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Forum » SpaceEngine » Mods and Addons » RockoRocks' ship releases
RockoRocks' ship releases
RockoRocksDate: Sunday, 23.03.2014, 19:05 | Message # 31
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looking back on it, they absolutely aren't suitable for release, i have removed them




I will be inactive on this forum for the time being. Might come back eventually

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Edited by RockoRocks - Sunday, 23.03.2014, 19:28
 
DoctorOfSpaceDate: Sunday, 23.03.2014, 20:51 | Message # 32
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Don't take me the wrong way, it is great that you are continually releasing ships. The issue is dontpanic released those ships under the limitations of 0.9.6 so he was as close to "perfect" as possible. With 0.9.7.1 you can do multiple textures, specular, and emis maps properly bringing the ported ships even closer to how they were intended to be viewed. When you port something or convert something lazily you do a disservice to yourself and to the people who made those models.




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RockoRocksDate: Monday, 24.03.2014, 21:28 | Message # 33
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The thing is that I don't have Mass Effect, and even though I could download the demo for free it requires some game engine, and extracting the models requires 3DS Max, and I don't really feel like downloading all these things just so I could extract a few 3D models, so I decided to simply edit the obj files from dontpanic's addon (to save time), which wasn't really a good idea.

The point is I probably won't be doing these ships, but other, better ships in the future (with multiple textures and specular/emission maps).

Added (25.03.2014, 00:28)
---------------------------------------------
Added the Halo ringstation.
EDIT: Added some really nice, ultra high-resolution textures by me
you can download them from the OP





I will be inactive on this forum for the time being. Might come back eventually

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Edited by RockoRocks - Wednesday, 26.03.2014, 18:35
 
DukeDate: Tuesday, 25.03.2014, 00:16 | Message # 34
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Quote RockoRocks ()
The thing is that I don't have Mass Effect, and even though I could download the demo for free it requires some game engine, and extracting the models requires 3DS Max, and I don't really feel like downloading all these things just so I could extract a few 3D models, so I decided to simply edit the obj files from dontpanic's addon (to save time), which wasn't really a good idea.

You can try models from this http://facepunch.com/showthread.php?t=1180192 topic. Best Normandy model which I saw was here http://melllin.deviantart.com/art....7113262
 
HarbingerDawnDate: Tuesday, 25.03.2014, 04:21 | Message # 35
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Quote RockoRocks ()
Added the Halo ringstation.

Copying the credits the author gave does no good if you don't state who the author is or where you got it from...





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RockoRocksDate: Tuesday, 25.03.2014, 12:47 | Message # 36
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Quote Duke ()
You can try models from this http://facepunch.com/showthread.php?t=1180192 topic. Best Normandy model which I saw was here http://melllin.deviantart.com/art....7113262

Thanks! Those models are very useful





I will be inactive on this forum for the time being. Might come back eventually

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Halowraith1Date: Tuesday, 25.03.2014, 14:43 | Message # 37
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Now that we have a Halo installation, would you be able to do the Ark/Installation 00, and maybe a few Covenant capital ships (I.E CCS, CAS, CSO).




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RockoRocksDate: Tuesday, 25.03.2014, 18:28 | Message # 38
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Quote Halowraith1 ()
would you be able to do the Ark/Installation 00,

Yes I would, but I can't really find a good 3d model yet and I haven't found any model of satisfactory quality yet. However if you do find a good one send me the link in a PM
Quote Halowraith1 ()
a few Covenant capital ships (I.E CCS, CAS, CSO).

Those will be easier





I will be inactive on this forum for the time being. Might come back eventually

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schwarzwolfDate: Wednesday, 30.04.2014, 14:49 | Message # 39
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Nice ships, but i noticed a problem with the James Cook. It seems that the ship flys in the wrong direction. The main engines are at the front. wink

Its yust to inform you about this problem. I was able to fix it by editing the JamesCook.sss and change the line:
Module "Main" { "Addons/Orbiter/JamesCook.cfg" (-1 0 0 0 0 1 0 0 0 0 -1 0 0 0 0 1) }
to
Module "Main" { "Addons/Orbiter/JamesCook.cfg" (-1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1) }

otherwise good work by the ships. biggrin
 
RockoRocksDate: Saturday, 10.05.2014, 10:22 | Message # 40
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Added the G42-200 StarLiner, XR5-Vanguard, TX, and a small rocket on my thread




I will be inactive on this forum for the time being. Might come back eventually

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dblackDate: Wednesday, 14.05.2014, 08:47 | Message # 41
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Is this possible?


Attachments: 4818590.jpg (4.7 Kb)


Edited by dblack - Wednesday, 14.05.2014, 08:49
 
RockoRocksDate: Wednesday, 14.05.2014, 13:43 | Message # 42
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Quote dblack ()
Is this possible?

What is it? I can't exactly see what it is. Where did you get the picture and do you know what it is? However it seems to have reflections on it which I'm afraid are currently impossible in SpaceEngine.





I will be inactive on this forum for the time being. Might come back eventually

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DoctorOfSpaceDate: Wednesday, 14.05.2014, 18:17 | Message # 43
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Quote RockoRocks ()
What is it? I can't exactly see what it is


It's the ship from Flight of the Navigator, a movie straight out of the 80s.

The picture however is from this video


Quote

Flight of the Navigator was the world's first 35mm feature film to use environment mapping, creating the illusion of a chrome object occupying a live-action frame.


And this is something SE cannot do making it pointless to even bother with such models. Maybe if enough people ask SpaceEngineer could add some sort of basic env mapping to the next version. This is one of the reasons I haven't released a few ships, without even basic reflections they look bad.





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John_CrichtonDate: Wednesday, 21.05.2014, 04:55 | Message # 44
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May I make a suggestion? Would the Farscape-1 module and the Leviathan Moya from the sci-fi tv show Farscape be possible to make?

Moya: http://www.christopher-doll.com/wordpre....004.jpg
Farscape-1: http://img1.wikia.nocookie.net/__cb201....e-1.jpg


Edited by John_Crichton - Wednesday, 21.05.2014, 05:01
 
DoctorOfSpaceDate: Wednesday, 21.05.2014, 05:36 | Message # 45
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Quote John_Crichton ()
May I make a suggestion? Would the Farscape-1 module and the Leviathan Moya from the sci-fi tv show Farscape be possible to make?


I have both of them ready for SE already, I just need to finish the emis maps. I will upload them soon but they aren't the best quality.





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