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Forum » SpaceEngine » Mods and Addons » RockoRocks' ship releases
RockoRocks' ship releases
RockoRocksDate: Tuesday, 01.10.2013, 20:07 | Message # 1
World Builder
Group: Users
Belgium
Messages: 674
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Ship requests are closed for the time being as I am inactive on the forum
What spaceship should I do next? You decide!

In this thread, you may ask for me to make spacecraft in Space Engine 0.97.1. I will also release any interesting space ships I port here, or old spacecraft for new version and ships from programs and games like Orbiter, Celestia, EvE online etc

Also remember to post any issues (downloading, models, textures, missing/broken files etc.) here.


Solar System Probe Pack v2.2

Contains Cassini, Deep Space 1, Galileo, Juno, Kepler, LRO, Magellan, MRO, Rosetta, Stardust, and Voyager

No size changes, simply a direct port of NASA's free 3D resource models with mesh and texture adjustments
Originally ported by HarbingerDawn and DoctorOfSpace

Download link

Code

Credits:

Specifications, model tweaks, and texture improvements provided by HarbingerDawn  

Cassini/Deep Space 1/Galileo/Kepler/LRO/Magellan/MRO/Stardust/Voyager:  
Brian Kumanchik & Christian Lopez  
Visualization Technology Applications and Development Group  
NASA / JPL-Caltech  

Juno/Rosetta:  
Eyes on the Solar System  
NASA / JPL-Caltech  

Updated for 0.9.7.1 / 0.9.7.2 by RockoRocks
Re-released with permission of DoctorOfSpace


Stardrifter(from Noctis)

View from the dome

View from the "cockpit"



Full imgur album

Download link

This is the Stardrifter vessel from the space exploration game Noctis. This ship and its models/textures are, unlike most others here, not ported from anywhere but made entirely by myself.

It includes one "cockpit" view and 2 "behind" views (one of which is located in the upper dome).

The ship is based on screenshots and videos of the game. It was made in Blender, the mesh is very basic but the textures add a lot to how the ship looks. Yes, I know those look more like square holes than windows but this is due to a technical limitation in SpaceEngine: you currently cannot use semi-transparent textures (like glass), only either fully transparant or opaque. The 'screens' are obviously textures for decorative purpose and do not change like in the actual game. (ship suggested by Joey_Penguin)

Kerbal


The Kerbal from Kerbal Space Program.
Size has been increased to 2 meter otherwise it would not be visible.

Download link

Star Wars: Imperial Extra ship pack


This ship pack contains even more Imperial Star Wars ships. Before downloading this, I really recommend you download HarbingerDawn's Imperial Ship Pack, from his ship release thread:
HarbingerDawn's Ship Releases

For more information, a full ship list and ship credits, check the readme.txt file in the zip file:

Download link

Pioneer ship pack


This is a ship pack containing all 15 spaceships from the Pioneer space simulator..
List of included ships:

Download link

Models credits:
Code
All models AND textures are taken from the original game, created by the Pioneer Developers. For full credits view the included readme.txt


Eagle 5 aka Spaceballs: The SE addon


This is the Eagle 5 ship from the movie Spaceballs.
Spaceballs: The SE addon, a port of Spaceballs: The Orbiter addon.

Download link

Model credits:
Code
Original addon by JonnyBGoode from the Orbiter mod community.
http://orbithangar.com/searchid.php?ID=2718

I added the emission maps myself.

G42-200 StarLiner

The G42 is a near-future SSTO designed for operation from normal airports.

Download link

Model credits:
Code
The model and textures are created by OrbitHangar user moach.
http://www.orbithangar.com/searchid.php?ID=5456


XR5-Vanguard

The XR-5 Vanguard is a high-performance Spacecraft created for Orbiter by the Altea Aerospace team.
I tried doing this a while ago but it failed, most textures were placed inaccurately or incorrectly. However, I tried it again and now it's much better (yet not perfect).

TIP: you can download many, many skins for this spacecraft on the OrbitHanagar. The screenshot above demonstrates the ESA xr5 skin (not included in download). It can be downloaded from: XR5 ESA - Final on OrbitHangar. To install downloaded skins, make a (backup) copy of XR5T.jpg, and replace XR5T.jpg with the desired skin texture. Same goes for other textures the XR5 uses.

