01.08.2016, 13:16 | Message # 197
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quarior14,
The first value corresponds to the longitude, the second value is the latitude, the third value is the distance to the center of the object.

FixedPosPolar (0.0 90.0 11378) based on the earth, would be approximately 5000 km over the North Pole.

These values correspond to the SpaceEngine Wiki.



First you have to convert these values to decimal.

Then is :
FixedPosPolar (Longitude+180, Latitude, Dist to Center)
(I have no idea why 180 must be added to the longitude!)

With 'Obliquity' and 'EqAscendNode' the object is adjusted to the surface of the 'ParentBody'.

To align the 'equator' of the object parallel to the surface, this is:
Code
    Obliquity      90-(Latitude)
    EqAscendNode   Longitude+180


(All statements without guarantee!)

Quote quarior14 ()
And do you share
Quote JackDole ()
The Wanderer and his companion Follower
?

I don't know yet.

Attachments: 0776817.jpg (57.9 Kb)





Don't forget to look here.



Edited by JackDole - Monday, 01.08.2016, 13:18
 
quarior14Date: Monday, 01.08.2016, 14:23 | Message # 198
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JackDole, thanks you for this information.




Quarior
 
steeljaw354Date: Monday, 01.08.2016, 17:59 | Message # 199
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Can you give the SC file for the wanderer and the follower?
 
quarior14Date: Tuesday, 02.08.2016, 08:27 | Message # 200
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Quote steeljaw354 ()
Can you give the SC file for the wanderer and the follower?

Quote JackDole ()
I don't know yet.

I ask some post above.





Quarior
 
JackDoleDate: Tuesday, 02.08.2016, 12:43 | Message # 201
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Rogue planet with a moon and a mini sun.







Put the .pak in the 'addons' folder.

For SE 0.980

May not work with various SE 0974 versions!

Attachments: 1083758.jpg (76.9 Kb) · 0876624.jpg (73.2 Kb) · 6822462.jpg (93.5 Kb) · Lonly_II.pak (2.8 Kb)





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JackDoleDate: Sunday, 07.08.2016, 16:19 | Message # 202
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Quote DoctorOfSpace ()
you should give star lifting a go as your next megastructure, would be interesting to see your take on it.

I've made an attempt. Is that roughly what you mean?





The 'magnetic field lines' are only a feasibility study!


Attachments: 6139724.jpg (59.5 Kb) · 1118388.jpg (59.5 Kb) · 9270228.jpg (125.8 Kb)





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simonecinque1992Date: Monday, 08.08.2016, 15:47 | Message # 203
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JackDole, Cool!

Code

May not work with various SE 0974 versions!

I use 0.974 RC3 and it works smile





My Mods and Addons

Packard Bell
Windows 10 Pro
Intel® Celeron® CPU 1000M @ 1.80GHz 1.80 GHz
4 GB
64 bit Operative System


Edited by simonecinque1992 - Monday, 08.08.2016, 15:47
 
JackDoleDate: Tuesday, 23.08.2016, 15:40 | Message # 204
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The Wanderer and his Follower

This is one of my 'Wanderer'.



It is located in a 'Total procedural Solar System'.



This system is included in the '.pak' file.

The textures are very much reduced, so that they fit into 600 kilobytes.




The surface of the Wanderer is procedural.



Put the '.pak' file in 'SpaceEngine\addons'.

Attachments: 0430106.jpg (148.1 Kb) · 4513436.jpg (197.8 Kb) · 9703238.jpg (191.9 Kb) · 9465106.jpg (213.6 Kb) · 5548349.jpg (346.1 Kb) · P.Wanderer.pak (516.8 Kb)





Don't forget to look here.

 
JackDoleDate: Tuesday, 23.08.2016, 21:42 | Message # 205
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A patch for 'The Follower', who was a little translucent! dry



Put in 'SpaceEngine\addons'.

Attachments: 6889198.jpg (126.3 Kb) · P.W-Patch.pak (483.6 Kb)





Don't forget to look here.



Edited by JackDole - Tuesday, 23.08.2016, 21:43
 
quarior14Date: Tuesday, 23.08.2016, 22:38 | Message # 206
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JackDole, thanks for the Wanderer.




Quarior
 
steeljaw354Date: Thursday, 25.08.2016, 19:05 | Message # 207
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I think the Nemesis mod needs to be updated. What I see is this. Make a proper Tyche mod?
-A clone sun appears

Attachments: 3644047.jpg (204.4 Kb) · 5812579.log (51.0 Kb)


Edited by steeljaw354 - Thursday, 25.08.2016, 19:08
 
JackDoleDate: Thursday, 25.08.2016, 20:43 | Message # 208
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Nemesis / Planet Nine

Here are updates for the Sol-Nemesis system and for my version of Planet Nine.





If they are to be used, other and older versions must be removed.

Attachments: 3568100.jpg (169.1 Kb) · 9734377.jpg (196.0 Kb) · 5474432.jpg (229.0 Kb) · SolNemesisP9.zip (14.7 Kb)





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steeljaw354Date: Thursday, 25.08.2016, 21:15 | Message # 209
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Thanks. Works and looks way better.
 
JackDoleDate: Saturday, 27.08.2016, 04:00 | Message # 210
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Tyche

I named him 'Tyche (P)', because otherwise there are conflicts with the asteroid 'Tyche'.



The reddish glow comes from the moon in the foreground. He is somewhat hot.



Put the script in the 'addons\catalogs\planets' folder.

Attachments: 9620187.jpg (136.0 Kb) · 4332899.jpg (177.0 Kb) · Tyche.sc (21.3 Kb)





Don't forget to look here.



Edited by JackDole - Saturday, 27.08.2016, 05:02
 
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