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anonymousgamerDate: Friday, 03.08.2012, 16:31 | Message # 16
World Builder
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By the way, the 3D water will generally look normal when the landscape is done loading. When flying around, the water is very glitchy. Sometimes the water will completely dissappear, but it will return when everything has finished generating.




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AycemanDate: Wednesday, 19.09.2012, 20:06 | Message # 17
Space Tourist
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Romania
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Space engine works fine on Manjaro Linux (Arch derivative). It even works better fullscreen than on Windows 7 for me, since fullscreen on Windows occasionally has atmospheric glitches (usually some thin horizontal lines to the right of the screen). On Linux, it always crashes when exiting, but not before saving the location and time, so that's irrelevant.
 
StarCmdDate: Monday, 01.10.2012, 10:04 | Message # 18
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Hi there

I tried to install 0.9.6.2 with Wine under Mac OS X Lion (10.7.5) with no luck.
First it say that OpenGL is to old (2.1). If i check the option "IgnoreCriticalCheck" then i got "error loading surface generator" and it crash with a "runtime error" if i press Yes.

Under Mac OS, we can not download and install latest drivers for your video card ...
I guess I won't be able to play with this incredible simulator, but i wanted to point those 2 things.

1 - If the purpose is to produce a video game, allowing Linux / Mac OS users to play with it may enlarge the successful of the project. I guess you won't port the development. Wine may be a good alternative. Maybe you should consider to update some code (not all for sure !) to allow wine port ?

2 - Not sure what is under the hood, but I found that on an Apple forum "Mac OS X Lion actually uses the OpenGL 3.2 core ... is only looking at the compatibility context of Lion, which is currently stuck at 2.1."
Then i found this table https://developer.apple.com/graphicsimaging/opengl/capabilities/
For me (Radeon HD 6970M and OS 10.7.5) it say OpenGL 3.2
Would it be possible to modify a few lines of your code to check the "real" OpenGL version number ?
I guess you will answer it's far more complicated than that biggrin

I am so sad not to enjoy your fabulous universe ...
 
SpaceEngineerDate: Monday, 01.10.2012, 16:42 | Message # 19
Author of Space Engine
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Quote (StarCmd)
1 - If the purpose is to produce a video game, allowing Linux / Mac OS users to play with it may enlarge the successful of the project.

I'm not sure. 99% of gamers uses Windows. And of course powerful graphics card is needed for gaming, but that is not choice of Apple.

Quote (StarCmd)
Would it be possible to modify a few lines of your code to check the "real" OpenGL version number ?

This is impossible. The OpenGL API features needed for SE is provided by driver. If it says it has version 2.1, it is impossible to use 3.2 functions in programs - they are simply not implemented in the driver. So Apple wont support their products and update drivers? Another stone in their garden. (Is this phrase used in English?)





 
DoctorOfSpaceDate: Monday, 01.10.2012, 16:51 | Message # 20
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Quote (SpaceEngineer)
And of course powerful graphics card is needed for gaming, but that is not choise of Apple.


Plenty of Apple machines have powerful GPUs. I think the issue is not the hardware but more software sided.

Quote (SpaceEngineer)
(Is this phrase used in English?)


Never heard of it.





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HarbingerDawnDate: Monday, 01.10.2012, 16:56 | Message # 21
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Quote (SpaceEngineer)
Another stone in their garden. (Is this phrase used in English?)

I don't think so, at least I've never heard it. I understand the meaning though.

Quote (SpaceEngineer)
I'm not sure. 99% of gamers uses Windows. And of course powerful graphics card is needed for gaming, but that is not choise of Apple.

I agree that only a small fraction of the market share would be lost by not having Mac compatibility, but there is a case to be made for a Linux version. A disproportionately large fraction of the indie gaming community (the kind of people most likely to find and use SpaceEngine) are Linux users, and I think that Linux will probably continue to become a more popular OS in the future; I know many people who do not want to use Win8 and would never use Mac OS, and so will probably switch to Linux within a few years, myself included. I know other people who have already switched.

In the long run, I think a Linux version might be worth making.





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SpaceEngineerDate: Monday, 01.10.2012, 16:59 | Message # 22
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Quote (HarbingerDawn)
I know many people who do not want to use Win8 and would never use Mac OS, and so will probably switch to Linux within a few years, myself included.

And me too smile So Linux version is just a matter of time.





 
DukeDate: Monday, 01.10.2012, 17:21 | Message # 23
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Quote (StarCmd)
1 - If the purpose is to produce a video game, allowing Linux / Mac OS users to play with it may enlarge the successful of the project. I guess you won't port the development. Wine may be a good alternative. Maybe you should consider to update some code (not all for sure !) to allow wine port ?

It work for me in Wine and according to this http://appdb.winehq.org/objectManager.php?sClass=version&iId=26588 page Spaceengine's rating is platinum.