Download link

Model credits:
Code
The XR5's mesh was designed by Russel Hicks, texturing work done by PennyBlack, and payloads designed by Carmen A & Tom Fisher.


TX (Tug eXperimental)

TX (or Tug, Experimental) is the Kulch SRC's experimental winged hypersonic booster. The first of a series of Winged Boosters set to be developed by Kulch, the TX is designed to carry payloads up to 50 tons to low Earth orbit.

Download link

Model credits:
Code
Model, textures and original Orbiter add-on created by kulch from OrbitHangar.


Space Junk Galaxy rocket

This rocket (which I named Sovereign Rocket in-game) is a small, toylike rocket found in the game Super Mario Galaxy. It is found in the Space Junk Galaxy. I always liked its cartoony design very much so I couldn't resist ripping it from the game and porting it to SpaceEngine. It flies nicely with the UFO cheat.

Download link

Code
Model credits:
The models and textures are created by Nintendo for Super Mario Galaxy. I ripped the model completely by myself from the game.

Mir

This is the Mir space station as it appeared when it was completely finished.

Download link

Model credits:
Code

Model (and original textures, which aren't used here) created by OrbitHangar user thorton.
http://www.orbithangar.com/searchid.php?ID=2536
Photorealistic Mir textures made by OrbitHangar user 4th rock.
http://www.orbithangar.com/searchid.php?ID=3870

Also recommended: International Space Station by HarbingerDawn

Halo Ring installation




The immense ringworld-installation from the Halo series.

Download link

I highly recommend you install the high-resolution textures. The addon will look a lot of better when you install them.

Extra high-resolution textures:




Cloudless alternative smile



Download hi-res textures for the Halo ring

Model credits:
Code
Model from http://www.models-resource.com/pc_computer/halocombatevolved/model/88/
ripped by Shadowth117
The textures are based on the original textures, but enlargened and tweaked by me for extra details. The emission and specular maps were also made by me.


1903 Wright Flyer

The Wright Flyer was the first successful powered aircraft, designed and built by the Wright brothers. Request by Psauce.

Download link

Model credits:
Code
Model created by Google SketchUp user J-M@n.
https://3dwarehouse.sketchup.com/model.h....3355423

Arwing

The classic fighter from the Star Fox games.

Download link

Model credits:
Code

Model ripped from SSBB by Peardian from models-resource.com. Original model by Nintendo.

Klingon Bird-of-Prey

The Klingon Bird-of-Prey was a type of warship utilized by the Klingon Empire serving the Klingon Defense Forces. Request by Sérvio.

Download link

Model credits:
Code
Model created by scottpkenee from BridgeCommander filefront.
http://bridgecommander.filefront.com/file/22nd_Century_Bird_Of_Prey;27689

Arrow Freighter

The Arrow Freighter class vessel was created for deep solar system exploration and exploitation. Its goal is mainly to make long range cruise and land on small moon without or with tiny atmosphere.

Download link

TIP: A few of the default skins are included in the addon (NASA, ESA, Pirate and BlackStar). They can be found in the skins folder. To enable them, make a copy of the default MainHullFront.jpg and MainhullRear.jpg files and change the filenames of the desired skin to MainHullFront.jpg and MainhullRear.jpg.

More skins can be downloaded from the OrbitHangar. You can create your own skins for this spacecraft with this SDK:
ArrowFreighter25SkinDK.zip

Model credits:
Code
Mesh and textures by Dan Steph. Optional skins by various authors.


Interplanetary Carrier Vessel

The Interplanetary Carrier Vessel (ICV) is a long range, high endurance spacecraft
designed for travel from Earth and Mars to Jupiter and the Outer Planets.

Download link

Model credits:
Code
Model and textures created by vsfx from the Orbiter community.


JamesCook

The James Cook (JC) is a general purpose deep space vehicle that uses Magneto-plasma-dynamic engines to achieve very high efficiency.

Download link

Model credits:
Code

Models and textures by jason benson from the Orbiter community.
http://orbithangar.com/searchid.php?ID=2981


DeepStar

Deepstar is an interplanetary spacecraft, designed to explore the outer solar system.

