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3D water and clouds
arturuniverseDate: Thursday, 04.08.2016, 19:18 | Message # 106
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Oh,so now this is a grammar discussion?




We all have an end, but we choose and create that end by ourselves.
 
DoctorOfSpaceDate: Thursday, 04.08.2016, 20:29 | Message # 107
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Discussion ends here guys, if you can't stay on topic and can't refrain from starting arguments then don't post. This is not the thread for this, anyone who continues is going to be taking a break.




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arturuniverseDate: Sunday, 07.08.2016, 02:03 | Message # 108
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In the volumetric clouds,there is this article of how properly render light scattering in those puffy pieces of water:
http://www-ljk.imag.fr/Publica....uds.pdf

An Intel article of how render clouds on Multi-Core plataforms:
https://software.intel.com/en-us....atforms

Nvidia programmer on how to render volumetric effects.In articicle 39.5.2 he talks about procedural rendering:
http://http.developer.nvidia.com/GPUGems/gpugems_ch39.htm

A dissertation on how to do real-time cloud rendering and processing.There is 173 pages,it is impossible that isn't enough information:
http://www.markmark.net/dissertation/harrisDissertation.pdf

An article of how to do water tesselation (From the perspective that the ocean is an animated heightmap):
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3933560/

An 19 pages article that explain how to render ocean waves:
http://graphics.ucsd.edu/courses/rendering/2005/jdewall/tessendorf.pdf

12 pages Microsfot article on how to do realistic 3D refraction and reflection on water:
http://research.microsoft.com/en-us/um/people/xtong/rtwave.pdf

An article of Wikipedia and another one talking about introduction to procedural textures. It could be helpful:
https://en.wikipedia.org/wiki/Procedural_texture
http://www.upvector.com/?sectio....extures

That's it.Boring PDF articles.





We all have an end, but we choose and create that end by ourselves.

Edited by arturuniverse - Sunday, 07.08.2016, 02:14
 
swimswam1339Date: Thursday, 18.08.2016, 05:18 | Message # 109
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Dang, this pose goes all the way back to 2012. Late to the party lol




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