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Forum » SpaceEngine » Mods and Addons » JackDole: Mega structures ... (Mega structures and other improbabilities.)
JackDole: Mega structures ...
JackDoleDate: Monday, 26.10.2015, 01:43 | Message # 16
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This is another type of collector.



I've added a script with 30 rings and 60 panels per ring.
The looks on my computer like this:



Somehow unfinished.

Attachments: 9288901.jpg (69.9 Kb) · 9250399.jpg (85.1 Kb) · RCSolBubble.zip (70.4 Kb)





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DoctorOfSpaceDate: Monday, 26.10.2015, 03:32 | Message # 17
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Quote JackDole ()
60 panels per ring


Not recommended for anyone's PC






36x18





Intel Core i7-5820K 4.2GHz 6-Core Processor
G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory
EVGA GTX 980 Ti SC 6GB
 
JackDoleDate: Wednesday, 28.10.2015, 23:14 | Message # 18
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An Earth ring:





Updated: 2016.01.18

Attachments: 4628951.jpg (116.4 Kb) · Earthring.zip (177.3 Kb)





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Edited by JackDole - Monday, 18.01.2016, 10:22
 
JackDoleDate: Saturday, 31.10.2015, 14:06 | Message # 19
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My version of exoplanet K2-22 b :




Attachments: 1062371.jpg (50.6 Kb) · 4442536.jpg (56.6 Kb) · K2-22b.zip (1.2 Kb)





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JackDoleDate: Monday, 02.11.2015, 13:42 | Message # 20
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A black hole with accretion disk and jet stream. It is the central black hole of my private home cluster, so I've also added the script for this cluster.







I assume no warranty for the correct function of these scripts and I am not responsible for any damage that they cause. cool

Added package with scripts, edited by 'DoctorOfSpace'.


Attachments: 7827522.jpg (83.3 Kb) · 0872200.jpg (77.1 Kb) · 9688459.jpg (82.6 Kb) · AccretionDisk.zip (5.7 Kb) · 6634667.jpg (76.1 Kb) · AccretionDoS.zip (22.5 Kb)





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Edited by JackDole - Monday, 02.11.2015, 23:23
 
JackDoleDate: Wednesday, 04.11.2015, 08:45 | Message # 21
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These are the scripts for the fake protostar, shown here:

Quote JackDole ()
Proto star?

and for the background star cluster, which does not exists in SpaceEngine.

But that's really just good to make screenshots.

Attachments: ProtoStar.zip (18.2 Kb)





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Edited by JackDole - Wednesday, 04.11.2015, 08:47
 
n0b0dyDate: Wednesday, 04.11.2015, 10:36 | Message # 22
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Quote JackDole ()
These are the scripts for the fake protostar


JackDole, Thank You ! smile
 
JackDoleDate: Monday, 09.11.2015, 17:51 | Message # 23
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Rocheworld:

I have posted this already here:

Quote JackDole ()
Rocheworld ...

but I think it also belongs here.







Rocheworld update: 2016.02.01





This .zip file contains two scripts. It should be used only one. The egg-shaped version has issues.

Attachments: 8023698.jpg (43.4 Kb) · 1569826.jpg (66.1 Kb) · RocheWorld.zip (2.4 Kb) · 1092550.jpg (232.9 Kb) · 9480401.jpg (564.9 Kb) · Roche-0.2.zip (4.6 Kb)





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Edited by JackDole - Monday, 01.02.2016, 22:08
 
JackDoleDate: Monday, 09.11.2015, 22:32 | Message # 24
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Quote DoctorOfSpace ()
Perhaps building something like this in orbit around a star

Do you mean something like this?





The connecting bars are still missing.

Attachments: 4889210.jpg (67.3 Kb) · 9028390.jpg (82.8 Kb)





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JackDoleDate: Tuesday, 10.11.2015, 20:45 | Message # 25
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There is a problem with the wormhole cage, I do not understand. Sometimes the cage is broken. This is true for the Gargantua wormhole, for the Saturn wormhole, as well as for this wormhole in my Home system. But if I turn on orbits or markers, all the orbs appear. Anyone have any idea why this might be?