Download link

Model credits:
Code

Models and textures by 80mileshigh and Axel, from the Orbiter community.
http://www.orbithangar.com/searchid.php?ID=5921


Orbiter Shuttle-A

The Shuttle-A is a cargo vessel designed for a low gravity/low pressure operational environment.

Download link

Model credits:
Code
Model created by Martin Schweiger, the creator of Orbiter. Like the Delta-glider, this is one of the default spacecraft of that program.

X-33 VentureStar

Download link
Model credits:
Code
Model created by OrbitHangar user MarkD.
http://www.orbithangar.com/searchid.php?ID=1935
Alternative texture created by ben_jamin

Fun fact: the Orbiter addon this spacecraft was ported from is the oldest Spacecraft addon on OrbitHangar

Alternative texture (remember to make a backup of the original texture!)

Shuttle-X 2010

Download link
Model credits:
Code
This is a fictional spacecraft created by Rob Sanders
It was downloaded from his Celestia addon
http://www.celestiamotherlode.net/catalog/show_addon_details.php?addon_id=744


Dream Chaser

Download link
Model credits:
Code
This model was originally created by OrbitHangar user liber.
http://orbithangar.com/searchid.php?ID=5834

Orbiter 2010 Delta Glider

The official Delta Glider from Orbiter 2010. It is one of Orbiter's default spacecrafts.

Download link

Tip: you can download many different skins for this spaceship from the OrbitHangar. To install them, replace the files /textures/spacecrafts/addons/Orbiter/dgmk4_1.jpg and dgmk4_2.jpg with the downloaded textures. Remember to make a backup copy of the original textures in case you want them back later.

Model credits:
Code
Model created by Martin Schweiger, the creator of Orbiter.

Republic Interplanetary Transport

A Star Wars spacecraft from Scifi3D.com.

Download link

Model credits:

Code
Model created and textured by Ricardo C. Beux from SciFi3D.com.

Lor Starcutter


Download link

Model credits:
Code

Kirby's Return to Dreamland model (originally made by nintendo and HAL labs)
Model ripped by MightyJetters from models-resource.com
Some small edits by me and some emission maps

EVE online Leviathan (0.97.1)

Download link

Model credits:
Code

Model and texture originally obtained from eve-stls on github, which are ships ported directly from the game. Credits go to github user Drewzar and the EvE online devteam
Also added an emission map

EVE online Harbinger (0.97.1)

Download link
Model credits:
Code

Model and texture originally obtained from EVE Online Ship Pack MOD by dontpanic, model modified from 0.96 to 0.97
And ported from 0.97 to 0.97.1
Also added an emission map + specular reflections fixed


Attachments: 2639247.jpg (181.1 Kb) · 0265208.jpg (132.0 Kb) · 2391295.jpg (111.6 Kb) · 9442261.jpg (165.6 Kb) · 8224972.jpg (180.6 Kb) · 0315234.jpg (274.2 Kb) · 4538392.jpg (207.9 Kb) · 2014663.jpg (200.9 Kb) · 7730649.jpg (153.5 Kb) · 3462785.jpg (168.1 Kb)





I will be inactive on this forum for the time being. Might come back eventually

AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM


Edited by RockoRocks - Friday, 04.11.2016, 22:07
 
VoekoevakaDate: Tuesday, 01.10.2013, 22:10 | Message # 2
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I like the last one.




Want some music of mine ? Please go here !

 
RockoRocksDate: Tuesday, 08.10.2013, 18:28 | Message # 3
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Belgium
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I didn't really know where I should post this, so I posted it here:
I really would like someone to create a ISS for Space Engine. I have had several attempts at it, and, they all failed. I don't know everything about porting to SE from 3D models and I'd really really like to see the ISS in Space Engine. So please, someone make an ISS, I would be extremely grateful for that.





I will be inactive on this forum for the time being. Might come back eventually

AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
 
HarbingerDawnDate: Tuesday, 08.10.2013, 18:36 | Message # 4
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Quote (RockoRocks)
I really would like someone to create a ISS for Space Engine.

Quote (HarbingerDawn)
I also have a lot more spacecraft that I've been working on, including a very nice ISS and an updated version of this Hubble, so with the next version will come a deluge of goodies.

