|
3D water and clouds
|
|
| arturuniverse | Date: Thursday, 04.08.2016, 19:18 | Message # 106 |
 Astronaut
Group: Users
Pirate
Messages: 60
Status: Offline
| Oh,so now this is a grammar discussion?
We all have an end, but we choose and create that end by ourselves.
|
| |
| |
| DoctorOfSpace | Date: Thursday, 04.08.2016, 20:29 | Message # 107 |
 Galaxy Architect
Group: Global Moderators
Pirate
Messages: 3600
Status: Offline
| Discussion ends here guys, if you can't stay on topic and can't refrain from starting arguments then don't post. This is not the thread for this, anyone who continues is going to be taking a break.
Intel Core i7-5820K 4.2GHz 6-Core Processor G.Skill Ripjaws V Series 32GB (4 x 8GB) DDR4-2400 Memory EVGA GTX 980 Ti SC 6GB
|
| |
| |
| arturuniverse | Date: Sunday, 07.08.2016, 02:03 | Message # 108 |
 Astronaut
Group: Users
Pirate
Messages: 60
Status: Offline
| In the volumetric clouds,there is this article of how properly render light scattering in those puffy pieces of water: http://www-ljk.imag.fr/Publica....uds.pdf
An Intel article of how render clouds on Multi-Core plataforms: https://software.intel.com/en-us....atforms
Nvidia programmer on how to render volumetric effects.In articicle 39.5.2 he talks about procedural rendering: http://http.developer.nvidia.com/GPUGems/gpugems_ch39.htm
A dissertation on how to do real-time cloud rendering and processing.There is 173 pages,it is impossible that isn't enough information: http://www.markmark.net/dissertation/harrisDissertation.pdf
An article of how to do water tesselation (From the perspective that the ocean is an animated heightmap): http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3933560/
An 19 pages article that explain how to render ocean waves: http://graphics.ucsd.edu/courses/rendering/2005/jdewall/tessendorf.pdf
12 pages Microsfot article on how to do realistic 3D refraction and reflection on water: http://research.microsoft.com/en-us/um/people/xtong/rtwave.pdf
An article of Wikipedia and another one talking about introduction to procedural textures. It could be helpful: https://en.wikipedia.org/wiki/Procedural_texture http://www.upvector.com/?sectio....extures
That's it.Boring PDF articles.
We all have an end, but we choose and create that end by ourselves.
Edited by arturuniverse - Sunday, 07.08.2016, 02:14 |
| |
| |
| swimswam1339 | Date: Thursday, 18.08.2016, 05:18 | Message # 109 |
 Observer
Group: Users
United States
Messages: 18
Status: Offline
| Dang, this pose goes all the way back to 2012. Late to the party lol
The young and the old, just numbers.
|
| |
| |