Attachments: 5167034.jpg (102.8 Kb) · 2585997.jpg (126.1 Kb) · 3142300.jpg (105.7 Kb)





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JackDoleDate: Tuesday, 10.11.2015, 21:27 | Message # 26
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When using a white dwarf as a basis for a wormhole, other problems arise.





I use black holes.




Scripts for a wormhole with cage in the Proxima system attached.

Attachments: 7324636.jpg (56.6 Kb) · 4025850.jpg (68.8 Kb) · 1234838.jpg (77.7 Kb) · ProximaCage.zip (114.5 Kb)





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JackDoleDate: Wednesday, 11.11.2015, 21:42 | Message # 27
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This is a small script for people who have AutoHotKey installed. I use such a script, so that I can quickly go to more locations than with the Shift-H key.

Code

; -*- coding: utf-8 -*-
; SelectHome.ahk
; Ctrl-Alt  ( 0 - 9) key = Goto target
; Ctrl Alt R = Reload
; Made by JackDole

#NoEnv  
#KeyHistory 0
#SingleInstance force
SetKeyDelay, 50
ListLines, off

p1 = %1%
if InStr(p1, "quit")
    ExitApp

WinTitle = SpaceEngine

GroupAdd, GameWindow, %WinTitle%

;---------------Targets ------------------------------------
; ---- Change this for your prefered targets ------
SetENV, target1, Mercury
SetENV, target2, Venus
SetENV, target3, Earth
SetENV, target4, Mars
SetENV, target5, Jupiter
SetENV, target6, Saturn
SetENV, target7, Uranus
SetENV, target8, Neptune
SetENV, target9, Pluto-Charon
SetENV, target0, Sol
;------------------------------------------------------------

#IfWinExist, ahk_group GameWindow
#IfWinActive, ahk_group GameWindow
{
    ;-----------------------Goto Targets with Ctrl-Alt  ( 0 - 9) key  ---------------------------
    ^!1::SendEvent, {}{F3}%target1%{Enter}{g 2}{F3}
    ^!2::SendEvent, {}{F3}%target2%{Enter}{g 2}{F3}
    ^!3::SendEvent, {}{F3}%target3%{Enter}{g 2}{F3}
    ^!4::SendEvent, {}{F3}%target4%{Enter}{g 2}{F3}
    ^!5::SendEvent, {}{F3}%target5%{Enter}{g 2}{F3}
    ^!6::SendEvent, {}{F3}%target6%{Enter}{g 2}{F3}
    ^!7::SendEvent, {}{F3}%target7%{Enter}{g 2}{F3}
    ^!8::SendEvent, {}{F3}%target8%{Enter}{g 2}{F3}
    ^!9::SendEvent, {}{F3}%target9%{Enter}{g 2}{F3}
    ^!0::SendEvent, {}{F3}%target0%{Enter}{g 2}{F3}
    ;-----------------------Reload with Ctrl-Alt r if you have made changes --------------
    ^!r::Reload
}





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JackDoleDate: Thursday, 12.11.2015, 17:18 | Message # 28
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The scripts for my contact binary. My star clusters for background star is included.



Point of view:




Updated: 2016.01.18

Attachments: 6297204.jpg (73.6 Kb) · ContactBinaries.zip (30.3 Kb) · CB_09748.zip (2.3 Kb)





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Edited by JackDole - Monday, 18.01.2016, 17:29
 
JackDoleDate: Tuesday, 17.11.2015, 20:51 | Message # 29
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Weapons platform:




Attachments: 8196640.jpg (55.6 Kb) · 3291747.jpg (53.0 Kb)





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JackDoleDate: Monday, 30.11.2015, 16:32 | Message # 30
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Luna Station:



This is for version 0.974.7, and I used the high resolution textures for the moon.
I have this set at the South Pole, as there supposedly is water.

Attachments: 1452867.jpg (104.3 Kb) · LunaStation.zip (320.4 Kb)





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Edited by JackDole - Monday, 30.11.2015, 16:36
 
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