Right here, you even responded in that thread in the very next post.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
RockoRocksDate: Tuesday, 29.10.2013, 08:44 | Message # 5
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I guess I overlooked that once. I'm sorry. I'm just too excited to finally see the ISS in Space Engine.

Added (20.10.2013, 11:58)
---------------------------------------------
I have just updated my thread with 3 new spacecraft! Please check them out!

Added (29.10.2013, 11:44)
---------------------------------------------
Added Harbinger!




I will be inactive on this forum for the time being. Might come back eventually

AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
 
DarkcloakDate: Monday, 04.11.2013, 23:20 | Message # 6
Astronaut
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I can't get any of the models to show up. I've checked that everything is where it should be several times. Maybe I did something that I've forgotten that I did, that's causing them not to appear. Anybody else have these issues? I know that the Executor model causes my SE to crash. Actually, I've always had issues with Star Destroyer models causing it to crash (user error, etc, ha).

[EDIT] Also, the model files for both the Lambada shuttle and the Starbase both contain "Tyderium.cfg/sm".


Edited by Darkcloak - Tuesday, 05.11.2013, 00:26
 
RockoRocksDate: Tuesday, 05.11.2013, 20:50 | Message # 7
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Quote Darkcloak ()
[EDIT] Also, the model files for both the Lambada shuttle and the Starbase both contain "Tyderium.cfg/sm".

I fixed that smile

NEW Halo series Spacecraft Covenant Carrier added, check it out!





I will be inactive on this forum for the time being. Might come back eventually

AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
 
DarkcloakDate: Wednesday, 06.11.2013, 00:40 | Message # 8
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I can't wait to try the Covenant ship, thanks! That's awesome. I'm on my cellphone right now, though. But question, are you using 0.96 or 0.97? I tried aclean install of 0.97 and the ships still aren't showing up. :/ I have others that work fine, even some new ones I just downloaded. I really want to see yours though. xD

[EDIT] Wow, sorry, of course you use 0.97. I apologize. Anyway, I can't get the models to show up. -_- I've absolutely no idea what I'm doing wrong. I would also like to make a request, though. However, I'm not sure it's possible, yet, unless you model it by hand: ships from Ender's Game.


Edited by Darkcloak - Wednesday, 06.11.2013, 10:29
 
RockoRocksDate: Saturday, 01.02.2014, 12:32 | Message # 9
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Updated the Harbinger for new version. Lots more to come soon.




I will be inactive on this forum for the time being. Might come back eventually

AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
 
Destructor1701Date: Sunday, 02.02.2014, 17:30 | Message # 10
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Sweet!

I've been trying to convert the high-res ISS from NASA's site via Lightwave, but the OBJ export on the version of LW I've been using seems busted. Maybe you'd have better luck.

Here's the file.







Edited by Destructor1701 - Sunday, 02.02.2014, 17:32
 
HarbingerDawnDate: Sunday, 02.02.2014, 18:42 | Message # 11
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Quote Destructor1701 ()
I've been trying to convert the high-res ISS from NASA's site via Lightwave

I've already done this, I just need to tweak it and finish it. Eventually.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
Destructor1701Date: Tuesday, 04.02.2014, 01:00 | Message # 12
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Oh! Sweet! Mind if I enquire as to your conversion pipeline?




 
HarbingerDawnDate: Tuesday, 04.02.2014, 01:37 | Message # 13
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Quote Destructor1701 ()
Mind if I enquire as to your conversion pipeline?

Imported scene/objects into 3D Exploration, exported as OBJ, editing in Maya.





All forum users, please read this!
My SE mods and addons
Phenom II X6 1090T 3.2 GHz, 16 GB DDR3 RAM, GTX 970 3584 MB VRAM
 
Destructor1701Date: Tuesday, 04.02.2014, 02:39 | Message # 14
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Cool, thanks - sorry for derailing your thread, RockoRocks.




 
RockoRocksDate: Tuesday, 04.03.2014, 15:13 | Message # 15
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Leviathan updated

Added (04.03.2014, 18:13)
---------------------------------------------
3 new spacecraft: Lor Starcutter, Rebel Interplanetary Transport and the Orbiter Delta-Glider




I will be inactive on this forum for the time being. Might come back eventually

AMD AR-3305M APU w/ Radeon HD 1.90 GHz 6,00 GB RAM
 
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