Edited by Duke - Monday, 01.10.2012, 17:22
 
Antza2Date: Monday, 01.10.2012, 17:48 | Message # 24
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Quote (SpaceEngineer)
And me too So Linux version is just a matter of time.

I have been using Ubuntu as a secondary system for ages. Only reason that i still have Windows, is the fact that all games are made for windows. Apparently Valve is going to correct that with a Linux version of Steam smile





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DoctorOfSpaceDate: Monday, 01.10.2012, 17:50 | Message # 25
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Quote (Antza2)
Valve is going to correct that with a Linux version of Steam


Might be rumor but I also heard they're putting L4D2 and T2 on linux with other Source titles following after.

Will be great when more games support Linux.





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SpaceEngineerDate: Monday, 01.10.2012, 18:31 | Message # 26
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There will be no games for Linux until programmers stop using DirectX and switch to OpenGL. Because DX is a Microsoft's API and only available for Windows. Of course we can't expect that Microsoft makes a Linux version of DX smile

Edit: And they should stop creating games for consoles, because they are DX again smile

Edit2: Maybe this is a cause why 99% of games are DX based. The market is a god here sad

*





 
HarbingerDawnDate: Monday, 01.10.2012, 18:36 | Message # 27
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Quote (SpaceEngineer)
And they should stop creating games for consoles, because they are DX again

I agree. The focus of the gaming industry on consoles has destroyed the PC gaming experience. But we've probably beat that issue to death in the video games thread already. And small independent game developers (like you) are starting to rebuild the PC gaming industry from the ground up.





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StarCmdDate: Monday, 01.10.2012, 18:54 | Message # 28
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I can obviously not require you to adapt your code. But I think that certain beliefs about Apple die hard. So I try to draw your attention to some technical elements that seem more prometeurs they seem.

Quote (SpaceEngineer)
I'm not sure. 99% of gamers uses Windows. And of course powerful graphics card is needed for gaming, but that is not choise of Apple.


Neither am I. Word Of Warcraft is Native Mac OS. Another Big one is coming to Mac OS, native, OpenGL ... Argh, can't talk about it, it's Beta & secret ... Warhammer Online is native Mac OS. They are all big MMO. I understand this also mean the devs have the resources to support a Mac OS X version. Some other well known mac os *native* are base on Wine (Fallen Earth)...
Another point of view is by the user profile. Maybe your fabulous, realistic, universe simulator, may interest a lot of Mac Addict more than FPS and other hack & slash game made for PC.
AMD Radeon HD 6970M 2048 MB is not as bad ?

Quote (SpaceEngineer)
So Apple wont support their products and update drivers?

Again, not sure. I am not enough skilled in development, but you can read "OpenGL is the foundation for hardware-accelerated graphics in Mac OS X. It powers Core Animation, Core Image, and Quartz Extreme and gives your app access to amazing 3D graphics capabilities..." (https://developer.apple.com/devcenter/mac/resources/opengl/). I guess OpenGL IS very important for Apple.

More about 3.2 (http://developer.apple.com/library/mac/#documentation/graphicsimaging/conceptual/OpenGL-MacProgGuide/opengl_pg_concepts/opengl_pg_concepts.html#//apple_ref/doc/uid/TP40001987-CH208-SW1)
"Migrate your OpenGL Applications to OpenGL 3.2
The OpenGL 3.2 Core profile provides a clean break from earlier versions of OpenGL in favor of a simpler shader-based pipeline. For better compatibility with future hardware and OS X releases, migrate your applications away from legacy versions of OpenGL. Many of the recommendations listed above are required when your application uses OpenGL 3.2."

I want to believe cool
I hope you will find some time to have a look at developer.apple.com to figure out if your code is that far incompatible with Apple OpenGL implementation.
Finally, if it's reasonably impossible, I salute you and congratulate you for the little I've seen. It seems so promising ...

Best regards


Edited by StarCmd - Monday, 01.10.2012, 18:56
 
DoctorOfSpaceDate: Monday, 01.10.2012, 20:00 | Message # 29
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Quote (SpaceEngineer)
Edit2: Maybe this is a cause why 99% of games are DX based. The market is a god here


Xbox is Direct X based which is why a large majority of ports are for Windows. It doesn't take much to move onto a similar platform.

Quote (SpaceEngineer)
There will be no games for Linux until programmers stop using DirectX and switch to OpenGL


As long as some Steam games get Linux support I will be happy.





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AycemanDate: Friday, 05.10.2012, 19:17 | Message # 30
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L4D2 has been ported to Linux, and according to Valve, the Steam client has already been ported, awaiting the integration of a number of games to launch a beta this month. By porting the Source engine, they are also giving a boost for Linux gaming, along with the WIP port of the Unity 3D engine.

A lot of indie games are also launching for Linux too, as Linux users seem to be the best spenders at the moment with Indie Bundles.

This is all good news because more and more new stuff is being made with OpenGL in mind, which opens software up to any platform (including the less known BSD, Haiku, etc.)
 
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